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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resource_update_controller.h" | 5 #include "cc/resource_update_controller.h" |
| 6 | 6 |
| 7 #include <limits> | 7 #include <limits> |
| 8 | 8 |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "cc/prioritized_resource.h" | 10 #include "cc/prioritized_resource.h" |
| 11 #include "cc/resource_provider.h" | 11 #include "cc/resource_provider.h" |
| 12 #include "cc/texture_copier.h" | 12 #include "cc/texture_copier.h" |
| 13 #include "cc/thread.h" | 13 #include "cc/thread.h" |
| 14 #include "skia/ext/refptr.h" | 14 #include "skia/ext/refptr.h" |
| 15 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 15 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
| 16 #include "third_party/WebKit/Source/Platform/chromium/public/WebSharedGraphicsCo
ntext3D.h" | |
| 17 #include "third_party/khronos/GLES2/gl2.h" | 16 #include "third_party/khronos/GLES2/gl2.h" |
| 18 #include "third_party/skia/include/gpu/SkGpuDevice.h" | 17 #include "third_party/skia/include/gpu/SkGpuDevice.h" |
| 19 | 18 |
| 20 using WebKit::WebGraphicsContext3D; | 19 using WebKit::WebGraphicsContext3D; |
| 21 using WebKit::WebSharedGraphicsContext3D; | |
| 22 | 20 |
| 23 namespace { | 21 namespace { |
| 24 | 22 |
| 25 // Number of partial updates we allow. | 23 // Number of partial updates we allow. |
| 26 const size_t partialTextureUpdatesMax = 12; | 24 const size_t partialTextureUpdatesMax = 12; |
| 27 | 25 |
| 28 // Measured in seconds. | 26 // Measured in seconds. |
| 29 const double textureUpdateTickRate = 0.004; | 27 const double textureUpdateTickRate = 0.004; |
| 30 | 28 |
| 31 // Measured in seconds. | 29 // Measured in seconds. |
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| 117 } | 115 } |
| 118 | 116 |
| 119 void ResourceUpdateController::updateTexture(ResourceUpdate update) | 117 void ResourceUpdateController::updateTexture(ResourceUpdate update) |
| 120 { | 118 { |
| 121 if (update.picture) { | 119 if (update.picture) { |
| 122 PrioritizedResource* texture = update.texture; | 120 PrioritizedResource* texture = update.texture; |
| 123 gfx::Rect pictureRect = update.content_rect; | 121 gfx::Rect pictureRect = update.content_rect; |
| 124 gfx::Rect sourceRect = update.source_rect; | 122 gfx::Rect sourceRect = update.source_rect; |
| 125 gfx::Vector2d destOffset = update.dest_offset; | 123 gfx::Vector2d destOffset = update.dest_offset; |
| 126 | 124 |
| 125 WebGraphicsContext3D* paintContext = m_resourceProvider->offscreenGraphi
csContext3d(); |
| 126 if (!paintContext) |
| 127 return; |
| 128 |
| 129 GrContext* paintGrContext = m_resourceProvider->offscreenGrContext(); |
| 130 if (!paintGrContext) |
| 131 return; |
| 132 |
| 127 texture->acquireBackingTexture(m_resourceProvider); | 133 texture->acquireBackingTexture(m_resourceProvider); |
| 128 DCHECK(texture->haveBackingTexture()); | 134 DCHECK(texture->haveBackingTexture()); |
| 129 | 135 |
| 130 DCHECK(m_resourceProvider->resourceType(texture->resourceId()) == | 136 DCHECK(m_resourceProvider->resourceType(texture->resourceId()) == |
| 131 ResourceProvider::GLTexture); | 137 ResourceProvider::GLTexture); |
| 132 | 138 |
| 133 WebGraphicsContext3D* paintContext = m_hasImplThread ? | |
| 134 WebSharedGraphicsContext3D::compositorThreadContext() : | |
| 135 WebSharedGraphicsContext3D::mainThreadContext(); | |
| 136 GrContext* paintGrContext = m_hasImplThread ? | |
| 137 WebSharedGraphicsContext3D::compositorThreadGrContext() : | |
| 138 WebSharedGraphicsContext3D::mainThreadGrContext(); | |
| 139 | |
| 140 // Flush the context in which the backing texture is created so that it | 139 // Flush the context in which the backing texture is created so that it |
| 141 // is available in other shared contexts. It is important to do here | 140 // is available in other shared contexts. It is important to do here |
| 142 // because the backing texture is created in one context while it is | 141 // because the backing texture is created in one context while it is |
| 143 // being written to in another. | 142 // being written to in another. |
| 144 ResourceProvider::ScopedWriteLockGL lock( | 143 ResourceProvider::ScopedWriteLockGL lock( |
| 145 m_resourceProvider, texture->resourceId()); | 144 m_resourceProvider, texture->resourceId()); |
| 146 m_resourceProvider->flush(); | 145 m_resourceProvider->flush(); |
| 147 | 146 |
| 148 // Make sure ganesh uses the correct GL context. | 147 // Make sure ganesh uses the correct GL context. |
| 149 paintContext->makeContextCurrent(); | 148 paintContext->makeContextCurrent(); |
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| 283 if (!uploads) | 282 if (!uploads) |
| 284 return; | 283 return; |
| 285 | 284 |
| 286 while (m_queue->fullUploadSize() && uploads--) | 285 while (m_queue->fullUploadSize() && uploads--) |
| 287 updateTexture(m_queue->takeFirstFullUpload()); | 286 updateTexture(m_queue->takeFirstFullUpload()); |
| 288 | 287 |
| 289 m_resourceProvider->flushUploads(); | 288 m_resourceProvider->flushUploads(); |
| 290 } | 289 } |
| 291 | 290 |
| 292 } // namespace cc | 291 } // namespace cc |
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