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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "content/common/gamepad_messages.h" | 8 #include "content/common/gamepad_messages.h" |
9 #include "content/common/gamepad_hardware_buffer.h" | 9 #include "content/common/gamepad_hardware_buffer.h" |
10 | 10 |
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44 case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; | 44 case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; |
45 case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; | 45 case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; |
46 case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; | 46 case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; |
47 default: return L"<UNKNOWN>"; | 47 default: return L"<UNKNOWN>"; |
48 } | 48 } |
49 } | 49 } |
50 | 50 |
51 } // namespace | 51 } // namespace |
52 | 52 |
53 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() | 53 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() |
54 : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), | 54 : xinput_dll_(base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), |
55 xinput_available_(GetXinputDllFunctions()) { | 55 xinput_available_(GetXinputDllFunctions()) { |
56 } | 56 } |
57 | 57 |
58 GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { | 58 GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { |
59 } | 59 } |
60 | 60 |
61 void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, | 61 void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
62 bool devices_changed_hint) { | 62 bool devices_changed_hint) { |
63 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | 63 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
64 | 64 |
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159 return false; | 159 return false; |
160 xinput_get_state_ = static_cast<XInputGetStateFunc>( | 160 xinput_get_state_ = static_cast<XInputGetStateFunc>( |
161 xinput_dll_.GetFunctionPointer("XInputGetState")); | 161 xinput_dll_.GetFunctionPointer("XInputGetState")); |
162 if (!xinput_get_state_) | 162 if (!xinput_get_state_) |
163 return false; | 163 return false; |
164 xinput_enable_(true); | 164 xinput_enable_(true); |
165 return true; | 165 return true; |
166 } | 166 } |
167 | 167 |
168 } // namespace content | 168 } // namespace content |
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