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Unified Diff: content/common/gpu/media/exynos_video_decode_accelerator.h

Issue 122233002: vda: Rename Exynos VDA to V4L2 VDA (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 11 months ago
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Index: content/common/gpu/media/exynos_video_decode_accelerator.h
diff --git a/content/common/gpu/media/exynos_video_decode_accelerator.h b/content/common/gpu/media/exynos_video_decode_accelerator.h
deleted file mode 100644
index 52ae989aa91888824cf5780dcd41d39f3519d057..0000000000000000000000000000000000000000
--- a/content/common/gpu/media/exynos_video_decode_accelerator.h
+++ /dev/null
@@ -1,427 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// This file contains an implementation of VideoDecoderAccelerator
-// that utilizes the hardware video decoder present on the Exynos SoC.
-
-#ifndef CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_
-#define CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_
-
-#include <queue>
-#include <vector>
-
-#include "base/callback_forward.h"
-#include "base/memory/linked_ptr.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/threading/thread.h"
-#include "content/common/content_export.h"
-#include "content/common/gpu/media/video_decode_accelerator_impl.h"
-#include "media/base/limits.h"
-#include "media/base/video_decoder_config.h"
-#include "media/video/picture.h"
-#include "ui/gfx/size.h"
-#include "ui/gl/gl_bindings.h"
-
-namespace base {
-class MessageLoopProxy;
-}
-
-namespace content {
-class H264Parser;
-
-// This class handles Exynos video acceleration directly through the V4L2
-// device exported by the Multi Format Codec hardware block.
-//
-// The threading model of this class is driven by the fact that it needs to
-// interface two fundamentally different event queues -- the one Chromium
-// provides through MessageLoop, and the one driven by the V4L2 devices which
-// is waited on with epoll(). There are three threads involved in this class:
-//
-// * The child thread, which is the main GPU process thread which calls the
-// media::VideoDecodeAccelerator entry points. Calls from this thread
-// generally do not block (with the exception of Initialize() and Destroy()).
-// They post tasks to the decoder_thread_, which actually services the task
-// and calls back when complete through the
-// media::VideoDecodeAccelerator::Client interface.
-// * The decoder_thread_, owned by this class. It services API tasks, through
-// the *Task() routines, as well as V4L2 device events, through
-// ServiceDeviceTask(). Almost all state modification is done on this thread.
-// * The device_poll_thread_, owned by this class. All it does is epoll() on
-// the V4L2 in DevicePollTask() and schedule a ServiceDeviceTask() on the
-// decoder_thread_ when something interesting happens.
-// TODO(sheu): replace this thread with an TYPE_IO decoder_thread_.
-//
-// Note that this class has no locks! Everything's serviced on the
-// decoder_thread_, so there are no synchronization issues.
-// ... well, there are, but it's a matter of getting messages posted in the
-// right order, not fiddling with locks.
-class CONTENT_EXPORT ExynosVideoDecodeAccelerator
- : public VideoDecodeAcceleratorImpl {
- public:
- ExynosVideoDecodeAccelerator(
- EGLDisplay egl_display,
- Client* client,
- const base::WeakPtr<Client>& io_client_,
- const base::Callback<bool(void)>& make_context_current,
- const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy);
- virtual ~ExynosVideoDecodeAccelerator();
-
- // media::VideoDecodeAccelerator implementation.
- // Note: Initialize() and Destroy() are synchronous.
- virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
- virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
- virtual void AssignPictureBuffers(
- const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
- virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
- virtual void Flush() OVERRIDE;
- virtual void Reset() OVERRIDE;
- virtual void Destroy() OVERRIDE;
-
- // VideoDecodeAcceleratorImpl implementation.
- virtual bool CanDecodeOnIOThread() OVERRIDE;
-
- private:
- // These are rather subjectively tuned.
- enum {
- kMfcInputBufferCount = 8,
- // TODO(posciak): determine MFC input buffer size based on level limits.
- // See http://crbug.com/255116.
- kMfcInputBufferMaxSize = 1024 * 1024,
- // Number of output buffers to use for each VDA stage above what's required
- // by the decoder (e.g. DPB size, in H264). We need
- // media::limits::kMaxVideoFrames to fill up the GpuVideoDecode pipeline,
- // and +1 for a frame in transit.
- kDpbOutputBufferExtraCount = media::limits::kMaxVideoFrames + 1,
- };
-
- // Internal state of the decoder.
- enum State {
- kUninitialized, // Initialize() not yet called.
- kInitialized, // Initialize() returned true; ready to start decoding.
- kDecoding, // DecodeBufferInitial() successful; decoding frames.
- kResetting, // Presently resetting.
- kAfterReset, // After Reset(), ready to start decoding again.
- kChangingResolution, // Performing resolution change, all remaining
- // pre-change frames decoded and processed.
- kError, // Error in kDecoding state.
- };
-
- enum BufferId {
- kFlushBufferId = -2 // Buffer id for flush buffer, queued by FlushTask().
- };
-
- // File descriptors we need to poll.
- enum PollFds {
- kPollMfc = (1 << 0),
- };
-
- // Auto-destruction reference for BitstreamBuffer, for message-passing from
- // Decode() to DecodeTask().
- struct BitstreamBufferRef;
-
- // Auto-destruction reference for an array of PictureBuffer, for
- // message-passing from AssignPictureBuffers() to AssignPictureBuffersTask().
- struct PictureBufferArrayRef;
-
- // Auto-destruction reference for EGLSync (for message-passing).
- struct EGLSyncKHRRef;
-
- // Record for decoded pictures that can be sent to PictureReady.
- struct PictureRecord;
-
- // Record for MFC input buffers.
- struct MfcInputRecord {
- MfcInputRecord();
- ~MfcInputRecord();
- bool at_device; // held by device.
- void* address; // mmap() address.
- size_t length; // mmap() length.
- off_t bytes_used; // bytes filled in the mmap() segment.
- int32 input_id; // triggering input_id as given to Decode().
- };
-
- // Record for MFC output buffers.
- struct MfcOutputRecord {
- MfcOutputRecord();
- ~MfcOutputRecord();
- bool at_device; // held by device.
- bool at_client; // held by client.
- int fds[2]; // file descriptors for each plane.
- EGLImageKHR egl_image; // EGLImageKHR for the output buffer.
- EGLSyncKHR egl_sync; // sync the compositor's use of the EGLImage.
- int32 picture_id; // picture buffer id as returned to PictureReady().
- bool cleared; // Whether the texture is cleared and safe to render
- // from. See TextureManager for details.
- };
-
- //
- // Decoding tasks, to be run on decode_thread_.
- //
-
- // Enqueue a BitstreamBuffer to decode. This will enqueue a buffer to the
- // decoder_input_queue_, then queue a DecodeBufferTask() to actually decode
- // the buffer.
- void DecodeTask(const media::BitstreamBuffer& bitstream_buffer);
-
- // Decode from the buffers queued in decoder_input_queue_. Calls
- // DecodeBufferInitial() or DecodeBufferContinue() as appropriate.
- void DecodeBufferTask();
- // Advance to the next fragment that begins a frame.
- bool AdvanceFrameFragment(const uint8* data, size_t size, size_t* endpos);
- // Schedule another DecodeBufferTask() if we're behind.
- void ScheduleDecodeBufferTaskIfNeeded();
-
- // Return true if we should continue to schedule DecodeBufferTask()s after
- // completion. Store the amount of input actually consumed in |endpos|.
- bool DecodeBufferInitial(const void* data, size_t size, size_t* endpos);
- bool DecodeBufferContinue(const void* data, size_t size);
-
- // Accumulate data for the next frame to decode. May return false in
- // non-error conditions; for example when pipeline is full and should be
- // retried later.
- bool AppendToInputFrame(const void* data, size_t size);
- // Flush data for one decoded frame.
- bool FlushInputFrame();
-
- // Process an AssignPictureBuffers() API call. After this, the
- // device_poll_thread_ can be started safely, since we have all our
- // buffers.
- void AssignPictureBuffersTask(scoped_ptr<PictureBufferArrayRef> pic_buffers);
-
- // Service I/O on the V4L2 devices. This task should only be scheduled from
- // DevicePollTask(). If |mfc_event_pending| is true, one or more events
- // on MFC file descriptor are pending.
- void ServiceDeviceTask(bool mfc_event_pending);
- // Handle the various device queues.
- void EnqueueMfc();
- void DequeueMfc();
- // Handle incoming MFC events.
- void DequeueMfcEvents();
- // Enqueue a buffer on the corresponding queue.
- bool EnqueueMfcInputRecord();
- bool EnqueueMfcOutputRecord();
-
- // Process a ReusePictureBuffer() API call. The API call create an EGLSync
- // object on the main (GPU process) thread; we will record this object so we
- // can wait on it before reusing the buffer.
- void ReusePictureBufferTask(int32 picture_buffer_id,
- scoped_ptr<EGLSyncKHRRef> egl_sync_ref);
-
- // Flush() task. Child thread should not submit any more buffers until it
- // receives the NotifyFlushDone callback. This task will schedule an empty
- // BitstreamBufferRef (with input_id == kFlushBufferId) to perform the flush.
- void FlushTask();
- // Notify the client of a flush completion, if required. This should be
- // called any time a relevant queue could potentially be emptied: see
- // function definition.
- void NotifyFlushDoneIfNeeded();
-
- // Reset() task. This task will schedule a ResetDoneTask() that will send
- // the NotifyResetDone callback, then set the decoder state to kResetting so
- // that all intervening tasks will drain.
- void ResetTask();
- // ResetDoneTask() will set the decoder state back to kAfterReset, so
- // subsequent decoding can continue.
- void ResetDoneTask();
-
- // Device destruction task.
- void DestroyTask();
-
- // Attempt to start/stop device_poll_thread_.
- bool StartDevicePoll();
- // If |keep_mfc_input_state| is true, don't reset MFC input state; used during
- // resolution change.
- bool StopDevicePoll(bool keep_mfc_input_state);
- // Set/clear the device poll interrupt (using device_poll_interrupt_fd_).
- bool SetDevicePollInterrupt();
- bool ClearDevicePollInterrupt();
-
- void StartResolutionChangeIfNeeded();
- void FinishResolutionChange();
- void ResumeAfterResolutionChange();
-
- // Try to get output format from MFC, detected after parsing the beginning
- // of the stream. Sets |again| to true if more parsing is needed.
- bool GetFormatInfo(struct v4l2_format* format, bool* again);
- // Create MFC output buffers for the given |format|.
- bool CreateBuffersForFormat(const struct v4l2_format& format);
-
- //
- // Device tasks, to be run on device_poll_thread_.
- //
-
- // The device task.
- void DevicePollTask(unsigned int poll_fds);
-
- //
- // Safe from any thread.
- //
-
- // Error notification (using PostTask() to child thread, if necessary).
- void NotifyError(Error error);
-
- // Set the decoder_thread_ state (using PostTask to decoder thread, if
- // necessary).
- void SetDecoderState(State state);
-
- //
- // Other utility functions. Called on decoder_thread_, unless
- // decoder_thread_ is not yet started, in which case the child thread can call
- // these (e.g. in Initialize() or Destroy()).
- //
-
- // Create the buffers we need.
- bool CreateMfcInputBuffers();
- bool CreateMfcOutputBuffers();
-
- //
- // Methods run on child thread.
- //
-
- // Destroy buffers.
- void DestroyMfcInputBuffers();
- void DestroyMfcOutputBuffers();
- void ResolutionChangeDestroyBuffers();
-
- // Send decoded pictures to PictureReady.
- void SendPictureReady();
-
- // Callback that indicates a picture has been cleared.
- void PictureCleared();
-
- // Our original calling message loop for the child thread.
- scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_;
-
- // Message loop of the IO thread.
- scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_;
-
- // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
- // device worker threads back to the child thread. Because the worker threads
- // are members of this class, any task running on those threads is guaranteed
- // that this object is still alive. As a result, tasks posted from the child
- // thread to the decoder or device thread should use base::Unretained(this),
- // and tasks posted the other way should use |weak_this_|.
- base::WeakPtr<ExynosVideoDecodeAccelerator> weak_this_;
-
- // To expose client callbacks from VideoDecodeAccelerator.
- // NOTE: all calls to these objects *MUST* be executed on
- // child_message_loop_proxy_.
- base::WeakPtrFactory<Client> client_ptr_factory_;
- base::WeakPtr<Client> client_;
- // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|.
- base::WeakPtr<Client> io_client_;
-
- //
- // Decoder state, owned and operated by decoder_thread_.
- // Before decoder_thread_ has started, the decoder state is managed by
- // the child (main) thread. After decoder_thread_ has started, the decoder
- // thread should be the only one managing these.
- //
-
- // This thread services tasks posted from the VDA API entry points by the
- // child thread and device service callbacks posted from the device thread.
- base::Thread decoder_thread_;
- // Decoder state machine state.
- State decoder_state_;
- // BitstreamBuffer we're presently reading.
- scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_;
- // FlushTask() and ResetTask() should not affect buffers that have been
- // queued afterwards. For flushing or resetting the pipeline then, we will
- // delay these buffers until after the flush or reset completes.
- int decoder_delay_bitstream_buffer_id_;
- // MFC input buffer we're presently filling.
- int decoder_current_input_buffer_;
- // We track the number of buffer decode tasks we have scheduled, since each
- // task execution should complete one buffer. If we fall behind (due to
- // resource backpressure, etc.), we'll have to schedule more to catch up.
- int decoder_decode_buffer_tasks_scheduled_;
- // Picture buffers held by the client.
- int decoder_frames_at_client_;
- // Are we flushing?
- bool decoder_flushing_;
- // Got a notification from driver that it reached resolution change point
- // in the stream.
- bool resolution_change_pending_;
- // Got a reset request while we were performing resolution change.
- bool resolution_change_reset_pending_;
- // Input queue for decoder_thread_: BitstreamBuffers in.
- std::queue<linked_ptr<BitstreamBufferRef> > decoder_input_queue_;
- // For H264 decode, hardware requires that we send it frame-sized chunks.
- // We'll need to parse the stream.
- scoped_ptr<content::H264Parser> decoder_h264_parser_;
- // Set if the decoder has a pending incomplete frame in an input buffer.
- bool decoder_partial_frame_pending_;
-
- //
- // Hardware state and associated queues. Since decoder_thread_ services
- // the hardware, decoder_thread_ owns these too.
- //
-
- // Completed decode buffers, waiting for MFC.
- std::queue<int> mfc_input_ready_queue_;
-
- // MFC decode device.
- int mfc_fd_;
-
- // MFC input buffer state.
- bool mfc_input_streamon_;
- // MFC input buffers enqueued to device.
- int mfc_input_buffer_queued_count_;
- // Input buffers ready to use, as a LIFO since we don't care about ordering.
- std::vector<int> mfc_free_input_buffers_;
- // Mapping of int index to MFC input buffer record.
- std::vector<MfcInputRecord> mfc_input_buffer_map_;
-
- // MFC output buffer state.
- bool mfc_output_streamon_;
- // MFC output buffers enqueued to device.
- int mfc_output_buffer_queued_count_;
- // Output buffers ready to use, as a FIFO since we want oldest-first to hide
- // synchronization latency with GL.
- std::queue<int> mfc_free_output_buffers_;
- // Mapping of int index to MFC output buffer record.
- std::vector<MfcOutputRecord> mfc_output_buffer_map_;
- // MFC output pixel format.
- uint32 mfc_output_buffer_pixelformat_;
- // Required size of DPB for decoding.
- int mfc_output_dpb_size_;
-
- // Pictures that are ready but not sent to PictureReady yet.
- std::queue<PictureRecord> pending_picture_ready_;
-
- // The number of pictures that are sent to PictureReady and will be cleared.
- int picture_clearing_count_;
-
- // Output picture size.
- gfx::Size frame_buffer_size_;
-
- //
- // The device polling thread handles notifications of V4L2 device changes.
- //
-
- // The thread.
- base::Thread device_poll_thread_;
- // eventfd fd to signal device poll thread when its poll() should be
- // interrupted.
- int device_poll_interrupt_fd_;
-
- //
- // Other state, held by the child (main) thread.
- //
-
- // Make our context current before running any EGL entry points.
- base::Callback<bool(void)> make_context_current_;
-
- // EGL state
- EGLDisplay egl_display_;
-
- // The codec we'll be decoding for.
- media::VideoCodecProfile video_profile_;
-
- DISALLOW_COPY_AND_ASSIGN(ExynosVideoDecodeAccelerator);
-};
-
-} // namespace content
-
-#endif // CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_
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