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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkSurface_Base_DEFINED | 8 #ifndef SkSurface_Base_DEFINED |
| 9 #define SkSurface_Base_DEFINED | 9 #define SkSurface_Base_DEFINED |
| 10 | 10 |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "SkSurface.h" | 12 #include "SkSurface.h" |
| 13 #include "SkSurfacePriv.h" | 13 #include "SkSurfacePriv.h" |
| 14 | 14 |
| 15 class SkSurface_Base : public SkSurface { | 15 class SkSurface_Base : public SkSurface { |
| 16 public: | 16 public: |
| 17 SkSurface_Base(int width, int height, const SkSurfaceProps*); | 17 SkSurface_Base(int width, int height, const SkSurfaceProps*); |
| 18 SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*); | 18 SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*); |
| 19 virtual ~SkSurface_Base(); | 19 virtual ~SkSurface_Base(); |
| 20 | 20 |
| 21 virtual GrBackendObject onGetTextureHandle(TextureHandleAccess) { | 21 virtual GrBackendObject onGetTextureHandle(BackendHandleAccess) { |
| 22 return 0; | 22 return 0; |
| 23 } | 23 } |
| 24 | 24 |
| 25 virtual bool onGetRenderTargetHandle(GrBackendObject*, BackendHandleAccess)
{ |
| 26 return false; |
| 27 } |
| 28 |
| 25 /** | 29 /** |
| 26 * Allocate a canvas that will draw into this surface. We will cache this | 30 * Allocate a canvas that will draw into this surface. We will cache this |
| 27 * canvas, to return the same object to the caller multiple times. We | 31 * canvas, to return the same object to the caller multiple times. We |
| 28 * take ownership, and will call unref() on the canvas when we go out of | 32 * take ownership, and will call unref() on the canvas when we go out of |
| 29 * scope. | 33 * scope. |
| 30 */ | 34 */ |
| 31 virtual SkCanvas* onNewCanvas() = 0; | 35 virtual SkCanvas* onNewCanvas() = 0; |
| 32 | 36 |
| 33 virtual SkSurface* onNewSurface(const SkImageInfo&) = 0; | 37 virtual SkSurface* onNewSurface(const SkImageInfo&) = 0; |
| 34 | 38 |
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| 93 | 97 |
| 94 SkImage* SkSurface_Base::getCachedImage(Budgeted budgeted) { | 98 SkImage* SkSurface_Base::getCachedImage(Budgeted budgeted) { |
| 95 if (NULL == fCachedImage) { | 99 if (NULL == fCachedImage) { |
| 96 fCachedImage = this->onNewImageSnapshot(budgeted); | 100 fCachedImage = this->onNewImageSnapshot(budgeted); |
| 97 SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); | 101 SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); |
| 98 } | 102 } |
| 99 return fCachedImage; | 103 return fCachedImage; |
| 100 } | 104 } |
| 101 | 105 |
| 102 #endif | 106 #endif |
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