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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_ELEMENTS_H_ | 5 #ifndef V8_ELEMENTS_H_ |
6 #define V8_ELEMENTS_H_ | 6 #define V8_ELEMENTS_H_ |
7 | 7 |
8 #include "src/elements-kind.h" | 8 #include "src/elements-kind.h" |
9 #include "src/heap/heap.h" | 9 #include "src/heap/heap.h" |
10 #include "src/isolate.h" | 10 #include "src/isolate.h" |
11 #include "src/objects.h" | 11 #include "src/objects.h" |
12 | 12 |
13 namespace v8 { | 13 namespace v8 { |
14 namespace internal { | 14 namespace internal { |
15 | 15 |
16 class FastHoleyObjectElementsAccessor; | |
17 class DictionaryElementsAccessor; | |
18 class FastSloppyArgumentsElementsAccessor; | |
19 class SlowSloppyArgumentsElementsAccessor; | |
20 template <ElementsKind Kind> | |
21 class ElementsKindTraits; | |
22 template <typename SloppyArgumentsElementsAccessorSubclass, | |
23 typename ArgumentsAccessor, typename KindTraits> | |
24 class SloppyArgumentsElementsAccessor; | |
Igor Sheludko
2015/07/02 13:28:42
These declarations should not be here.
Toon Verwaest
2015/07/02 13:49:02
Done.
| |
25 | |
16 // Abstract base class for handles that can operate on objects with differing | 26 // Abstract base class for handles that can operate on objects with differing |
17 // ElementsKinds. | 27 // ElementsKinds. |
18 class ElementsAccessor { | 28 class ElementsAccessor { |
19 public: | 29 public: |
20 explicit ElementsAccessor(const char* name) : name_(name) { } | 30 explicit ElementsAccessor(const char* name) : name_(name) { } |
21 virtual ~ElementsAccessor() { } | 31 virtual ~ElementsAccessor() { } |
22 | 32 |
23 const char* name() const { return name_; } | 33 const char* name() const { return name_; } |
24 | 34 |
25 // Checks the elements of an object for consistency, asserting when a problem | 35 // Checks the elements of an object for consistency, asserting when a problem |
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
142 Object* value) = 0; | 152 Object* value) = 0; |
143 virtual void Reconfigure(Handle<JSObject> object, | 153 virtual void Reconfigure(Handle<JSObject> object, |
144 Handle<FixedArrayBase> backing_store, uint32_t index, | 154 Handle<FixedArrayBase> backing_store, uint32_t index, |
145 Handle<Object> value, | 155 Handle<Object> value, |
146 PropertyAttributes attributes) = 0; | 156 PropertyAttributes attributes) = 0; |
147 virtual void Add(Handle<JSObject> object, uint32_t index, | 157 virtual void Add(Handle<JSObject> object, uint32_t index, |
148 Handle<Object> value, PropertyAttributes attributes, | 158 Handle<Object> value, PropertyAttributes attributes, |
149 uint32_t new_capacity) = 0; | 159 uint32_t new_capacity) = 0; |
150 | 160 |
151 protected: | 161 protected: |
152 friend class SloppyArgumentsElementsAccessor; | |
153 friend class LookupIterator; | 162 friend class LookupIterator; |
163 friend class SloppyArgumentsElementsAccessor< | |
164 FastSloppyArgumentsElementsAccessor, FastHoleyObjectElementsAccessor, | |
165 ElementsKindTraits<FAST_SLOPPY_ARGUMENTS_ELEMENTS> >; | |
166 friend class SloppyArgumentsElementsAccessor< | |
167 SlowSloppyArgumentsElementsAccessor, DictionaryElementsAccessor, | |
168 ElementsKindTraits<SLOW_SLOPPY_ARGUMENTS_ELEMENTS> >; | |
Igor Sheludko
2015/07/02 13:28:42
These friend declarations should not be here. You
Toon Verwaest
2015/07/02 13:49:02
Done.
| |
154 | 169 |
155 static ElementsAccessor* ForArray(FixedArrayBase* array); | 170 static ElementsAccessor* ForArray(FixedArrayBase* array); |
156 | 171 |
157 virtual uint32_t GetCapacity(JSObject* holder, | 172 virtual uint32_t GetCapacity(JSObject* holder, |
158 FixedArrayBase* backing_store) = 0; | 173 FixedArrayBase* backing_store) = 0; |
159 | 174 |
160 // Element handlers distinguish between indexes and keys when they manipulate | 175 // Element handlers distinguish between indexes and keys when they manipulate |
161 // elements. Indexes refer to elements in terms of their location in the | 176 // elements. Indexes refer to elements in terms of their location in the |
162 // underlying storage's backing store representation, and are between 0 and | 177 // underlying storage's backing store representation, and are between 0 and |
163 // GetCapacity. Keys refer to elements in terms of the value that would be | 178 // GetCapacity. Keys refer to elements in terms of the value that would be |
(...skipping 20 matching lines...) Expand all Loading... | |
184 void CheckArrayAbuse(Handle<JSObject> obj, const char* op, uint32_t key, | 199 void CheckArrayAbuse(Handle<JSObject> obj, const char* op, uint32_t key, |
185 bool allow_appending = false); | 200 bool allow_appending = false); |
186 | 201 |
187 MUST_USE_RESULT MaybeHandle<Object> ArrayConstructInitializeElements( | 202 MUST_USE_RESULT MaybeHandle<Object> ArrayConstructInitializeElements( |
188 Handle<JSArray> array, | 203 Handle<JSArray> array, |
189 Arguments* args); | 204 Arguments* args); |
190 | 205 |
191 } } // namespace v8::internal | 206 } } // namespace v8::internal |
192 | 207 |
193 #endif // V8_ELEMENTS_H_ | 208 #endif // V8_ELEMENTS_H_ |
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