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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 12211144: Revert 181883 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <list> 10 #include <list>
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2718 2718
2719 bool GLES2DecoderImpl::MakeCurrent() { 2719 bool GLES2DecoderImpl::MakeCurrent() {
2720 if (!context_.get() || !context_->MakeCurrent(surface_.get())) 2720 if (!context_.get() || !context_->MakeCurrent(surface_.get()))
2721 return false; 2721 return false;
2722 2722
2723 if (WasContextLost()) { 2723 if (WasContextLost()) {
2724 LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent."; 2724 LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
2725 return false; 2725 return false;
2726 } 2726 }
2727 2727
2728 if (query_manager_.get())
2729 query_manager_->ProcessPendingTransferQueries();
2730
2731 // TODO(epenner): Is there a better place to do this? Transfers 2728 // TODO(epenner): Is there a better place to do this? Transfers
2732 // can complete any time we yield the main thread. So we *must* 2729 // can complete any time we yield the main thread. So we *must*
2733 // process transfers after any such yield, before resuming. 2730 // process transfers after any such yield, before resuming.
2734 bool frame_buffer_dirty = false; 2731 bool frame_buffer_dirty = false;
2735 bool texture_dirty = false; 2732 bool texture_dirty = false;
2736 texture_manager()->BindFinishedAsyncPixelTransfers( 2733 texture_manager()->BindFinishedAsyncPixelTransfers(
2737 &texture_dirty, &frame_buffer_dirty); 2734 &texture_dirty, &frame_buffer_dirty);
2738 // Texture unit zero might be stomped. 2735 // Texture unit zero might be stomped.
2739 if (texture_dirty) 2736 if (texture_dirty)
2740 RestoreCurrentTexture2DBindings(); 2737 RestoreCurrentTexture2DBindings();
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9118 if (state_.current_query->target() != target) { 9115 if (state_.current_query->target() != target) {
9119 SetGLError(GL_INVALID_OPERATION, 9116 SetGLError(GL_INVALID_OPERATION,
9120 "glEndQueryEXT", "target does not match active query"); 9117 "glEndQueryEXT", "target does not match active query");
9121 return error::kNoError; 9118 return error::kNoError;
9122 } 9119 }
9123 9120
9124 if (!query_manager_->EndQuery(state_.current_query, submit_count)) { 9121 if (!query_manager_->EndQuery(state_.current_query, submit_count)) {
9125 return error::kOutOfBounds; 9122 return error::kOutOfBounds;
9126 } 9123 }
9127 9124
9128 query_manager_->ProcessPendingTransferQueries();
9129
9130 state_.current_query = NULL; 9125 state_.current_query = NULL;
9131 return error::kNoError; 9126 return error::kNoError;
9132 } 9127 }
9133 9128
9134 bool GLES2DecoderImpl::GenVertexArraysOESHelper( 9129 bool GLES2DecoderImpl::GenVertexArraysOESHelper(
9135 GLsizei n, const GLuint* client_ids) { 9130 GLsizei n, const GLuint* client_ids) {
9136 for (GLsizei ii = 0; ii < n; ++ii) { 9131 for (GLsizei ii = 0; ii < n; ++ii) {
9137 if (GetVertexAttribManager(client_ids[ii])) { 9132 if (GetVertexAttribManager(client_ids[ii])) {
9138 return false; 9133 return false;
9139 } 9134 }
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10088 return error::kNoError; 10083 return error::kNoError;
10089 } 10084 }
10090 10085
10091 // Include the auto-generated part of this file. We split this because it means 10086 // Include the auto-generated part of this file. We split this because it means
10092 // we can easily edit the non-auto generated parts right here in this file 10087 // we can easily edit the non-auto generated parts right here in this file
10093 // instead of having to edit some template or the code generator. 10088 // instead of having to edit some template or the code generator.
10094 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 10089 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
10095 10090
10096 } // namespace gles2 10091 } // namespace gles2
10097 } // namespace gpu 10092 } // namespace gpu
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