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Side by Side Diff: src/image/SkSurface_Base.h

Issue 1220733007: add ability to get FBO ID to Surface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: mac warning Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkSurface_Base_DEFINED 8 #ifndef SkSurface_Base_DEFINED
9 #define SkSurface_Base_DEFINED 9 #define SkSurface_Base_DEFINED
10 10
11 #include "SkCanvas.h" 11 #include "SkCanvas.h"
12 #include "SkSurface.h" 12 #include "SkSurface.h"
13 #include "SkSurfacePriv.h" 13 #include "SkSurfacePriv.h"
14 14
15 class SkSurface_Base : public SkSurface { 15 class SkSurface_Base : public SkSurface {
16 public: 16 public:
17 SkSurface_Base(int width, int height, const SkSurfaceProps*); 17 SkSurface_Base(int width, int height, const SkSurfaceProps*);
18 SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*); 18 SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*);
19 virtual ~SkSurface_Base(); 19 virtual ~SkSurface_Base();
20 20
21 virtual GrBackendObject onGetTextureHandle(TextureHandleAccess) { 21 virtual GrBackendObject onGetTextureHandle(BackendHandleAccess) {
22 return 0; 22 return 0;
23 } 23 }
24 24
25 virtual bool onGetRenderTargetHandle(GrBackendObject*, BackendHandleAccess) {
26 return false;
27 }
28
25 /** 29 /**
26 * Allocate a canvas that will draw into this surface. We will cache this 30 * Allocate a canvas that will draw into this surface. We will cache this
27 * canvas, to return the same object to the caller multiple times. We 31 * canvas, to return the same object to the caller multiple times. We
28 * take ownership, and will call unref() on the canvas when we go out of 32 * take ownership, and will call unref() on the canvas when we go out of
29 * scope. 33 * scope.
30 */ 34 */
31 virtual SkCanvas* onNewCanvas() = 0; 35 virtual SkCanvas* onNewCanvas() = 0;
32 36
33 virtual SkSurface* onNewSurface(const SkImageInfo&) = 0; 37 virtual SkSurface* onNewSurface(const SkImageInfo&) = 0;
34 38
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93 97
94 SkImage* SkSurface_Base::getCachedImage(Budgeted budgeted) { 98 SkImage* SkSurface_Base::getCachedImage(Budgeted budgeted) {
95 if (NULL == fCachedImage) { 99 if (NULL == fCachedImage) {
96 fCachedImage = this->onNewImageSnapshot(budgeted); 100 fCachedImage = this->onNewImageSnapshot(budgeted);
97 SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); 101 SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this);
98 } 102 }
99 return fCachedImage; 103 return fCachedImage;
100 } 104 }
101 105
102 #endif 106 #endif
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