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Issue 12212007: cc: Route offscreen context creation for compositor to the browser. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resource_update_controller.h" 5 #include "cc/resource_update_controller.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "cc/prioritized_resource.h" 10 #include "cc/prioritized_resource.h"
11 #include "cc/resource_provider.h" 11 #include "cc/resource_provider.h"
12 #include "cc/texture_copier.h" 12 #include "cc/texture_copier.h"
13 #include "cc/thread.h" 13 #include "cc/thread.h"
14 #include "skia/ext/refptr.h" 14 #include "skia/ext/refptr.h"
15 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 15 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
16 #include "third_party/WebKit/Source/Platform/chromium/public/WebSharedGraphicsCo ntext3D.h"
17 #include "third_party/khronos/GLES2/gl2.h" 16 #include "third_party/khronos/GLES2/gl2.h"
18 #include "third_party/skia/include/gpu/SkGpuDevice.h" 17 #include "third_party/skia/include/gpu/SkGpuDevice.h"
19 18
20 using WebKit::WebGraphicsContext3D; 19 using WebKit::WebGraphicsContext3D;
21 using WebKit::WebSharedGraphicsContext3D;
22 20
23 namespace { 21 namespace {
24 22
25 // Number of partial updates we allow. 23 // Number of partial updates we allow.
26 const size_t partialTextureUpdatesMax = 12; 24 const size_t partialTextureUpdatesMax = 12;
27 25
28 // Measured in seconds. 26 // Measured in seconds.
29 const double textureUpdateTickRate = 0.004; 27 const double textureUpdateTickRate = 0.004;
30 28
31 // Measured in seconds. 29 // Measured in seconds.
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117 } 115 }
118 116
119 void ResourceUpdateController::updateTexture(ResourceUpdate update) 117 void ResourceUpdateController::updateTexture(ResourceUpdate update)
120 { 118 {
121 if (update.picture) { 119 if (update.picture) {
122 PrioritizedResource* texture = update.texture; 120 PrioritizedResource* texture = update.texture;
123 gfx::Rect pictureRect = update.content_rect; 121 gfx::Rect pictureRect = update.content_rect;
124 gfx::Rect sourceRect = update.source_rect; 122 gfx::Rect sourceRect = update.source_rect;
125 gfx::Vector2d destOffset = update.dest_offset; 123 gfx::Vector2d destOffset = update.dest_offset;
126 124
125 WebGraphicsContext3D* paintContext = m_resourceProvider->offscreenGraphi csContext3d();
126 if (!paintContext)
127 return;
128
129 GrContext* paintGrContext = m_resourceProvider->offscreenGrContext();
130 if (!paintGrContext)
131 return;
132
127 texture->acquireBackingTexture(m_resourceProvider); 133 texture->acquireBackingTexture(m_resourceProvider);
128 DCHECK(texture->haveBackingTexture()); 134 DCHECK(texture->haveBackingTexture());
129 135
130 DCHECK(m_resourceProvider->resourceType(texture->resourceId()) == 136 DCHECK(m_resourceProvider->resourceType(texture->resourceId()) ==
131 ResourceProvider::GLTexture); 137 ResourceProvider::GLTexture);
132 138
133 WebGraphicsContext3D* paintContext = m_hasImplThread ?
134 WebSharedGraphicsContext3D::compositorThreadContext() :
135 WebSharedGraphicsContext3D::mainThreadContext();
136 GrContext* paintGrContext = m_hasImplThread ?
137 WebSharedGraphicsContext3D::compositorThreadGrContext() :
138 WebSharedGraphicsContext3D::mainThreadGrContext();
139
140 // Flush the context in which the backing texture is created so that it 139 // Flush the context in which the backing texture is created so that it
141 // is available in other shared contexts. It is important to do here 140 // is available in other shared contexts. It is important to do here
142 // because the backing texture is created in one context while it is 141 // because the backing texture is created in one context while it is
143 // being written to in another. 142 // being written to in another.
144 ResourceProvider::ScopedWriteLockGL lock( 143 ResourceProvider::ScopedWriteLockGL lock(
145 m_resourceProvider, texture->resourceId()); 144 m_resourceProvider, texture->resourceId());
146 m_resourceProvider->flush(); 145 m_resourceProvider->flush();
147 146
148 // Make sure ganesh uses the correct GL context. 147 // Make sure ganesh uses the correct GL context.
149 paintContext->makeContextCurrent(); 148 paintContext->makeContextCurrent();
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283 if (!uploads) 282 if (!uploads)
284 return; 283 return;
285 284
286 while (m_queue->fullUploadSize() && uploads--) 285 while (m_queue->fullUploadSize() && uploads--)
287 updateTexture(m_queue->takeFirstFullUpload()); 286 updateTexture(m_queue->takeFirstFullUpload());
288 287
289 m_resourceProvider->flushUploads(); 288 m_resourceProvider->flushUploads();
290 } 289 }
291 290
292 } // namespace cc 291 } // namespace cc
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