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Side by Side Diff: sky/sdk/lib/widgets/scrollable.dart

Issue 1221673006: Scrollable TabBar Version 0 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Updated per review feedback Created 5 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 import 'dart:math' as math;
6 import 'dart:sky' as sky; 5 import 'dart:sky' as sky;
7 6
8 import '../animation/generators.dart'; 7 import '../animation/generators.dart';
9 import '../animation/mechanics.dart'; 8 import '../animation/mechanics.dart';
10 import '../animation/scroll_behavior.dart'; 9 import '../animation/scroll_behavior.dart';
11 import '../theme/view_configuration.dart' as config; 10 import '../theme/view_configuration.dart' as config;
12 import 'basic.dart'; 11 import 'basic.dart';
13 import 'material.dart'; 12 import 'material.dart';
14 13
15 const double _kMillisecondsPerSecond = 1000.0; 14 const double _kMillisecondsPerSecond = 1000.0;
16 15
17 double _velocityForFlingGesture(sky.GestureEvent event) { 16 double _velocityForFlingGesture(double eventVelocity) {
18 return math.max(-config.kMaxFlingVelocity, math.min(config.kMaxFlingVelocity, 17 return eventVelocity.clamp(-config.kMaxFlingVelocity, config.kMaxFlingVelocity ) /
19 -event.velocityY)) / _kMillisecondsPerSecond; 18 _kMillisecondsPerSecond;
20 } 19 }
21 20
22 abstract class ScrollClient { 21 abstract class ScrollClient {
23 bool ancestorScrolled(Scrollable ancestor); 22 bool ancestorScrolled(Scrollable ancestor);
24 } 23 }
25 24
25 enum ScrollDirection { vertical, horizontal }
26
26 abstract class Scrollable extends Component { 27 abstract class Scrollable extends Component {
27 28
28 Scrollable({ String key, Color this.backgroundColor }) 29 Scrollable({
29 : super(key: key, stateful: true); 30 String key,
31 this.backgroundColor,
32 this.direction: ScrollDirection.vertical
33 }) : super(key: key, stateful: true);
30 34
31 Color backgroundColor; 35 Color backgroundColor;
36 ScrollDirection direction;
32 37
33 void syncFields(Scrollable source) { 38 void syncFields(Scrollable source) {
34 backgroundColor = source.backgroundColor; 39 backgroundColor = source.backgroundColor;
40 direction == source.direction;
35 } 41 }
36 42
37 double _scrollOffset = 0.0; 43 double _scrollOffset = 0.0;
38 double get scrollOffset => _scrollOffset; 44 double get scrollOffset => _scrollOffset;
39 45
40 ScrollBehavior _scrollBehavior; 46 ScrollBehavior _scrollBehavior;
41 ScrollBehavior createScrollBehavior(); 47 ScrollBehavior createScrollBehavior();
42 ScrollBehavior get scrollBehavior { 48 ScrollBehavior get scrollBehavior {
43 if (_scrollBehavior == null) 49 if (_scrollBehavior == null)
44 _scrollBehavior = createScrollBehavior(); 50 _scrollBehavior = createScrollBehavior();
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138 void _handlePointerDown(_) { 144 void _handlePointerDown(_) {
139 _stopSimulation(); 145 _stopSimulation();
140 } 146 }
141 147
142 void _handlePointerUpOrCancel(_) { 148 void _handlePointerUpOrCancel(_) {
143 if (_simulation == null) 149 if (_simulation == null)
144 _startSimulation(_createParticle()); 150 _startSimulation(_createParticle());
145 } 151 }
146 152
147 void _handleScrollUpdate(sky.GestureEvent event) { 153 void _handleScrollUpdate(sky.GestureEvent event) {
148 scrollBy(-event.dy); 154 scrollBy(direction == ScrollDirection.horizontal ? event.dx : -event.dy);
149 } 155 }
150 156
151 void _handleFlingStart(sky.GestureEvent event) { 157 void _handleFlingStart(sky.GestureEvent event) {
152 _startSimulation(_createParticle(_velocityForFlingGesture(event))); 158 double eventVelocity = direction == ScrollDirection.horizontal
159 ? -event.velocityX
160 : -event.velocityY;
161 _startSimulation(_createParticle(_velocityForFlingGesture(eventVelocity)));
153 } 162 }
154 163
155 void _handleFlingCancel(sky.GestureEvent event) { 164 void _handleFlingCancel(sky.GestureEvent event) {
156 _startSimulation(_createParticle()); 165 _startSimulation(_createParticle());
157 } 166 }
158 167
159 void _handleWheel(sky.WheelEvent event) { 168 void _handleWheel(sky.WheelEvent event) {
160 scrollBy(-event.offsetY); 169 scrollBy(-event.offsetY);
161 } 170 }
162 171
163 } 172 }
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