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Unified Diff: sky/sdk/lib/widgets/scrollable.dart

Issue 1221673006: Scrollable TabBar Version 0 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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Index: sky/sdk/lib/widgets/scrollable.dart
diff --git a/sky/sdk/lib/widgets/scrollable.dart b/sky/sdk/lib/widgets/scrollable.dart
index 3e9c924880dcf2d0fc2b32bff14f0f0d83cafe67..237df4e37ff81a51ce4be05309b016507f248499 100644
--- a/sky/sdk/lib/widgets/scrollable.dart
+++ b/sky/sdk/lib/widgets/scrollable.dart
@@ -17,24 +17,31 @@ import 'theme.dart';
const double _kMillisecondsPerSecond = 1000.0;
-double _velocityForFlingGesture(sky.GestureEvent event) {
+double _velocityForFlingGesture(double eventVelocity) {
return math.max(-config.kMaxFlingVelocity, math.min(config.kMaxFlingVelocity,
- -event.velocityY)) / _kMillisecondsPerSecond;
+ eventVelocity)) / _kMillisecondsPerSecond;
}
abarth-chromium 2015/07/02 15:27:21 eventVelocity.clamp(-config.kMaxFlingVelocity, con
hansmuller 2015/07/06 17:21:46 Done.
abstract class ScrollClient {
bool ancestorScrolled(Scrollable ancestor);
}
+enum ScrollDirection { vertical, horizontal }
+
abstract class Scrollable extends Component {
- Scrollable({ String key, Color this.backgroundColor })
- : super(key: key, stateful: true);
+ Scrollable({
+ String key,
+ this.backgroundColor,
+ this.direction: ScrollDirection.vertical
+ }) : super(key: key, stateful: true);
Color backgroundColor;
+ ScrollDirection direction;
void syncFields(Scrollable source) {
backgroundColor = source.backgroundColor;
+ direction == source.direction;
}
Color get _nonNullBackgroundColor {
@@ -159,11 +166,14 @@ abstract class Scrollable extends Component {
}
void _handleScrollUpdate(sky.GestureEvent event) {
- scrollBy(-event.dy);
+ scrollBy(direction == ScrollDirection.horizontal ? event.dx : -event.dy);
}
void _handleFlingStart(sky.GestureEvent event) {
- _startSimulation(_createParticle(_velocityForFlingGesture(event)));
+ double eventVelocity = direction == ScrollDirection.horizontal
+ ? -event.velocityX
+ : -event.velocityY;
+ _startSimulation(_createParticle(_velocityForFlingGesture(eventVelocity)));
}
void _handleFlingCancel(sky.GestureEvent event) {

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