| Index: content/common/gpu/client/offscreen_context_command_buffer.cc
|
| diff --git a/content/common/gpu/client/offscreen_context_command_buffer.cc b/content/common/gpu/client/offscreen_context_command_buffer.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..166b2d9db9d78ddd2afeef6f72137636eb1d3c19
|
| --- /dev/null
|
| +++ b/content/common/gpu/client/offscreen_context_command_buffer.cc
|
| @@ -0,0 +1,62 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/common/gpu/client/offscreen_context_command_buffer.h"
|
| +
|
| +namespace content {
|
| +
|
| +OffscreenContextCommandBuffer::OffscreenContextCommandBuffer(
|
| + OffscreenContextCommandBufferClient* client)
|
| + : client_(client) {
|
| +}
|
| +
|
| +OffscreenContextCommandBuffer::~OffscreenContextCommandBuffer() {
|
| + if (context3d_) {
|
| + context3d_->setContextLostCallback(NULL);
|
| + context3d_->setMemoryAllocationChangedCallbackCHROMIUM(NULL);
|
| + }
|
| +}
|
| +
|
| +WebGraphicsContext3DCommandBufferImpl* OffscreenContextCommandBuffer::
|
| + Context3d() {
|
| + if (context3d_)
|
| + return context3d_.get();
|
| +
|
| + context3d_.reset(client_->CreateOffscreenContext());
|
| + if (context3d_ &&
|
| + (!context3d_->makeContextCurrent() ||
|
| + context3d_->getGraphicsResetStatusARB()))
|
| + context3d_.reset();
|
| +
|
| + client_->DidCreateContext(this, !!context3d_);
|
| + if (!context3d_)
|
| + return NULL;
|
| +
|
| + context3d_->setContextLostCallback(this);
|
| + // TODO(danakj): Talk to the GPU mem manager directly.
|
| + context3d_->setMemoryAllocationChangedCallbackCHROMIUM(this);
|
| + return context3d_.get();
|
| +}
|
| +
|
| +void OffscreenContextCommandBuffer::onContextLost() {
|
| + // Save the context3d until the notifications are done, but requests for a
|
| + // context should create a new one.
|
| + scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context3d =
|
| + context3d_.Pass();
|
| + if (context3d)
|
| + context3d->setMemoryAllocationChangedCallbackCHROMIUM(NULL);
|
| +
|
| + // Inform the superclass.
|
| + DidLoseContext();
|
| +
|
| + client_->DidLoseContext(this);
|
| +}
|
| +
|
| +// WebGraphicsMemoryAllocationChangedCallbackCHROMIUM implementation.
|
| +void OffscreenContextCommandBuffer::onMemoryAllocationChanged(
|
| + WebKit::WebGraphicsMemoryAllocation allocation) {
|
| + SetGaneshContextMemoryLimit(!!allocation.gpuResourceSizeInBytes);
|
| +}
|
| +
|
| +} // namespace content
|
|
|