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Issue 12223071: ES6 symbols: Introduce Symbol class, along with abstract Name class (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Addressed comments Created 7 years, 10 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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159 159
160 // Creates a new external String object. There are two String encodings 160 // Creates a new external String object. There are two String encodings
161 // in the system: ASCII and two byte. Unlike other String types, it does 161 // in the system: ASCII and two byte. Unlike other String types, it does
162 // not make sense to have a UTF-8 factory function for external strings, 162 // not make sense to have a UTF-8 factory function for external strings,
163 // because we cannot change the underlying buffer. 163 // because we cannot change the underlying buffer.
164 Handle<String> NewExternalStringFromAscii( 164 Handle<String> NewExternalStringFromAscii(
165 const ExternalAsciiString::Resource* resource); 165 const ExternalAsciiString::Resource* resource);
166 Handle<String> NewExternalStringFromTwoByte( 166 Handle<String> NewExternalStringFromTwoByte(
167 const ExternalTwoByteString::Resource* resource); 167 const ExternalTwoByteString::Resource* resource);
168 168
169 // Create a symbol.
170 Handle<Symbol> NewSymbol();
171
169 // Create a global (but otherwise uninitialized) context. 172 // Create a global (but otherwise uninitialized) context.
170 Handle<Context> NewNativeContext(); 173 Handle<Context> NewNativeContext();
171 174
172 // Create a global context. 175 // Create a global context.
173 Handle<Context> NewGlobalContext(Handle<JSFunction> function, 176 Handle<Context> NewGlobalContext(Handle<JSFunction> function,
174 Handle<ScopeInfo> scope_info); 177 Handle<ScopeInfo> scope_info);
175 178
176 // Create a module context. 179 // Create a module context.
177 Handle<Context> NewModuleContext(Handle<ScopeInfo> scope_info); 180 Handle<Context> NewModuleContext(Handle<ScopeInfo> scope_info);
178 181
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518 // Update the map cache in the native context with (keys, map) 521 // Update the map cache in the native context with (keys, map)
519 Handle<MapCache> AddToMapCache(Handle<Context> context, 522 Handle<MapCache> AddToMapCache(Handle<Context> context,
520 Handle<FixedArray> keys, 523 Handle<FixedArray> keys,
521 Handle<Map> map); 524 Handle<Map> map);
522 }; 525 };
523 526
524 527
525 } } // namespace v8::internal 528 } } // namespace v8::internal
526 529
527 #endif // V8_FACTORY_H_ 530 #endif // V8_FACTORY_H_
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