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Side by Side Diff: Source/core/paint/SVGPaintContext.cpp

Issue 1220053003: Disentangle filter content recording state from FilterData (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Added test. Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> 2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc. All rights reserved. 5 * Copyright (C) 2009 Google, Inc. All rights reserved.
6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. 7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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24 24
25 #include "config.h" 25 #include "config.h"
26 #include "core/paint/SVGPaintContext.h" 26 #include "core/paint/SVGPaintContext.h"
27 27
28 #include "core/frame/FrameHost.h" 28 #include "core/frame/FrameHost.h"
29 #include "core/layout/svg/LayoutSVGResourceFilter.h" 29 #include "core/layout/svg/LayoutSVGResourceFilter.h"
30 #include "core/layout/svg/LayoutSVGResourceMasker.h" 30 #include "core/layout/svg/LayoutSVGResourceMasker.h"
31 #include "core/layout/svg/SVGLayoutSupport.h" 31 #include "core/layout/svg/SVGLayoutSupport.h"
32 #include "core/layout/svg/SVGResources.h" 32 #include "core/layout/svg/SVGResources.h"
33 #include "core/layout/svg/SVGResourcesCache.h" 33 #include "core/layout/svg/SVGResourcesCache.h"
34 #include "core/paint/SVGFilterPainter.h"
35 #include "core/paint/SVGMaskPainter.h" 34 #include "core/paint/SVGMaskPainter.h"
36 #include "platform/FloatConversion.h" 35 #include "platform/FloatConversion.h"
37 36
38 namespace blink { 37 namespace blink {
39 38
40 SVGPaintContext::~SVGPaintContext() 39 SVGPaintContext::~SVGPaintContext()
41 { 40 {
42 if (m_filter) { 41 if (m_filter) {
43 ASSERT(SVGResourcesCache::cachedResourcesForLayoutObject(m_object)); 42 ASSERT(SVGResourcesCache::cachedResourcesForLayoutObject(m_object));
44 ASSERT(SVGResourcesCache::cachedResourcesForLayoutObject(m_object)->filt er() == m_filter); 43 ASSERT(SVGResourcesCache::cachedResourcesForLayoutObject(m_object)->filt er() == m_filter);
45 SVGFilterPainter(*m_filter).finishEffect(*m_object, m_originalPaintInfo- >context); 44 ASSERT(m_filterRecordingContext);
45 SVGFilterPainter(*m_filter).finishEffect(*m_object, *m_filterRecordingCo ntext);
46 46
47 // Reset the paint info after the filter effect has been completed. 47 // Reset the paint info after the filter effect has been completed.
48 // This isn't strictly required (e.g., m_paintInfo.rect is not used 48 // This isn't strictly required (e.g., m_paintInfo.rect is not used
49 // after this). 49 // after this).
50 m_paintInfo.context = m_originalPaintInfo->context; 50 m_paintInfo.context = m_originalPaintInfo->context;
51 m_paintInfo.rect = m_originalPaintInfo->rect; 51 m_paintInfo.rect = m_originalPaintInfo->rect;
52 } 52 }
53 53
54 if (m_masker) { 54 if (m_masker) {
55 ASSERT(SVGResourcesCache::cachedResourcesForLayoutObject(m_object)); 55 ASSERT(SVGResourcesCache::cachedResourcesForLayoutObject(m_object));
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147 } 147 }
148 return true; 148 return true;
149 } 149 }
150 150
151 bool SVGPaintContext::applyFilterIfNecessary(SVGResources* resources) 151 bool SVGPaintContext::applyFilterIfNecessary(SVGResources* resources)
152 { 152 {
153 if (!resources) { 153 if (!resources) {
154 if (m_object->style()->svgStyle().hasFilter()) 154 if (m_object->style()->svgStyle().hasFilter())
155 return false; 155 return false;
156 } else if (LayoutSVGResourceFilter* filter = resources->filter()) { 156 } else if (LayoutSVGResourceFilter* filter = resources->filter()) {
157 m_filterRecordingContext = adoptPtr(new SVGFilterRecordingContext(m_pain tInfo.context));
157 m_filter = filter; 158 m_filter = filter;
158 GraphicsContext* filterContext = SVGFilterPainter(*filter).prepareEffect (*m_object, m_paintInfo.context); 159 GraphicsContext* filterContext = SVGFilterPainter(*filter).prepareEffect (*m_object, *m_filterRecordingContext);
159 if (!filterContext) 160 if (!filterContext)
160 return false; 161 return false;
161 162
162 // Because the filter needs to cache its contents we replace the context 163 // Because the filter needs to cache its contents we replace the context
163 // during filtering with the filter's context. 164 // during filtering with the filter's context.
164 m_paintInfo.context = filterContext; 165 m_paintInfo.context = filterContext;
165 166
166 // Because we cache the filter contents and do not invalidate on paint 167 // Because we cache the filter contents and do not invalidate on paint
167 // invalidation rect changes, we need to paint the entire filter region 168 // invalidation rect changes, we need to paint the entire filter region
168 // so elements outside the initial paint (due to scrolling, etc) paint. 169 // so elements outside the initial paint (due to scrolling, etc) paint.
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223 // though. 224 // though.
224 // Additionally, it's not really safe/guaranteed to be correct, as 225 // Additionally, it's not really safe/guaranteed to be correct, as
225 // something down the paint pipe may want to farther tweak the color 226 // something down the paint pipe may want to farther tweak the color
226 // filter, which could yield incorrect results. (Consider just using 227 // filter, which could yield incorrect results. (Consider just using
227 // saveLayer() w/ this color filter explicitly instead.) 228 // saveLayer() w/ this color filter explicitly instead.)
228 paint.setColorFilter(paintInfo.context->colorFilter()); 229 paint.setColorFilter(paintInfo.context->colorFilter());
229 return true; 230 return true;
230 } 231 }
231 232
232 } // namespace blink 233 } // namespace blink
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