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Unified Diff: tests/SurfaceTest.cpp

Issue 1220733007: add ability to get FBO ID to Surface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: mac warning Created 5 years, 5 months ago
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Index: tests/SurfaceTest.cpp
diff --git a/tests/SurfaceTest.cpp b/tests/SurfaceTest.cpp
index d78498f6b9142e01f7608327bb6ce7f36d742f55..44429fe1c04e6254917435056a0051982e319a85 100644
--- a/tests/SurfaceTest.cpp
+++ b/tests/SurfaceTest.cpp
@@ -102,7 +102,7 @@ static void test_empty_surface(skiatest::Reporter* reporter, GrContext* ctx) {
}
#if SK_SUPPORT_GPU
-static void test_wrapped_surface(skiatest::Reporter* reporter, GrContext* ctx) {
+static void test_wrapped_texture_surface(skiatest::Reporter* reporter, GrContext* ctx) {
if (NULL == ctx) {
return;
}
@@ -120,107 +120,77 @@ static void test_wrapped_surface(skiatest::Reporter* reporter, GrContext* ctx) {
return;
}
- for (int useFBO = 0; useFBO < 2; ++useFBO) {
- // Test the wrapped factory for SkSurface by creating a texture using GL and then wrap it in
- // a SkSurface.
- GrGLuint texID;
- static const int kW = 100;
- static const int kH = 100;
- static const uint32_t kOrigColor = 0xFFAABBCC;
- SkAutoTArray<uint32_t> pixels(kW * kH);
- sk_memset32(pixels.get(), kOrigColor, kW * kH);
- GR_GL_CALL(gl, GenTextures(1, &texID));
- GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0));
- GR_GL_CALL(gl, PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
- GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texID));
- GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER,
- GR_GL_NEAREST));
- GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER,
- GR_GL_NEAREST));
- GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S,
- GR_GL_CLAMP_TO_EDGE));
- GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T,
- GR_GL_CLAMP_TO_EDGE));
- GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, kW, kH, 0, GR_GL_RGBA,
- GR_GL_UNSIGNED_BYTE,
- pixels.get()));
-
- SkAutoTUnref<SkSurface> surface;
- GrGLuint fboID = 0;
- if (useFBO) {
- GR_GL_CALL(gl, GenFramebuffers(1, &fboID));
- GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, fboID));
- GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D, texID, 0));
- GrBackendRenderTargetDesc wrappedDesc;
- wrappedDesc.fConfig = kRGBA_8888_GrPixelConfig;
- wrappedDesc.fWidth = kW;
- wrappedDesc.fHeight = kH;
- wrappedDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
- wrappedDesc.fSampleCnt = 0;
- wrappedDesc.fRenderTargetHandle = fboID;
- wrappedDesc.fStencilBits = 0;
-
- ctx->resetContext();
- surface.reset(SkSurface::NewFromBackendRenderTarget(ctx, wrappedDesc, NULL));
- } else {
- GrBackendTextureDesc wrappedDesc;
- wrappedDesc.fConfig = kRGBA_8888_GrPixelConfig;
- wrappedDesc.fWidth = kW;
- wrappedDesc.fHeight = kH;
- wrappedDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
- wrappedDesc.fSampleCnt = 0;
- wrappedDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
- wrappedDesc.fTextureHandle = texID;
-
- ctx->resetContext();
- surface.reset(SkSurface::NewFromBackendTexture(ctx, wrappedDesc, NULL));
- }
- REPORTER_ASSERT(reporter, surface);
- if (surface) {
- // Validate that we can draw to the canvas and that the original texture color is
- // preserved in pixels that aren't rendered to via the surface.
- SkPaint paint;
- static const SkColor kRectColor = ~kOrigColor | 0xFF000000;
- paint.setColor(kRectColor);
- surface->getCanvas()->drawRect(SkRect::MakeWH(SkIntToScalar(kW), SkIntToScalar(kH)/2),
- paint);
- SkImageInfo readInfo = SkImageInfo::MakeN32Premul(kW, kH);
- surface->readPixels(readInfo, pixels.get(), kW * sizeof(uint32_t), 0, 0);
- bool stop = false;
- SkPMColor origColorPM = SkPackARGB32((kOrigColor >> 24 & 0xFF),
- (kOrigColor >> 0 & 0xFF),
- (kOrigColor >> 8 & 0xFF),
- (kOrigColor >> 16 & 0xFF));
- SkPMColor rectColorPM = SkPackARGB32((kRectColor >> 24 & 0xFF),
- (kRectColor >> 16 & 0xFF),
- (kRectColor >> 8 & 0xFF),
- (kRectColor >> 0 & 0xFF));
- for (int y = 0; y < kH/2 && !stop; ++y) {
- for (int x = 0; x < kW && !stop; ++x) {
- REPORTER_ASSERT(reporter, rectColorPM == pixels[x + y * kW]);
- if (rectColorPM != pixels[x + y * kW]) {
- stop = true;
- }
+ // Test the wrapped factory for SkSurface by creating a texture using GL and then wrap it in
+ // a SkSurface.
+ GrGLuint texID;
+ static const int kW = 100;
+ static const int kH = 100;
+ static const uint32_t kOrigColor = 0xFFAABBCC;
+ SkAutoTArray<uint32_t> pixels(kW * kH);
+ sk_memset32(pixels.get(), kOrigColor, kW * kH);
+ GR_GL_CALL(gl, GenTextures(1, &texID));
+ GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0));
+ GR_GL_CALL(gl, PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
+ GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texID));
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER,
+ GR_GL_NEAREST));
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER,
+ GR_GL_NEAREST));
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S,
+ GR_GL_CLAMP_TO_EDGE));
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T,
+ GR_GL_CLAMP_TO_EDGE));
+ GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, kW, kH, 0, GR_GL_RGBA,
+ GR_GL_UNSIGNED_BYTE,
+ pixels.get()));
+
+ GrBackendTextureDesc wrappedDesc;
+ wrappedDesc.fConfig = kRGBA_8888_GrPixelConfig;
+ wrappedDesc.fWidth = kW;
+ wrappedDesc.fHeight = kH;
+ wrappedDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
+ wrappedDesc.fSampleCnt = 0;
+ wrappedDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
+ wrappedDesc.fTextureHandle = texID;
+
+ SkAutoTUnref<SkSurface> surface(SkSurface::NewWrappedRenderTarget(ctx, wrappedDesc, NULL));
+ REPORTER_ASSERT(reporter, surface);
+ if (surface) {
+ // Validate that we can draw to the canvas and that the original texture color is preserved
+ // in pixels that aren't rendered to via the surface.
+ SkPaint paint;
+ static const SkColor kRectColor = ~kOrigColor | 0xFF000000;
+ paint.setColor(kRectColor);
+ surface->getCanvas()->drawRect(SkRect::MakeWH(SkIntToScalar(kW), SkIntToScalar(kH)/2),
+ paint);
+ SkImageInfo readInfo = SkImageInfo::MakeN32Premul(kW, kH);
+ surface->readPixels(readInfo, pixels.get(), kW * sizeof(uint32_t), 0, 0);
+ bool stop = false;
+ SkPMColor origColorPM = SkPackARGB32((kOrigColor >> 24 & 0xFF),
+ (kOrigColor >> 0 & 0xFF),
+ (kOrigColor >> 8 & 0xFF),
+ (kOrigColor >> 16 & 0xFF));
+ SkPMColor rectColorPM = SkPackARGB32((kRectColor >> 24 & 0xFF),
+ (kRectColor >> 16 & 0xFF),
+ (kRectColor >> 8 & 0xFF),
+ (kRectColor >> 0 & 0xFF));
+ for (int y = 0; y < kH/2 && !stop; ++y) {
+ for (int x = 0; x < kW && !stop; ++x) {
+ REPORTER_ASSERT(reporter, rectColorPM == pixels[x + y * kW]);
+ if (rectColorPM != pixels[x + y * kW]) {
+ stop = true;
}
}
- stop = false;
- for (int y = kH/2; y < kH && !stop; ++y) {
- for (int x = 0; x < kW && !stop; ++x) {
- REPORTER_ASSERT(reporter, origColorPM == pixels[x + y * kW]);
- if (origColorPM != pixels[x + y * kW]) {
- stop = true;
- }
+ }
+ stop = false;
+ for (int y = kH/2; y < kH && !stop; ++y) {
+ for (int x = 0; x < kW && !stop; ++x) {
+ REPORTER_ASSERT(reporter, origColorPM == pixels[x + y * kW]);
+ if (origColorPM != pixels[x + y * kW]) {
+ stop = true;
}
}
}
- if (texID) {
- GR_GL_CALL(gl, DeleteTextures(1, &texID));
- }
- if (fboID) {
- GR_GL_CALL(gl, DeleteFramebuffers(1, &fboID));
- }
-
}
}
#endif
@@ -267,37 +237,39 @@ static uint32_t get_legacy_gen_id(SkSurface* surf) {
* Note: this needs to be tested separately from checking newImageSnapshot, as calling that
* can also incidentally bump the genID (when a new backing surface is created).
*/
-static void test_texture_handle_genID(skiatest::Reporter* reporter, SkSurface* surf) {
+template <class F>
+static void test_texture_handle_genID(skiatest::Reporter* reporter, SkSurface* surf, F f) {
const uint32_t gen0 = get_legacy_gen_id(surf);
- surf->getTextureHandle(SkSurface::kFlushRead_TextureHandleAccess);
+ f(surf, SkSurface::kFlushRead_BackendHandleAccess);
const uint32_t gen1 = get_legacy_gen_id(surf);
REPORTER_ASSERT(reporter, gen0 == gen1);
- surf->getTextureHandle(SkSurface::kFlushWrite_TextureHandleAccess);
+ f(surf, SkSurface::kFlushWrite_BackendHandleAccess);
const uint32_t gen2 = get_legacy_gen_id(surf);
REPORTER_ASSERT(reporter, gen0 != gen2);
- surf->getTextureHandle(SkSurface::kDiscardWrite_TextureHandleAccess);
+ f(surf, SkSurface::kDiscardWrite_BackendHandleAccess);
const uint32_t gen3 = get_legacy_gen_id(surf);
REPORTER_ASSERT(reporter, gen0 != gen3);
REPORTER_ASSERT(reporter, gen2 != gen3);
}
-static void test_texture_handle(skiatest::Reporter* reporter, SkSurface* surf) {
+template <class F>
+static void test_backend_handle(skiatest::Reporter* reporter, SkSurface* surf, F f) {
SkAutoTUnref<SkImage> image0(surf->newImageSnapshot());
- GrBackendObject obj = surf->getTextureHandle(SkSurface::kFlushRead_TextureHandleAccess);
+ GrBackendObject obj = f(surf, SkSurface::kFlushRead_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image1(surf->newImageSnapshot());
// just read access should not affect the snapshot
REPORTER_ASSERT(reporter, image0->uniqueID() == image1->uniqueID());
- obj = surf->getTextureHandle(SkSurface::kFlushWrite_TextureHandleAccess);
+ obj = f(surf, SkSurface::kFlushWrite_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image2(surf->newImageSnapshot());
// expect a new image, since we claimed we would write
REPORTER_ASSERT(reporter, image0->uniqueID() != image2->uniqueID());
- obj = surf->getTextureHandle(SkSurface::kDiscardWrite_TextureHandleAccess);
+ obj = f(surf, SkSurface::kDiscardWrite_BackendHandleAccess);
REPORTER_ASSERT(reporter, obj != 0);
SkAutoTUnref<SkImage> image3(surf->newImageSnapshot());
// expect a new(er) image, since we claimed we would write
@@ -331,9 +303,20 @@ static SkImage* create_image(skiatest::Reporter* reporter,
SkAutoTUnref<SkSurface> surf(
SkSurface::NewRenderTarget(context, SkSurface::kNo_Budgeted, info, 0));
surf->getCanvas()->clear(color);
- // test our backing texture while were here...
- test_texture_handle_genID(reporter, surf);
- test_texture_handle(reporter, surf);
+ // test our backing texture / rendertarget while were here...
+ auto textureAccessorFunc =
+ [](SkSurface* surf, SkSurface::BackendHandleAccess access) -> GrBackendObject {
+ return surf->getTextureHandle(access); };
+ auto renderTargetAccessorFunc =
+ [](SkSurface* surf, SkSurface::BackendHandleAccess access) -> GrBackendObject {
+ GrBackendObject obj;
+ SkAssertResult(surf->getRenderTargetHandle(&obj, access));
+ return obj; };
+ test_backend_handle(reporter, surf, textureAccessorFunc);
+ test_backend_handle(reporter, surf, renderTargetAccessorFunc);
+ test_texture_handle_genID(reporter, surf, textureAccessorFunc);
+ test_texture_handle_genID(reporter, surf, renderTargetAccessorFunc);
+
// redraw so our returned image looks as expected.
surf->getCanvas()->clear(color);
return surf->newImageSnapshot();
@@ -883,7 +866,7 @@ DEF_GPUTEST(Surface, reporter, factory) {
TestGetTexture(reporter, kGpuScratch_SurfaceType, context);
test_empty_surface(reporter, context);
test_surface_budget(reporter, context);
- test_wrapped_surface(reporter, context);
+ test_wrapped_texture_surface(reporter, context);
}
}
}
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