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Unified Diff: cc/tile_manager.cc

Issue 12226046: Added a vector to TileManager to explicitly track live or allocated tiles. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebaselining to origin/master Created 7 years, 10 months ago
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Index: cc/tile_manager.cc
diff --git a/cc/tile_manager.cc b/cc/tile_manager.cc
index 5c804bb67c04d37aa688c2121a6e351e96c311ed..b77cc59565e19d0ff201161601ab696db0fa7c0d 100644
--- a/cc/tile_manager.cc
+++ b/cc/tile_manager.cc
@@ -49,7 +49,7 @@ inline TileManagerBin BinFromTilePriority(const TilePriority& prio) {
TilePriority::kMaxDistanceInContentSpace)
return NEVER_BIN;
- if (prio.time_to_visible_in_seconds == std::numeric_limits<float>::max())
+ if (prio.time_to_visible_in_seconds >= std::numeric_limits<float>::max())
reveman 2013/02/11 22:42:28 why did you change this?
whunt 2013/02/11 22:58:41 The code that calculates distance actually returns
reveman 2013/02/11 23:53:57 Ok, nice catch. I'm seeing use of both max() and i
return NEVER_BIN;
if (prio.time_to_visible_in_seconds == 0 ||
@@ -144,8 +144,9 @@ TileManager::~TileManager() {
// resources.
raster_worker_pool_.reset();
CheckForCompletedTileUploads();
- DCHECK(tiles_with_pending_set_pixels_.size() == 0);
- DCHECK(tiles_.size() == 0);
+ DCHECK_EQ(tiles_with_pending_set_pixels_.size(), 0);
+ DCHECK_EQ(all_tiles_.size(), 0);
+ DCHECK_EQ(live_or_allocated_tiles_.size(), 0);
}
void TileManager::SetGlobalState(
@@ -156,7 +157,7 @@ void TileManager::SetGlobalState(
}
void TileManager::RegisterTile(Tile* tile) {
- tiles_.push_back(tile);
+ all_tiles_.push_back(tile);
const ManagedTileState& mts = tile->managed_state();
for (int i = 0; i < NUM_TREES; ++i)
@@ -180,13 +181,21 @@ void TileManager::UnregisterTile(Tile* tile) {
break;
}
}
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); it++) {
+ for (TileVector::iterator it = live_or_allocated_tiles_.begin();
+ it != live_or_allocated_tiles_.end(); it++) {
+ if (*it == tile) {
+ live_or_allocated_tiles_.erase(it);
+ break;
+ }
+ }
+ for (TileVector::iterator it = all_tiles_.begin();
+ it != all_tiles_.end(); it++) {
if (*it == tile) {
const ManagedTileState& mts = tile->managed_state();
for (int i = 0; i < NUM_TREES; ++i)
--raster_state_count_[mts.raster_state][i][mts.tree_bin[i]];
FreeResourcesForTile(tile);
- tiles_.erase(it);
+ all_tiles_.erase(it);
return;
}
}
@@ -254,7 +263,8 @@ void TileManager::SortTiles() {
TRACE_COUNTER_ID1("cc", "LiveTileCount", this, i + 1 - tiles_.begin());
// Sort by bin, resolution and time until needed.
- std::sort(tiles_.begin(), i + 1, BinComparator());
+ std::sort(live_or_allocated_tiles_.begin(),
+ live_or_allocated_tiles_.end(), BinComparator());
}
void TileManager::ManageTiles() {
@@ -263,10 +273,36 @@ void TileManager::ManageTiles() {
++manage_tiles_call_count_;
const TreePriority tree_priority = global_state_.tree_priority;
- TRACE_COUNTER_ID1("cc", "TileCount", this, tiles_.size());
+ TRACE_COUNTER_ID1("cc", "TileCount", this, all_tiles_.size());
+
+ // Memory limit policy works by mapping some bin states to the NEVER bin.
+ TileManagerBin bin_map[NUM_BINS];
+ if (global_state_.memory_limit_policy == ALLOW_NOTHING) {
+ bin_map[NOW_BIN] = NEVER_BIN;
+ bin_map[SOON_BIN] = NEVER_BIN;
+ bin_map[EVENTUALLY_BIN] = NEVER_BIN;
+ bin_map[NEVER_BIN] = NEVER_BIN;
+ } else if (global_state_.memory_limit_policy == ALLOW_ABSOLUTE_MINIMUM) {
+ bin_map[NOW_BIN] = NOW_BIN;
+ bin_map[SOON_BIN] = NEVER_BIN;
+ bin_map[EVENTUALLY_BIN] = NEVER_BIN;
+ bin_map[NEVER_BIN] = NEVER_BIN;
+ } else if (global_state_.memory_limit_policy == ALLOW_PREPAINT_ONLY) {
+ bin_map[NOW_BIN] = NOW_BIN;
+ bin_map[SOON_BIN] = SOON_BIN;
+ bin_map[EVENTUALLY_BIN] = NEVER_BIN;
+ bin_map[NEVER_BIN] = NEVER_BIN;
+ } else {
+ bin_map[NOW_BIN] = NOW_BIN;
+ bin_map[SOON_BIN] = SOON_BIN;
+ bin_map[EVENTUALLY_BIN] = EVENTUALLY_BIN;
+ bin_map[NEVER_BIN] = NEVER_BIN;
+ }
+ live_or_allocated_tiles_.clear();
// For each tree, bin into different categories of tiles.
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
+ for (TileVector::iterator it = all_tiles_.begin();
+ it != all_tiles_.end(); ++it) {
Tile* tile = *it;
ManagedTileState& mts = tile->managed_state();
@@ -293,46 +329,29 @@ void TileManager::ManageTiles() {
mts.bin[LOW_PRIORITY_BIN] = BinFromTilePriority(prio[LOW_PRIORITY_BIN]);
mts.gpu_memmgr_stats_bin = BinFromTilePriority(tile->combined_priority());
- DidTileBinChange(tile,
- BinFromTilePriority(tile->priority(ACTIVE_TREE)),
- ACTIVE_TREE);
- DidTileBinChange(tile,
- BinFromTilePriority(tile->priority(PENDING_TREE)),
- PENDING_TREE);
- }
+ DidTileTreeBinChange(tile,
+ BinFromTilePriority(tile->priority(ACTIVE_TREE)),
+ ACTIVE_TREE);
+ DidTileTreeBinChange(tile,
+ BinFromTilePriority(tile->priority(PENDING_TREE)),
+ PENDING_TREE);
- // Memory limit policy works by mapping some bin states to the NEVER bin.
- TileManagerBin bin_map[NUM_BINS];
- if (global_state_.memory_limit_policy == ALLOW_NOTHING) {
- bin_map[NOW_BIN] = NEVER_BIN;
- bin_map[SOON_BIN] = NEVER_BIN;
- bin_map[EVENTUALLY_BIN] = NEVER_BIN;
- bin_map[NEVER_BIN] = NEVER_BIN;
- } else if (global_state_.memory_limit_policy == ALLOW_ABSOLUTE_MINIMUM) {
- bin_map[NOW_BIN] = NOW_BIN;
- bin_map[SOON_BIN] = NEVER_BIN;
- bin_map[EVENTUALLY_BIN] = NEVER_BIN;
- bin_map[NEVER_BIN] = NEVER_BIN;
- } else if (global_state_.memory_limit_policy == ALLOW_PREPAINT_ONLY) {
- bin_map[NOW_BIN] = NOW_BIN;
- bin_map[SOON_BIN] = SOON_BIN;
- bin_map[EVENTUALLY_BIN] = NEVER_BIN;
- bin_map[NEVER_BIN] = NEVER_BIN;
- } else {
- bin_map[NOW_BIN] = NOW_BIN;
- bin_map[SOON_BIN] = SOON_BIN;
- bin_map[EVENTUALLY_BIN] = EVENTUALLY_BIN;
- bin_map[NEVER_BIN] = NEVER_BIN;
- }
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = *it;
- ManagedTileState& mts = tile->managed_state();
for (int i = 0; i < NUM_BIN_PRIORITIES; ++i)
mts.bin[i] = bin_map[mts.bin[i]];
- DidTileBinChange(tile, bin_map[mts.tree_bin[ACTIVE_TREE]], ACTIVE_TREE);
- DidTileBinChange(tile, bin_map[mts.tree_bin[PENDING_TREE]], PENDING_TREE);
+ DidTileTreeBinChange(tile, bin_map[mts.tree_bin[ACTIVE_TREE]],
+ ACTIVE_TREE);
+ DidTileTreeBinChange(tile, bin_map[mts.tree_bin[PENDING_TREE]],
+ PENDING_TREE);
+
+ if (tile->priority(ACTIVE_TREE).is_live ||
+ tile->priority(PENDING_TREE).is_live ||
+ tile->GetResourceId() != 0) {
reveman 2013/02/11 22:42:28 what if the tile is being initialized? GetResource
whunt 2013/02/11 22:58:41 Then we can't free it this round, we'll have to wa
reveman 2013/02/11 23:53:57 but you're not adding it to the vector, which mean
whunt 2013/02/12 19:15:36 I added || !tile->managed_state().can_be_freed
+ live_or_allocated_tiles_.push_back(tile);
+ }
}
+ TRACE_COUNTER_ID1("cc", "LiveOrAllocatedTileCount", this,
+ live_or_allocated_tiles_.size());
SortTiles();
@@ -381,8 +400,8 @@ void TileManager::GetMemoryStats(
*memoryRequiredBytes = 0;
*memoryNiceToHaveBytes = 0;
*memoryUsedBytes = 0;
- for(size_t i = 0; i < tiles_.size(); i++) {
- const Tile* tile = tiles_[i];
+ for (size_t i = 0; i < live_or_allocated_tiles_.size(); i++) {
+ const Tile* tile = live_or_allocated_tiles_[i];
const ManagedTileState& mts = tile->managed_state();
size_t tile_bytes = tile->bytes_consumed_if_allocated();
if (mts.gpu_memmgr_stats_bin == NOW_BIN)
@@ -396,7 +415,7 @@ void TileManager::GetMemoryStats(
scoped_ptr<base::Value> TileManager::AsValue() const {
scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
- state->SetInteger("tile_count", tiles_.size());
+ state->SetInteger("tile_count", all_tiles_.size());
state->Set("global_state", global_state_.AsValue().release());
@@ -457,19 +476,11 @@ bool TileManager::HasPendingWorkScheduled(WhichTree tree) const {
void TileManager::AssignGpuMemoryToTiles() {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
- // Some memory cannot be released. Figure out which.
size_t unreleasable_bytes = 0;
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = *it;
- if (!tile->managed_state().can_be_freed)
- unreleasable_bytes += tile->bytes_consumed_if_allocated();
- }
// Now give memory out to the tiles until we're out, and build
// the needs-to-be-rasterized queue.
- tiles_that_need_to_be_rasterized_.erase(
- tiles_that_need_to_be_rasterized_.begin(),
- tiles_that_need_to_be_rasterized_.end());
+ tiles_that_need_to_be_rasterized_.clear();
// Reset the image decoding list so that we don't mess up with tile
// priorities. Tiles will be added to the image decoding list again
@@ -481,8 +492,13 @@ void TileManager::AssignGpuMemoryToTiles() {
// currently waiting for raster to idle state.
// Call DidTileRasterStateChange() for each of these tiles to
// have this state change take effect.
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
+ // Some memory cannot be released. We figure out how much in this
+ // loop as well.
+ for (TileVector::iterator it = live_or_allocated_tiles_.begin();
+ it != live_or_allocated_tiles_.end(); ++it) {
Tile* tile = *it;
+ if (!tile->managed_state().can_be_freed)
+ unreleasable_bytes += tile->bytes_consumed_if_allocated();
if (tile->managed_state().raster_state == WAITING_FOR_RASTER_STATE)
DidTileRasterStateChange(tile, IDLE_STATE);
}
@@ -490,7 +506,8 @@ void TileManager::AssignGpuMemoryToTiles() {
size_t bytes_allocatable = global_state_.memory_limit_in_bytes - unreleasable_bytes;
size_t bytes_that_exceeded_memory_budget = 0;
size_t bytes_left = bytes_allocatable;
- for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
+ for (TileVector::iterator it = live_or_allocated_tiles_.begin();
+ it != live_or_allocated_tiles_.end(); ++it) {
Tile* tile = *it;
size_t tile_bytes = tile->bytes_consumed_if_allocated();
ManagedTileState& managed_tile_state = tile->managed_state();
@@ -798,9 +815,9 @@ void TileManager::DidTileRasterStateChange(Tile* tile, TileRasterState state) {
mts.raster_state = state;
}
-void TileManager::DidTileBinChange(Tile* tile,
- TileManagerBin bin,
- WhichTree tree) {
+void TileManager::DidTileTreeBinChange(Tile* tile,
+ TileManagerBin new_tree_bin,
+ WhichTree tree) {
ManagedTileState& mts = tile->managed_state();
// Decrement count for current bin.
@@ -808,9 +825,9 @@ void TileManager::DidTileBinChange(Tile* tile,
DCHECK_GE(raster_state_count_[mts.raster_state][tree][mts.tree_bin[tree]], 0);
// Increment count for new bin.
- ++raster_state_count_[mts.raster_state][tree][bin];
+ ++raster_state_count_[mts.raster_state][tree][new_tree_bin];
- mts.tree_bin[tree] = bin;
+ mts.tree_bin[tree] = new_tree_bin;
}
// static
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