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Side by Side Diff: nacltoons/src/frontend.cc

Issue 12220140: [nacltoons] Cleanup initial game code. (Closed) Base URL: https://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 #include "frontend.h" 4 #include "frontend.h"
5 #include "gameplay_scene.h" 5 #include "gameplay_scene.h"
6 6
7 USING_NS_CC; 7 USING_NS_CC;
8 8
9 CCScene* FrontEnd::scene() { 9 bool FrontEndScene::init() {
10 CCScene* scene = CCScene::create(); 10 if (!CCScene::init())
11 CCLayer* frontend = FrontEnd::create(); 11 return false;
12 scene->addChild(frontend); 12
13 return scene; 13 // Create new (autorelease) layer and add it as child.
14 CCLayer* frontend = FrontEndLayer::create();
15 addChild(frontend);
16 return true;
14 } 17 }
15 18
16 void FrontEnd::StartGame(CCObject* sender) { 19 void FrontEndLayer::StartGame(CCObject* sender) {
17 CCLog("StartGame pressed"); 20 CCLog("StartGame pressed");
18 CCTransitionScene* transition; 21 CCTransitionScene* transition;
19 CCDirector* director = CCDirector::sharedDirector(); 22 CCDirector* director = CCDirector::sharedDirector();
20 23
21 // transition to a new Gameplay scene. 24 // transition to a new (autorelease) GameplayScene.
22 CCScene* scene = Gameplay::scene(); 25 CCScene* scene = GameplayScene::create();
23 director->setDepthTest(true); 26 director->setDepthTest(true);
24 transition = CCTransitionPageTurn::create(1.0f, scene, false); 27 transition = CCTransitionPageTurn::create(1.0f, scene, false);
25 director->pushScene(transition); 28 director->pushScene(transition);
26 } 29 }
27 30
28 bool FrontEnd::init() { 31 bool FrontEndLayer::init() {
29 if (!CCLayerColor::initWithColor(ccc4(0, 0xD8, 0x8F, 0xD8))) 32 if (!CCLayerColor::initWithColor(ccc4(0, 0xD8, 0x8F, 0xD8)))
30 return false; 33 return false;
31 34
32 setTouchEnabled(true); 35 setTouchEnabled(true);
33 36
34 // Create and position the menu. 37 // Create and position the menu.
35 CCLabelTTF* start_label = CCLabelTTF::create("Start Game", "Arial.ttf", 24); 38 CCLabelTTF* start_label = CCLabelTTF::create("Start Game", "Arial.ttf", 24);
36 39
37 CCMenuItemLabel* start = CCMenuItemLabel::create(start_label, 40 CCMenuItemLabel* start = CCMenuItemLabel::create(start_label,
38 this, menu_selector(FrontEnd::StartGame)); 41 this, menu_selector(FrontEndLayer::StartGame));
39 42
40 CCMenu* menu = CCMenu::create(start, NULL); 43 CCMenu* menu = CCMenu::create(start, NULL);
41 addChild(menu); 44 addChild(menu);
42 45
43 // Position Menu 46 // Position Menu
44 CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); 47 CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
45 CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); 48 CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
46 menu->alignItemsVertically(); 49 menu->alignItemsVertically();
47 float xpos = origin.x + visibleSize.width/2; 50 float xpos = origin.x + visibleSize.width/2;
48 float ypos = origin.y + visibleSize.height/2; 51 float ypos = origin.y + visibleSize.height/2;
49 menu->setPosition(ccp(xpos, ypos)); 52 menu->setPosition(ccp(xpos, ypos));
50 return true; 53 return true;
51 } 54 }
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