| Index: gpu/command_buffer/service/shader_translator.cc
|
| diff --git a/gpu/command_buffer/service/shader_translator.cc b/gpu/command_buffer/service/shader_translator.cc
|
| index abe7c9126ee9051c705200b43b9d95c7c926a7cd..2dac1bce9b3809cda844b4309351ec7e6edfe3d3 100644
|
| --- a/gpu/command_buffer/service/shader_translator.cc
|
| +++ b/gpu/command_buffer/service/shader_translator.cc
|
| @@ -27,9 +27,15 @@ bool InitializeShaderTranslator() {
|
| return initialized;
|
| }
|
|
|
| +#if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108
|
| +typedef int ANGLEGetInfoType;
|
| +#else
|
| +typedef size_t ANGLEGetInfoType;
|
| +#endif
|
| +
|
| void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type,
|
| ShaderTranslator::VariableMap* var_map) {
|
| - int name_len = 0, mapped_name_len = 0;
|
| + ANGLEGetInfoType name_len = 0, mapped_name_len = 0;
|
| switch (var_type) {
|
| case SH_ACTIVE_ATTRIBUTES:
|
| ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &name_len);
|
| @@ -44,10 +50,10 @@ void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type,
|
| scoped_array<char> name(new char[name_len]);
|
| scoped_array<char> mapped_name(new char[mapped_name_len]);
|
|
|
| - int num_vars = 0;
|
| + ANGLEGetInfoType num_vars = 0;
|
| ShGetInfo(compiler, var_type, &num_vars);
|
| - for (int i = 0; i < num_vars; ++i) {
|
| - int len = 0;
|
| + for (ANGLEGetInfoType i = 0; i < num_vars; ++i) {
|
| + ANGLEGetInfoType len = 0;
|
| int size = 0;
|
| ShDataType type = SH_NONE;
|
|
|
| @@ -77,19 +83,19 @@ void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type,
|
|
|
| void GetNameHashingInfo(
|
| ShHandle compiler, ShaderTranslator::NameMap* name_map) {
|
| - int hashed_names_count = 0;
|
| + ANGLEGetInfoType hashed_names_count = 0;
|
| ShGetInfo(compiler, SH_HASHED_NAMES_COUNT, &hashed_names_count);
|
| if (hashed_names_count == 0)
|
| return;
|
|
|
| - int name_max_len = 0, hashed_name_max_len = 0;
|
| + ANGLEGetInfoType name_max_len = 0, hashed_name_max_len = 0;
|
| ShGetInfo(compiler, SH_NAME_MAX_LENGTH, &name_max_len);
|
| ShGetInfo(compiler, SH_HASHED_NAME_MAX_LENGTH, &hashed_name_max_len);
|
|
|
| scoped_array<char> name(new char[name_max_len]);
|
| scoped_array<char> hashed_name(new char[hashed_name_max_len]);
|
|
|
| - for (int i = 0; i < hashed_names_count; ++i) {
|
| + for (ANGLEGetInfoType i = 0; i < hashed_names_count; ++i) {
|
| ShGetNameHashingEntry(compiler, i, name.get(), hashed_name.get());
|
| (*name_map)[hashed_name.get()] = name.get();
|
| }
|
| @@ -157,7 +163,7 @@ bool ShaderTranslator::Translate(const char* shader) {
|
| if (ShCompile(compiler_, &shader, 1, compile_options)) {
|
| success = true;
|
| // Get translated shader.
|
| - int obj_code_len = 0;
|
| + ANGLEGetInfoType obj_code_len = 0;
|
| ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len);
|
| if (obj_code_len > 1) {
|
| translated_shader_.reset(new char[obj_code_len]);
|
| @@ -171,7 +177,7 @@ bool ShaderTranslator::Translate(const char* shader) {
|
| }
|
|
|
| // Get info log.
|
| - int info_log_len = 0;
|
| + ANGLEGetInfoType info_log_len = 0;
|
| ShGetInfo(compiler_, SH_INFO_LOG_LENGTH, &info_log_len);
|
| if (info_log_len > 1) {
|
| info_log_.reset(new char[info_log_len]);
|
|
|