Index: src/core/Sk4pxXfermode.h |
diff --git a/src/core/Sk4pxXfermode.h b/src/core/Sk4pxXfermode.h |
index b58718304610d7ff2decfa08de4db2e291660887..dcc95fe35fb2cd6f61aacf191cf855976614d467 100644 |
--- a/src/core/Sk4pxXfermode.h |
+++ b/src/core/Sk4pxXfermode.h |
@@ -141,6 +141,31 @@ XFERMODE(ColorBurn) { |
otherwise)); |
return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); |
} |
+XFERMODE(SoftLight) { |
+ auto sa = s.alphas(), |
+ da = d.alphas(), |
+ isa = Sk4f(1)-sa, |
+ ida = Sk4f(1)-da; |
+ |
+ // Some common terms. |
+ auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)), |
+ s2 = Sk4f(2)*s, |
+ m4 = Sk4f(4)*m; |
+ |
+ // The logic forks three ways: |
+ // 1. dark src? |
+ // 2. light src, dark dst? |
+ // 3. light src, light dst? |
+ auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1. |
+ darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2. |
+ liteDst = m.sqrt() - m, // Used in case 3. |
+ liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst); // Case 2 or 3? |
+ |
+ auto alpha = s + d*isa; |
+ auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3? |
+ |
+ return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); |
+} |
#undef XFERMODE |
// A reasonable fallback mode for doing AA is to simply apply the transfermode first, |
@@ -244,6 +269,7 @@ static SkProcCoeffXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode |
case SkXfermode::kColorDodge_Mode: return SkTPMFloatXfermode<ColorDodge>::Create(rec); |
case SkXfermode::kColorBurn_Mode: return SkTPMFloatXfermode<ColorBurn>::Create(rec); |
+ case SkXfermode::kSoftLight_Mode: return SkTPMFloatXfermode<SoftLight>::Create(rec); |
#endif |
default: break; |
} |