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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 #include "frontend.h" | 4 #include "frontend.h" |
| 5 #include "gameplay_scene.h" | 5 #include "gameplay_scene.h" |
| 6 | 6 |
| 7 USING_NS_CC; | 7 USING_NS_CC; |
| 8 | 8 |
| 9 CCScene* FrontEnd::scene() { | 9 bool FrontEndScene::init() { |
| 10 CCScene* scene = CCScene::create(); | 10 if (!CCScene::init()) |
| 11 CCLayer* frontend = FrontEnd::create(); | 11 return false; |
| 12 scene->addChild(frontend); | 12 |
| 13 return scene; | 13 // Create new (autorelease) layer and add it as child. |
| 14 CCLayer* frontend = FrontEndLayer::create(); |
| 15 addChild(frontend); |
| 16 return true; |
| 14 } | 17 } |
| 15 | 18 |
| 16 void FrontEnd::StartGame(CCObject* sender) { | 19 void FrontEndLayer::StartGame(CCObject* sender) { |
| 17 CCLog("StartGame pressed"); | 20 CCLog("StartGame pressed"); |
| 18 CCTransitionScene* transition; | 21 CCTransitionScene* transition; |
| 19 CCDirector* director = CCDirector::sharedDirector(); | 22 CCDirector* director = CCDirector::sharedDirector(); |
| 20 | 23 |
| 21 // transition to a new Gameplay scene. | 24 // transition to a new (autorelease) GameplayScene. |
| 22 CCScene* scene = Gameplay::scene(); | 25 CCScene* scene = GameplayScene::create(); |
| 23 director->setDepthTest(true); | 26 director->setDepthTest(true); |
| 24 transition = CCTransitionPageTurn::create(1.0f, scene, false); | 27 transition = CCTransitionPageTurn::create(1.0f, scene, false); |
| 25 director->pushScene(transition); | 28 director->pushScene(transition); |
| 26 } | 29 } |
| 27 | 30 |
| 28 bool FrontEnd::init() { | 31 bool FrontEndLayer::init() { |
| 29 if (!CCLayerColor::initWithColor(ccc4(0, 0xD8, 0x8F, 0xD8))) | 32 if (!CCLayerColor::initWithColor(ccc4(0, 0xD8, 0x8F, 0xD8))) |
| 30 return false; | 33 return false; |
| 31 | 34 |
| 32 setTouchEnabled(true); | 35 setTouchEnabled(true); |
| 33 | 36 |
| 34 // Create and position the menu. | 37 // Create and position the menu. |
| 35 CCLabelTTF* start_label = CCLabelTTF::create("Start Game", "Arial.ttf", 24); | 38 CCLabelTTF* start_label = CCLabelTTF::create("Start Game", "Arial.ttf", 24); |
| 36 | 39 |
| 37 CCMenuItemLabel* start = CCMenuItemLabel::create(start_label, | 40 CCMenuItemLabel* start = CCMenuItemLabel::create(start_label, |
| 38 this, menu_selector(FrontEnd::StartGame)); | 41 this, menu_selector(FrontEndLayer::StartGame)); |
| 39 | 42 |
| 40 CCMenu* menu = CCMenu::create(start, NULL); | 43 CCMenu* menu = CCMenu::create(start, NULL); |
| 41 addChild(menu); | 44 addChild(menu); |
| 42 | 45 |
| 43 // Position Menu | 46 // Position Menu |
| 44 CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); | 47 CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); |
| 45 CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); | 48 CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); |
| 46 menu->alignItemsVertically(); | 49 menu->alignItemsVertically(); |
| 47 float xpos = origin.x + visibleSize.width/2; | 50 float xpos = origin.x + visibleSize.width/2; |
| 48 float ypos = origin.y + visibleSize.height/2; | 51 float ypos = origin.y + visibleSize.height/2; |
| 49 menu->setPosition(ccp(xpos, ypos)); | 52 menu->setPosition(ccp(xpos, ypos)); |
| 50 return true; | 53 return true; |
| 51 } | 54 } |
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