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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/gl_renderer.h" | 5 #include "cc/gl_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/string_split.h" | 13 #include "base/string_split.h" |
14 #include "base/string_util.h" | 14 #include "base/string_util.h" |
15 #include "build/build_config.h" | 15 #include "build/build_config.h" |
16 #include "cc/compositor_frame.h" | 16 #include "cc/compositor_frame.h" |
17 #include "cc/compositor_frame_metadata.h" | 17 #include "cc/compositor_frame_metadata.h" |
18 #include "cc/damage_tracker.h" | 18 #include "cc/damage_tracker.h" |
19 #include "cc/ganesh_resource_provider.h" | |
19 #include "cc/geometry_binding.h" | 20 #include "cc/geometry_binding.h" |
20 #include "cc/gl_frame_data.h" | 21 #include "cc/gl_frame_data.h" |
21 #include "cc/layer_quad.h" | 22 #include "cc/layer_quad.h" |
22 #include "cc/math_util.h" | 23 #include "cc/math_util.h" |
23 #include "cc/priority_calculator.h" | 24 #include "cc/priority_calculator.h" |
24 #include "cc/proxy.h" | 25 #include "cc/proxy.h" |
25 #include "cc/render_pass.h" | 26 #include "cc/render_pass.h" |
26 #include "cc/render_surface_filters.h" | 27 #include "cc/render_surface_filters.h" |
27 #include "cc/scoped_resource.h" | 28 #include "cc/scoped_resource.h" |
28 #include "cc/single_thread_proxy.h" | 29 #include "cc/single_thread_proxy.h" |
29 #include "cc/stream_video_draw_quad.h" | 30 #include "cc/stream_video_draw_quad.h" |
30 #include "cc/texture_draw_quad.h" | 31 #include "cc/texture_draw_quad.h" |
31 #include "cc/video_layer_impl.h" | 32 #include "cc/video_layer_impl.h" |
32 #include "gpu/GLES2/gl2extchromium.h" | 33 #include "gpu/GLES2/gl2extchromium.h" |
33 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" | 34 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" |
34 #include "third_party/WebKit/Source/Platform/chromium/public/WebSharedGraphicsCo ntext3D.h" | |
35 #include "third_party/khronos/GLES2/gl2.h" | 35 #include "third_party/khronos/GLES2/gl2.h" |
36 #include "third_party/khronos/GLES2/gl2ext.h" | 36 #include "third_party/khronos/GLES2/gl2ext.h" |
37 #include "third_party/skia/include/core/SkBitmap.h" | 37 #include "third_party/skia/include/core/SkBitmap.h" |
38 #include "third_party/skia/include/core/SkColor.h" | 38 #include "third_party/skia/include/core/SkColor.h" |
39 #include "third_party/skia/include/gpu/GrContext.h" | 39 #include "third_party/skia/include/gpu/GrContext.h" |
40 #include "third_party/skia/include/gpu/GrTexture.h" | 40 #include "third_party/skia/include/gpu/GrTexture.h" |
41 #include "third_party/skia/include/gpu/SkGpuDevice.h" | 41 #include "third_party/skia/include/gpu/SkGpuDevice.h" |
42 #include "third_party/skia/include/gpu/SkGrTexturePixelRef.h" | 42 #include "third_party/skia/include/gpu/SkGrTexturePixelRef.h" |
43 #include "ui/gfx/quad_f.h" | 43 #include "ui/gfx/quad_f.h" |
44 #include "ui/gfx/rect_conversions.h" | 44 #include "ui/gfx/rect_conversions.h" |
45 | 45 |
46 using WebKit::WebGraphicsContext3D; | 46 using WebKit::WebGraphicsContext3D; |
47 using WebKit::WebGraphicsMemoryAllocation; | 47 using WebKit::WebGraphicsMemoryAllocation; |
48 using WebKit::WebSharedGraphicsContext3D; | |
49 | 48 |
50 namespace cc { | 49 namespace cc { |
51 | 50 |
52 namespace { | 51 namespace { |
53 | 52 |
54 bool needsIOSurfaceReadbackWorkaround() | 53 bool needsIOSurfaceReadbackWorkaround() |
55 { | 54 { |
56 #if defined(OS_MACOSX) | 55 #if defined(OS_MACOSX) |
57 return true; | 56 return true; |
58 #else | 57 #else |
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126 m_capabilities.usingDiscardBackbuffer = extensions.count("GL_CHROMIUM_discar d_backbuffer"); | 125 m_capabilities.usingDiscardBackbuffer = extensions.count("GL_CHROMIUM_discar d_backbuffer"); |
127 | 126 |
128 m_capabilities.usingEglImage = extensions.count("GL_OES_EGL_image_external") ; | 127 m_capabilities.usingEglImage = extensions.count("GL_OES_EGL_image_external") ; |
129 | 128 |
130 m_capabilities.maxTextureSize = m_resourceProvider->maxTextureSize(); | 129 m_capabilities.maxTextureSize = m_resourceProvider->maxTextureSize(); |
131 m_capabilities.bestTextureFormat = m_resourceProvider->bestTextureFormat(); | 130 m_capabilities.bestTextureFormat = m_resourceProvider->bestTextureFormat(); |
132 | 131 |
133 // The updater can access textures while the GLRenderer is using them. | 132 // The updater can access textures while the GLRenderer is using them. |
134 m_capabilities.allowPartialTextureUpdates = true; | 133 m_capabilities.allowPartialTextureUpdates = true; |
135 | 134 |
135 m_capabilities.usingOffscreenContext3d = true; | |
136 | |
136 m_isUsingBindUniform = extensions.count("GL_CHROMIUM_bind_uniform_location") ; | 137 m_isUsingBindUniform = extensions.count("GL_CHROMIUM_bind_uniform_location") ; |
137 | 138 |
138 // Make sure scissoring starts as disabled. | 139 // Make sure scissoring starts as disabled. |
139 GLC(m_context, m_context->disable(GL_SCISSOR_TEST)); | 140 GLC(m_context, m_context->disable(GL_SCISSOR_TEST)); |
140 DCHECK(!m_isScissorEnabled); | 141 DCHECK(!m_isScissorEnabled); |
141 | 142 |
142 if (!initializeSharedObjects()) | 143 if (!initializeSharedObjects()) |
143 return false; | 144 return false; |
144 | 145 |
145 // Make sure the viewport and context gets initialized, even if it is to zer o. | 146 // Make sure the viewport and context gets initialized, even if it is to zer o. |
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343 float alpha = SkColorGetA(color) / 255.0; | 344 float alpha = SkColorGetA(color) / 255.0; |
344 | 345 |
345 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation( ), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, ( SkColorGetB(color) / 255.0) * alpha, alpha)); | 346 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation( ), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, ( SkColorGetB(color) / 255.0) * alpha, alpha)); |
346 | 347 |
347 GLC(context(), context()->lineWidth(quad->width)); | 348 GLC(context(), context()->lineWidth(quad->width)); |
348 | 349 |
349 // The indices for the line are stored in the same array as the triangle ind ices. | 350 // The indices for the line are stored in the same array as the triangle ind ices. |
350 GLC(context(), context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0 )); | 351 GLC(context(), context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0 )); |
351 } | 352 } |
352 | 353 |
353 static WebGraphicsContext3D* getFilterContext(bool hasImplThread) | 354 static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilte rOperations& filters, ScopedResource* sourceResource) |
354 { | |
355 if (hasImplThread) | |
356 return WebSharedGraphicsContext3D::compositorThreadContext(); | |
357 else | |
358 return WebSharedGraphicsContext3D::mainThreadContext(); | |
359 } | |
360 | |
361 static GrContext* getFilterGrContext(bool hasImplThread) | |
362 { | |
363 if (hasImplThread) | |
364 return WebSharedGraphicsContext3D::compositorThreadGrContext(); | |
365 else | |
366 return WebSharedGraphicsContext3D::mainThreadGrContext(); | |
367 } | |
368 | |
369 static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilte rOperations& filters, ScopedResource* sourceTexture, bool hasImplThread) | |
370 { | 355 { |
371 if (filters.isEmpty()) | 356 if (filters.isEmpty()) |
372 return SkBitmap(); | 357 return SkBitmap(); |
373 | 358 |
374 WebGraphicsContext3D* filterContext = getFilterContext(hasImplThread); | 359 if (!renderer->resourceProvider()->ganeshResourceProvider()->has_contexts()) |
375 GrContext* filterGrContext = getFilterGrContext(hasImplThread); | |
376 | |
377 if (!filterContext || !filterGrContext) | |
378 return SkBitmap(); | 360 return SkBitmap(); |
379 | 361 |
380 renderer->context()->flush(); | 362 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eResource->id()); |
381 | 363 GaneshResourceProvider::ScopedContextsFlushed ganeshContexts(renderer->resou rceProvider(), renderer->resourceProvider()->ganeshResourceProvider()); |
382 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id()); | 364 SkBitmap source = RenderSurfaceFilters::apply(filters, lock.textureId(), sou rceResource->size(), ganeshContexts.gr_context()); |
383 SkBitmap source = RenderSurfaceFilters::apply(filters, lock.textureId(), sou rceTexture->size(), filterContext, filterGrContext); | |
384 return source; | 365 return source; |
385 } | 366 } |
386 | 367 |
387 static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, Sc opedResource* sourceTexture, bool hasImplThread) | 368 static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, Sc opedResource* sourceResource) |
388 { | 369 { |
389 if (!filter) | 370 if (!filter) |
390 return SkBitmap(); | 371 return SkBitmap(); |
391 | 372 |
392 WebGraphicsContext3D* context3d = getFilterContext(hasImplThread); | 373 if (!renderer->resourceProvider()->ganeshResourceProvider()->has_contexts()) |
393 GrContext* grContext = getFilterGrContext(hasImplThread); | |
394 | |
395 if (!context3d || !grContext) | |
396 return SkBitmap(); | 374 return SkBitmap(); |
397 | 375 |
398 renderer->context()->flush(); | 376 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eResource->id()); |
399 | 377 |
400 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id()); | 378 // Flush after locking the resource on the compositor context. |
379 GaneshResourceProvider::ScopedContextsFlushed ganeshContexts(renderer->resou rceProvider(), renderer->resourceProvider()->ganeshResourceProvider()); | |
401 | 380 |
402 // Wrap the source texture in a Ganesh platform texture. | 381 // Wrap the source texture in a Ganesh platform texture. |
403 GrPlatformTextureDesc platformTextureDescription; | 382 GrPlatformTextureDesc platformTextureDescription; |
404 platformTextureDescription.fWidth = sourceTexture->size().width(); | 383 platformTextureDescription.fWidth = sourceResource->size().width(); |
405 platformTextureDescription.fHeight = sourceTexture->size().height(); | 384 platformTextureDescription.fHeight = sourceResource->size().height(); |
406 platformTextureDescription.fConfig = kSkia8888_GrPixelConfig; | 385 platformTextureDescription.fConfig = kSkia8888_GrPixelConfig; |
407 platformTextureDescription.fTextureHandle = lock.textureId(); | 386 platformTextureDescription.fTextureHandle = lock.textureId(); |
408 skia::RefPtr<GrTexture> texture = skia::AdoptRef(grContext->createPlatformTe xture(platformTextureDescription)); | 387 skia::RefPtr<GrTexture> texture = skia::AdoptRef(ganeshContexts.gr_context() ->createPlatformTexture(platformTextureDescription)); |
409 | 388 |
410 // Place the platform texture inside an SkBitmap. | 389 // Place the platform texture inside an SkBitmap. |
411 SkBitmap source; | 390 SkBitmap source; |
412 source.setConfig(SkBitmap::kARGB_8888_Config, sourceTexture->size().width(), sourceTexture->size().height()); | 391 source.setConfig(SkBitmap::kARGB_8888_Config, sourceResource->size().width() , sourceResource->size().height()); |
413 skia::RefPtr<SkGrPixelRef> pixelRef = skia::AdoptRef(new SkGrPixelRef(textur e.get())); | 392 skia::RefPtr<SkGrPixelRef> pixelRef = skia::AdoptRef(new SkGrPixelRef(textur e.get())); |
414 source.setPixelRef(pixelRef.get()); | 393 source.setPixelRef(pixelRef.get()); |
415 | 394 |
416 // Create a scratch texture for backing store. | 395 // Create a scratch texture for backing store. |
417 GrTextureDesc desc; | 396 GrTextureDesc desc; |
418 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; | 397 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
419 desc.fSampleCnt = 0; | 398 desc.fSampleCnt = 0; |
420 desc.fWidth = source.width(); | 399 desc.fWidth = source.width(); |
421 desc.fHeight = source.height(); | 400 desc.fHeight = source.height(); |
422 desc.fConfig = kSkia8888_GrPixelConfig; | 401 desc.fConfig = kSkia8888_GrPixelConfig; |
423 GrAutoScratchTexture scratchTexture(grContext, desc, GrContext::kExact_Scrat chTexMatch); | 402 GrAutoScratchTexture scratchTexture(ganeshContexts.gr_context(), desc, GrCon text::kExact_ScratchTexMatch); |
424 skia::RefPtr<GrTexture> backingStore = skia::AdoptRef(scratchTexture.detach( )); | 403 skia::RefPtr<GrTexture> backingStore = skia::AdoptRef(scratchTexture.detach( )); |
425 | 404 |
426 // Create a device and canvas using that backing store. | 405 // Create a device and canvas using that backing store. |
427 SkGpuDevice device(grContext, backingStore.get()); | 406 SkGpuDevice device(ganeshContexts.gr_context(), backingStore.get()); |
428 SkCanvas canvas(&device); | 407 SkCanvas canvas(&device); |
429 | 408 |
430 // Draw the source bitmap through the filter to the canvas. | 409 // Draw the source bitmap through the filter to the canvas. |
431 SkPaint paint; | 410 SkPaint paint; |
432 paint.setImageFilter(filter); | 411 paint.setImageFilter(filter); |
433 canvas.clear(0x0); | 412 canvas.clear(0x0); |
434 canvas.drawSprite(source, 0, 0, &paint); | 413 canvas.drawSprite(source, 0, 0, &paint); |
435 canvas.flush(); | 414 canvas.flush(); |
Stephen White
2013/02/07 22:07:52
I hate to be a pain, but couldn't this simply be f
danakj
2013/02/07 22:11:14
I like the guard class because it makes it impossi
bsalomon_chromium
2013/02/08 01:55:57
Calling GrContext::flush() is sufficient. You don'
| |
436 context3d->flush(); | |
437 return device.accessBitmap(false); | 415 return device.accessBitmap(false); |
438 } | 416 } |
439 | 417 |
440 scoped_ptr<ScopedResource> GLRenderer::drawBackgroundFilters( | 418 scoped_ptr<ScopedResource> GLRenderer::drawBackgroundFilters( |
441 DrawingFrame& frame, const RenderPassDrawQuad* quad, | 419 DrawingFrame& frame, const RenderPassDrawQuad* quad, |
442 const gfx::Transform& contentsDeviceTransform, | 420 const gfx::Transform& contentsDeviceTransform, |
443 const gfx::Transform& contentsDeviceTransformInverse) | 421 const gfx::Transform& contentsDeviceTransformInverse) |
444 { | 422 { |
445 // This method draws a background filter, which applies a filter to any pixe ls behind the quad and seen through its background. | 423 // This method draws a background filter, which applies a filter to any pixe ls behind the quad and seen through its background. |
446 // The algorithm works as follows: | 424 // The algorithm works as follows: |
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474 int top, right, bottom, left; | 452 int top, right, bottom, left; |
475 filters.getOutsets(top, right, bottom, left); | 453 filters.getOutsets(top, right, bottom, left); |
476 deviceRect.Inset(-left, -top, -right, -bottom); | 454 deviceRect.Inset(-left, -top, -right, -bottom); |
477 | 455 |
478 deviceRect.Intersect(frame.currentRenderPass->output_rect); | 456 deviceRect.Intersect(frame.currentRenderPass->output_rect); |
479 | 457 |
480 scoped_ptr<ScopedResource> deviceBackgroundTexture = ScopedResource::create( m_resourceProvider); | 458 scoped_ptr<ScopedResource> deviceBackgroundTexture = ScopedResource::create( m_resourceProvider); |
481 if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect)) | 459 if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect)) |
482 return scoped_ptr<ScopedResource>(); | 460 return scoped_ptr<ScopedResource>(); |
483 | 461 |
484 SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgr oundTexture.get(), m_client->hasImplThread()); | 462 SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgr oundTexture.get()); |
485 if (!filteredDeviceBackground.getTexture()) | 463 if (!filteredDeviceBackground.getTexture()) |
486 return scoped_ptr<ScopedResource>(); | 464 return scoped_ptr<ScopedResource>(); |
487 | 465 |
488 GrTexture* texture = reinterpret_cast<GrTexture*>(filteredDeviceBackground.g etTexture()); | 466 GrTexture* texture = reinterpret_cast<GrTexture*>(filteredDeviceBackground.g etTexture()); |
489 int filteredDeviceBackgroundTextureId = texture->getTextureHandle(); | 467 int filteredDeviceBackgroundTextureId = texture->getTextureHandle(); |
490 | 468 |
491 scoped_ptr<ScopedResource> backgroundTexture = ScopedResource::create(m_reso urceProvider); | 469 scoped_ptr<ScopedResource> backgroundTexture = ScopedResource::create(m_reso urceProvider); |
492 if (!backgroundTexture->Allocate(quad->rect.size(), GL_RGBA, ResourceProvide r::TextureUsageFramebuffer)) | 470 if (!backgroundTexture->Allocate(quad->rect.size(), GL_RGBA, ResourceProvide r::TextureUsageFramebuffer)) |
493 return scoped_ptr<ScopedResource>(); | 471 return scoped_ptr<ScopedResource>(); |
494 | 472 |
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527 if (!contentsDeviceTransform.GetInverse(&contentsDeviceTransformInverse)) | 505 if (!contentsDeviceTransform.GetInverse(&contentsDeviceTransformInverse)) |
528 return; | 506 return; |
529 | 507 |
530 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters( | 508 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters( |
531 frame, quad, contentsDeviceTransform, contentsDeviceTransformInverse); | 509 frame, quad, contentsDeviceTransform, contentsDeviceTransformInverse); |
532 | 510 |
533 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica. | 511 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica. |
534 // Apply filters to the contents texture. | 512 // Apply filters to the contents texture. |
535 SkBitmap filterBitmap; | 513 SkBitmap filterBitmap; |
536 if (quad->filter) { | 514 if (quad->filter) { |
537 filterBitmap = applyImageFilter(this, quad->filter.get(), contentsTextur e, m_client->hasImplThread()); | 515 filterBitmap = applyImageFilter(this, quad->filter.get(), contentsTextur e); |
538 } else { | 516 } else { |
539 filterBitmap = applyFilters(this, quad->filters, contentsTexture, m_clie nt->hasImplThread()); | 517 filterBitmap = applyFilters(this, quad->filters, contentsTexture); |
540 } | 518 } |
541 | 519 |
542 // Draw the background texture if there is one. | 520 // Draw the background texture if there is one. |
543 if (backgroundTexture) { | 521 if (backgroundTexture) { |
544 DCHECK(backgroundTexture->size() == quad->rect.size()); | 522 DCHECK(backgroundTexture->size() == quad->rect.size()); |
545 ResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTe xture->id()); | 523 ResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTe xture->id()); |
546 copyTextureToFramebuffer(frame, lock.textureId(), quad->rect, quad->quad Transform()); | 524 copyTextureToFramebuffer(frame, lock.textureId(), quad->rect, quad->quad Transform()); |
547 } | 525 } |
548 | 526 |
549 bool clipped = false; | 527 bool clipped = false; |
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1789 | 1767 |
1790 releaseRenderPassTextures(); | 1768 releaseRenderPassTextures(); |
1791 } | 1769 } |
1792 | 1770 |
1793 bool GLRenderer::isContextLost() | 1771 bool GLRenderer::isContextLost() |
1794 { | 1772 { |
1795 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1773 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
1796 } | 1774 } |
1797 | 1775 |
1798 } // namespace cc | 1776 } // namespace cc |
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