Index: media/audio/win/audio_low_latency_output_win.h |
diff --git a/media/audio/win/audio_low_latency_output_win.h b/media/audio/win/audio_low_latency_output_win.h |
index cf7aeec095273ba1dfaa550ca3395c72744fb30b..c854f3ee27ecddac4ed4ba532131fee50107ce7a 100644 |
--- a/media/audio/win/audio_low_latency_output_win.h |
+++ b/media/audio/win/audio_low_latency_output_win.h |
@@ -162,6 +162,12 @@ class MEDIA_EXPORT WASAPIAudioOutputStream : |
// DelegateSimpleThread::Delegate implementation. |
virtual void Run() OVERRIDE; |
+ // Core part of the thread loop which controls the actual rendering. |
+ // Checks availiable amount of space in the endpoint buffer and reads |
tommi (sloooow) - chröme
2013/02/08 15:37:54
s/availiable/available
henrika (OOO until Aug 14)
2013/02/08 15:49:37
Done.
|
+ // data from the client to fill up the buffer without causing audio |
+ // glitches. |
+ void RenderAudioFromSource(IAudioClock* audio_clock, UINT64 device_frequency); |
+ |
// Issues the OnError() callback to the |sink_|. |
void HandleError(HRESULT err); |