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Issue 12212007: cc: Route offscreen context creation for compositor to the browser. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/gl_renderer.h" 5 #include "cc/gl_renderer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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24 #include "cc/proxy.h" 24 #include "cc/proxy.h"
25 #include "cc/render_pass.h" 25 #include "cc/render_pass.h"
26 #include "cc/render_surface_filters.h" 26 #include "cc/render_surface_filters.h"
27 #include "cc/scoped_resource.h" 27 #include "cc/scoped_resource.h"
28 #include "cc/single_thread_proxy.h" 28 #include "cc/single_thread_proxy.h"
29 #include "cc/stream_video_draw_quad.h" 29 #include "cc/stream_video_draw_quad.h"
30 #include "cc/texture_draw_quad.h" 30 #include "cc/texture_draw_quad.h"
31 #include "cc/video_layer_impl.h" 31 #include "cc/video_layer_impl.h"
32 #include "gpu/GLES2/gl2extchromium.h" 32 #include "gpu/GLES2/gl2extchromium.h"
33 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 33 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
34 #include "third_party/WebKit/Source/Platform/chromium/public/WebSharedGraphicsCo ntext3D.h"
35 #include "third_party/khronos/GLES2/gl2.h" 34 #include "third_party/khronos/GLES2/gl2.h"
36 #include "third_party/khronos/GLES2/gl2ext.h" 35 #include "third_party/khronos/GLES2/gl2ext.h"
37 #include "third_party/skia/include/core/SkBitmap.h" 36 #include "third_party/skia/include/core/SkBitmap.h"
38 #include "third_party/skia/include/core/SkColor.h" 37 #include "third_party/skia/include/core/SkColor.h"
39 #include "third_party/skia/include/gpu/GrContext.h" 38 #include "third_party/skia/include/gpu/GrContext.h"
40 #include "third_party/skia/include/gpu/GrTexture.h" 39 #include "third_party/skia/include/gpu/GrTexture.h"
41 #include "third_party/skia/include/gpu/SkGpuDevice.h" 40 #include "third_party/skia/include/gpu/SkGpuDevice.h"
42 #include "third_party/skia/include/gpu/SkGrTexturePixelRef.h" 41 #include "third_party/skia/include/gpu/SkGrTexturePixelRef.h"
43 #include "ui/gfx/quad_f.h" 42 #include "ui/gfx/quad_f.h"
44 #include "ui/gfx/rect_conversions.h" 43 #include "ui/gfx/rect_conversions.h"
45 44
46 using WebKit::WebGraphicsContext3D; 45 using WebKit::WebGraphicsContext3D;
47 using WebKit::WebGraphicsMemoryAllocation; 46 using WebKit::WebGraphicsMemoryAllocation;
48 using WebKit::WebSharedGraphicsContext3D;
49 47
50 namespace cc { 48 namespace cc {
51 49
52 namespace { 50 namespace {
53 51
54 bool needsIOSurfaceReadbackWorkaround() 52 bool needsIOSurfaceReadbackWorkaround()
55 { 53 {
56 #if defined(OS_MACOSX) 54 #if defined(OS_MACOSX)
57 return true; 55 return true;
58 #else 56 #else
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343 float alpha = SkColorGetA(color) / 255.0; 341 float alpha = SkColorGetA(color) / 255.0;
344 342
345 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation( ), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, ( SkColorGetB(color) / 255.0) * alpha, alpha)); 343 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation( ), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, ( SkColorGetB(color) / 255.0) * alpha, alpha));
346 344
347 GLC(context(), context()->lineWidth(quad->width)); 345 GLC(context(), context()->lineWidth(quad->width));
348 346
349 // The indices for the line are stored in the same array as the triangle ind ices. 347 // The indices for the line are stored in the same array as the triangle ind ices.
350 GLC(context(), context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0 )); 348 GLC(context(), context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0 ));
351 } 349 }
352 350
353 static WebGraphicsContext3D* getFilterContext(bool hasImplThread) 351 static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilte rOperations& filters, ScopedResource* sourceTexture, WebGraphicsContext3D* filte rContext, GrContext* filterGrContext)
354 {
355 if (hasImplThread)
356 return WebSharedGraphicsContext3D::compositorThreadContext();
357 else
358 return WebSharedGraphicsContext3D::mainThreadContext();
359 }
360
361 static GrContext* getFilterGrContext(bool hasImplThread)
362 {
363 if (hasImplThread)
364 return WebSharedGraphicsContext3D::compositorThreadGrContext();
365 else
366 return WebSharedGraphicsContext3D::mainThreadGrContext();
367 }
368
369 static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilte rOperations& filters, ScopedResource* sourceTexture, bool hasImplThread)
370 { 352 {
371 if (filters.isEmpty()) 353 if (filters.isEmpty())
372 return SkBitmap(); 354 return SkBitmap();
373 355
374 WebGraphicsContext3D* filterContext = getFilterContext(hasImplThread); 356 if (!filterContext)
375 GrContext* filterGrContext = getFilterGrContext(hasImplThread); 357 return SkBitmap();
376 358
377 if (!filterContext || !filterGrContext) 359 if (!filterGrContext)
378 return SkBitmap(); 360 return SkBitmap();
379 361
380 renderer->context()->flush(); 362 renderer->context()->flush();
381 363
382 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id()); 364 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id());
383 SkBitmap source = RenderSurfaceFilters::apply(filters, lock.textureId(), sou rceTexture->size(), filterContext, filterGrContext); 365 SkBitmap source = RenderSurfaceFilters::apply(filters, lock.textureId(), sou rceTexture->size(), filterContext, filterGrContext);
384 return source; 366 return source;
385 } 367 }
386 368
387 static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, Sc opedResource* sourceTexture, bool hasImplThread) 369 static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, Sc opedResource* sourceTexture, WebGraphicsContext3D* filterContext, GrContext* grC ontext)
388 { 370 {
389 if (!filter) 371 if (!filter)
390 return SkBitmap(); 372 return SkBitmap();
391 373
392 WebGraphicsContext3D* context3d = getFilterContext(hasImplThread); 374 if (!filterContext)
393 GrContext* grContext = getFilterGrContext(hasImplThread); 375 return SkBitmap();
394 376
395 if (!context3d || !grContext) 377 if (!grContext)
396 return SkBitmap(); 378 return SkBitmap();
397 379
398 renderer->context()->flush();
399
400 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id()); 380 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id());
401 381
402 // Wrap the source texture in a Ganesh platform texture. 382 // Wrap the source texture in a Ganesh platform texture.
403 GrPlatformTextureDesc platformTextureDescription; 383 GrPlatformTextureDesc platformTextureDescription;
404 platformTextureDescription.fWidth = sourceTexture->size().width(); 384 platformTextureDescription.fWidth = sourceTexture->size().width();
405 platformTextureDescription.fHeight = sourceTexture->size().height(); 385 platformTextureDescription.fHeight = sourceTexture->size().height();
406 platformTextureDescription.fConfig = kSkia8888_GrPixelConfig; 386 platformTextureDescription.fConfig = kSkia8888_GrPixelConfig;
407 platformTextureDescription.fTextureHandle = lock.textureId(); 387 platformTextureDescription.fTextureHandle = lock.textureId();
408 skia::RefPtr<GrTexture> texture = skia::AdoptRef(grContext->createPlatformTe xture(platformTextureDescription)); 388 skia::RefPtr<GrTexture> texture = skia::AdoptRef(grContext->createPlatformTe xture(platformTextureDescription));
409 389
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426 // Create a device and canvas using that backing store. 406 // Create a device and canvas using that backing store.
427 SkGpuDevice device(grContext, backingStore.get()); 407 SkGpuDevice device(grContext, backingStore.get());
428 SkCanvas canvas(&device); 408 SkCanvas canvas(&device);
429 409
430 // Draw the source bitmap through the filter to the canvas. 410 // Draw the source bitmap through the filter to the canvas.
431 SkPaint paint; 411 SkPaint paint;
432 paint.setImageFilter(filter); 412 paint.setImageFilter(filter);
433 canvas.clear(0x0); 413 canvas.clear(0x0);
434 canvas.drawSprite(source, 0, 0, &paint); 414 canvas.drawSprite(source, 0, 0, &paint);
435 canvas.flush(); 415 canvas.flush();
436 context3d->flush(); 416 filterContext->flush();
437 return device.accessBitmap(false); 417 return device.accessBitmap(false);
438 } 418 }
439 419
440 scoped_ptr<ScopedResource> GLRenderer::drawBackgroundFilters( 420 scoped_ptr<ScopedResource> GLRenderer::drawBackgroundFilters(
441 DrawingFrame& frame, const RenderPassDrawQuad* quad, 421 DrawingFrame& frame, const RenderPassDrawQuad* quad,
442 const gfx::Transform& contentsDeviceTransform, 422 const gfx::Transform& contentsDeviceTransform,
443 const gfx::Transform& contentsDeviceTransformInverse) 423 const gfx::Transform& contentsDeviceTransformInverse)
444 { 424 {
445 // This method draws a background filter, which applies a filter to any pixe ls behind the quad and seen through its background. 425 // This method draws a background filter, which applies a filter to any pixe ls behind the quad and seen through its background.
446 // The algorithm works as follows: 426 // The algorithm works as follows:
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474 int top, right, bottom, left; 454 int top, right, bottom, left;
475 filters.getOutsets(top, right, bottom, left); 455 filters.getOutsets(top, right, bottom, left);
476 deviceRect.Inset(-left, -top, -right, -bottom); 456 deviceRect.Inset(-left, -top, -right, -bottom);
477 457
478 deviceRect.Intersect(frame.currentRenderPass->output_rect); 458 deviceRect.Intersect(frame.currentRenderPass->output_rect);
479 459
480 scoped_ptr<ScopedResource> deviceBackgroundTexture = ScopedResource::create( m_resourceProvider); 460 scoped_ptr<ScopedResource> deviceBackgroundTexture = ScopedResource::create( m_resourceProvider);
481 if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect)) 461 if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect))
482 return scoped_ptr<ScopedResource>(); 462 return scoped_ptr<ScopedResource>();
483 463
484 SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgr oundTexture.get(), m_client->hasImplThread()); 464 WebKit::WebGraphicsContext3D* filterContext = m_resourceProvider->offscreenG raphicsContext3d();
465 GrContext* filterGrContext = m_resourceProvider->offscreenGrContext();
466 SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgr oundTexture.get(), filterContext, filterGrContext);
485 if (!filteredDeviceBackground.getTexture()) 467 if (!filteredDeviceBackground.getTexture())
486 return scoped_ptr<ScopedResource>(); 468 return scoped_ptr<ScopedResource>();
487 469
488 GrTexture* texture = reinterpret_cast<GrTexture*>(filteredDeviceBackground.g etTexture()); 470 GrTexture* texture = reinterpret_cast<GrTexture*>(filteredDeviceBackground.g etTexture());
489 int filteredDeviceBackgroundTextureId = texture->getTextureHandle(); 471 int filteredDeviceBackgroundTextureId = texture->getTextureHandle();
490 472
491 scoped_ptr<ScopedResource> backgroundTexture = ScopedResource::create(m_reso urceProvider); 473 scoped_ptr<ScopedResource> backgroundTexture = ScopedResource::create(m_reso urceProvider);
492 if (!backgroundTexture->Allocate(quad->rect.size(), GL_RGBA, ResourceProvide r::TextureUsageFramebuffer)) 474 if (!backgroundTexture->Allocate(quad->rect.size(), GL_RGBA, ResourceProvide r::TextureUsageFramebuffer))
493 return scoped_ptr<ScopedResource>(); 475 return scoped_ptr<ScopedResource>();
494 476
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525 // Can only draw surface if device matrix is invertible. 507 // Can only draw surface if device matrix is invertible.
526 gfx::Transform contentsDeviceTransformInverse(gfx::Transform::kSkipInitializ ation); 508 gfx::Transform contentsDeviceTransformInverse(gfx::Transform::kSkipInitializ ation);
527 if (!contentsDeviceTransform.GetInverse(&contentsDeviceTransformInverse)) 509 if (!contentsDeviceTransform.GetInverse(&contentsDeviceTransformInverse))
528 return; 510 return;
529 511
530 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters( 512 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters(
531 frame, quad, contentsDeviceTransform, contentsDeviceTransformInverse); 513 frame, quad, contentsDeviceTransform, contentsDeviceTransformInverse);
532 514
533 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica. 515 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica.
534 // Apply filters to the contents texture. 516 // Apply filters to the contents texture.
517 WebGraphicsContext3D* filterContext = m_resourceProvider->offscreenGraphicsC ontext3d();
518 GrContext* filterGrContext = m_resourceProvider->offscreenGrContext();
535 SkBitmap filterBitmap; 519 SkBitmap filterBitmap;
536 if (quad->filter) { 520 if (quad->filter) {
537 filterBitmap = applyImageFilter(this, quad->filter.get(), contentsTextur e, m_client->hasImplThread()); 521 filterBitmap = applyImageFilter(this, quad->filter.get(), contentsTextur e, filterContext, filterGrContext);
538 } else { 522 } else {
539 filterBitmap = applyFilters(this, quad->filters, contentsTexture, m_clie nt->hasImplThread()); 523 filterBitmap = applyFilters(this, quad->filters, contentsTexture, filter Context, filterGrContext);
540 } 524 }
541 525
542 // Draw the background texture if there is one. 526 // Draw the background texture if there is one.
543 if (backgroundTexture) { 527 if (backgroundTexture) {
544 DCHECK(backgroundTexture->size() == quad->rect.size()); 528 DCHECK(backgroundTexture->size() == quad->rect.size());
545 ResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTe xture->id()); 529 ResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTe xture->id());
546 copyTextureToFramebuffer(frame, lock.textureId(), quad->rect, quad->quad Transform()); 530 copyTextureToFramebuffer(frame, lock.textureId(), quad->rect, quad->quad Transform());
547 } 531 }
548 532
549 bool clipped = false; 533 bool clipped = false;
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1789 1773
1790 releaseRenderPassTextures(); 1774 releaseRenderPassTextures();
1791 } 1775 }
1792 1776
1793 bool GLRenderer::isContextLost() 1777 bool GLRenderer::isContextLost()
1794 { 1778 {
1795 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); 1779 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR);
1796 } 1780 }
1797 1781
1798 } // namespace cc 1782 } // namespace cc
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