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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 1220733007: add ability to get FBO ID to Surface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Gpu.h" 8 #include "SkSurface_Gpu.h"
9 9
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkGpuDevice.h" 11 #include "SkGpuDevice.h"
12 #include "SkImage_Base.h" 12 #include "SkImage_Base.h"
13 #include "SkImage_Gpu.h" 13 #include "SkImage_Gpu.h"
14 #include "SkImagePriv.h" 14 #include "SkImagePriv.h"
15 #include "SkSurface_Base.h" 15 #include "SkSurface_Base.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 18
19 /////////////////////////////////////////////////////////////////////////////// 19 ///////////////////////////////////////////////////////////////////////////////
20 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) 20 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device)
21 : INHERITED(device->width(), device->height(), &device->surfaceProps()) 21 : INHERITED(device->width(), device->height(), &device->surfaceProps())
22 , fDevice(SkRef(device)) { 22 , fDevice(SkRef(device)) {
23 } 23 }
24 24
25 SkSurface_Gpu::~SkSurface_Gpu() { 25 SkSurface_Gpu::~SkSurface_Gpu() {
26 fDevice->unref(); 26 fDevice->unref();
27 } 27 }
28 28
29 GrBackendObject SkSurface_Gpu::onGetTextureHandle(TextureHandleAccess access) { 29 static GrRenderTarget* prepare_rt_for_external_access(SkSurface_Gpu* surface,
30 GrRenderTarget* rt = fDevice->accessRenderTarget(); 30 SkSurface::BackendHandleAc cess access) {
31 GrRenderTarget* rt = surface->getDevice()->accessRenderTarget();
31 switch (access) { 32 switch (access) {
32 case kFlushRead_TextureHandleAccess: 33 case SkSurface::kFlushRead_BackendHandleAccess:
33 rt->prepareForExternalRead(); // todo: rename to prepareForExterna lAccess() 34 rt->prepareForExternalRead(); // todo: rename to prepareForExterna lAccess()
34 break; 35 break;
35 case kFlushWrite_TextureHandleAccess: 36 case SkSurface::kFlushWrite_BackendHandleAccess:
36 case kDiscardWrite_TextureHandleAccess: 37 case SkSurface::kDiscardWrite_BackendHandleAccess:
37 // for now we don't special-case on Discard, but we may in the futur e. 38 // for now we don't special-case on Discard, but we may in the futur e.
38 this->notifyContentWillChange(kRetain_ContentChangeMode); 39 surface->notifyContentWillChange(SkSurface::kRetain_ContentChangeMod e);
39 rt->flushWrites(); 40 rt->flushWrites();
40 break; 41 break;
41 } 42 }
43 return rt;
44 }
45
46 GrBackendObject SkSurface_Gpu::onGetTextureHandle(BackendHandleAccess access) {
47 GrRenderTarget* rt = prepare_rt_for_external_access(this, access);
42 return rt->asTexture()->getTextureHandle(); 48 return rt->asTexture()->getTextureHandle();
bsalomon 2015/06/30 15:49:58 Eek... this is an existing bug I should have caugh
43 } 49 }
44 50
51 bool SkSurface_Gpu::onGetRenderTargetHandle(GrBackendObject* obj, BackendHandleA ccess access) {
52 GrRenderTarget* rt = prepare_rt_for_external_access(this, access);
53 *obj = rt->getRenderTargetHandle();
54 return true;
55 }
56
45 SkCanvas* SkSurface_Gpu::onNewCanvas() { 57 SkCanvas* SkSurface_Gpu::onNewCanvas() {
46 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; 58 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags;
47 // When we think this works... 59 // When we think this works...
48 // flags |= SkCanvas::kConservativeRasterClip_InitFlag; 60 // flags |= SkCanvas::kConservativeRasterClip_InitFlag;
49 61
50 return SkNEW_ARGS(SkCanvas, (fDevice, flags)); 62 return SkNEW_ARGS(SkCanvas, (fDevice, flags));
51 } 63 }
52 64
53 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { 65 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
54 GrRenderTarget* rt = fDevice->accessRenderTarget(); 66 GrRenderTarget* rt = fDevice->accessRenderTarget();
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132 } 144 }
133 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props, 145 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props,
134 SkGpuDevice::kUninit_In itContents)); 146 SkGpuDevice::kUninit_In itContents));
135 if (!device) { 147 if (!device) {
136 return NULL; 148 return NULL;
137 } 149 }
138 return SkNEW_ARGS(SkSurface_Gpu, (device)); 150 return SkNEW_ARGS(SkSurface_Gpu, (device));
139 } 151 }
140 152
141 #endif 153 #endif
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