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Issue 12210129: gpu: Add the ability to wait on upload completion. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix logging. Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // A class to emulate GLES2 over command buffers. 5 // A class to emulate GLES2 over command buffers.
6 6
7 #include "../client/gles2_implementation.h" 7 #include "../client/gles2_implementation.h"
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <map> 10 #include <map>
(...skipping 3421 matching lines...) Expand 10 before | Expand all | Expand 10 after
3432 "glAsyncTexSubImage2DCHROMIUM", offset, size); 3432 "glAsyncTexSubImage2DCHROMIUM", offset, size);
3433 if (!buffer) 3433 if (!buffer)
3434 return; 3434 return;
3435 3435
3436 helper_->AsyncTexSubImage2DCHROMIUM( 3436 helper_->AsyncTexSubImage2DCHROMIUM(
3437 target, level, xoffset, yoffset, width, height, format, type, 3437 target, level, xoffset, yoffset, width, height, format, type,
3438 buffer->shm_id(), buffer->shm_offset() + offset); 3438 buffer->shm_id(), buffer->shm_offset() + offset);
3439 return; 3439 return;
3440 } 3440 }
3441 3441
3442 void GLES2Implementation::WaitAsyncTexImage2DCHROMIUM(GLenum target) {
3443 GPU_CLIENT_SINGLE_THREAD_CHECK();
3444 GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glWaitAsyncTexImage2DCHROMIUM("
3445 << GLES2Util::GetStringTextureTarget(target) << ")");
3446 helper_->WaitAsyncTexImage2DCHROMIUM(target);
3447 CheckGLError();
3448 }
3449
3442 // Include the auto-generated part of this file. We split this because it means 3450 // Include the auto-generated part of this file. We split this because it means
3443 // we can easily edit the non-auto generated parts right here in this file 3451 // we can easily edit the non-auto generated parts right here in this file
3444 // instead of having to edit some template or the code generator. 3452 // instead of having to edit some template or the code generator.
3445 #include "../client/gles2_implementation_impl_autogen.h" 3453 #include "../client/gles2_implementation_impl_autogen.h"
3446 3454
3447 } // namespace gles2 3455 } // namespace gles2
3448 } // namespace gpu 3456 } // namespace gpu
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