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Side by Side Diff: Source/core/paint/SVGFilterPainter.cpp

Issue 1220053003: Disentangle filter content recording state from FilterData (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Added test. Created 5 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/SVGFilterPainter.h" 6 #include "core/paint/SVGFilterPainter.h"
7 7
8 #include "core/layout/svg/LayoutSVGResourceFilter.h" 8 #include "core/layout/svg/LayoutSVGResourceFilter.h"
9 #include "core/layout/svg/SVGLayoutSupport.h" 9 #include "core/layout/svg/SVGLayoutSupport.h"
10 #include "core/paint/CompositingRecorder.h" 10 #include "core/paint/CompositingRecorder.h"
11 #include "core/paint/LayoutObjectDrawingRecorder.h" 11 #include "core/paint/LayoutObjectDrawingRecorder.h"
12 #include "core/paint/TransformRecorder.h" 12 #include "core/paint/TransformRecorder.h"
13 #include "platform/graphics/filters/SkiaImageFilterBuilder.h" 13 #include "platform/graphics/filters/SkiaImageFilterBuilder.h"
14 #include "platform/graphics/filters/SourceGraphic.h" 14 #include "platform/graphics/filters/SourceGraphic.h"
15 #include "platform/graphics/paint/CompositingDisplayItem.h" 15 #include "platform/graphics/paint/CompositingDisplayItem.h"
16 #include "platform/graphics/paint/DisplayItemList.h" 16 #include "platform/graphics/paint/DisplayItemList.h"
17 #include "platform/graphics/paint/DrawingDisplayItem.h" 17 #include "platform/graphics/paint/DrawingDisplayItem.h"
18 18
19 #define CHECK_CTM_FOR_TRANSFORMED_IMAGEFILTER 19 #define CHECK_CTM_FOR_TRANSFORMED_IMAGEFILTER
20 20
21 namespace blink { 21 namespace blink {
22 22
23 static GraphicsContext* beginRecordingContent(GraphicsContext* context, FilterDa ta* filterData) 23 GraphicsContext* SVGFilterRecordingContext::beginContent(FilterData* filterData)
24 { 24 {
25 ASSERT(filterData->m_state == FilterData::Initial); 25 ASSERT(filterData->m_state == FilterData::Initial);
26 26
27 GraphicsContext* context = paintingContext();
28
27 // For slimming paint we need to create a new context so the contents of the 29 // For slimming paint we need to create a new context so the contents of the
28 // filter can be drawn and cached. 30 // filter can be drawn and cached.
29 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) { 31 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) {
30 filterData->m_displayItemList = DisplayItemList::create(); 32 m_displayItemList = DisplayItemList::create();
31 filterData->m_context = adoptPtr(new GraphicsContext(filterData->m_displ ayItemList.get())); 33 m_context = adoptPtr(new GraphicsContext(m_displayItemList.get()));
32 context = filterData->m_context.get(); 34 context = m_context.get();
33 } else { 35 } else {
34 context->beginRecording(filterData->filter->filterRegion()); 36 context->beginRecording(filterData->filter->filterRegion());
35 } 37 }
36 38
37 filterData->m_state = FilterData::RecordingContent; 39 filterData->m_state = FilterData::RecordingContent;
38 return context; 40 return context;
39 } 41 }
40 42
41 static void endRecordingContent(GraphicsContext* context, FilterData* filterData ) 43 void SVGFilterRecordingContext::endContent(FilterData* filterData)
42 { 44 {
43 ASSERT(filterData->m_state == FilterData::RecordingContent); 45 ASSERT(filterData->m_state == FilterData::RecordingContent);
44 46
45 // FIXME: maybe filterData should just hold onto SourceGraphic after creatio n? 47 // FIXME: maybe filterData should just hold onto SourceGraphic after creatio n?
46 SourceGraphic* sourceGraphic = static_cast<SourceGraphic*>(filterData->build er->getEffectById(SourceGraphic::effectName())); 48 SourceGraphic* sourceGraphic = static_cast<SourceGraphic*>(filterData->build er->getEffectById(SourceGraphic::effectName()));
47 ASSERT(sourceGraphic); 49 ASSERT(sourceGraphic);
48 50
51 GraphicsContext* context = paintingContext();
52
49 // For slimming paint we need to use the context that contains the filtered 53 // For slimming paint we need to use the context that contains the filtered
50 // content. 54 // content.
51 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) { 55 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) {
52 ASSERT(filterData->m_displayItemList); 56 ASSERT(m_displayItemList);
53 ASSERT(filterData->m_context); 57 ASSERT(m_context);
54 context = filterData->m_context.get(); 58 context = m_context.get();
55 context->beginRecording(filterData->filter->filterRegion()); 59 context->beginRecording(filterData->filter->filterRegion());
56 filterData->m_displayItemList->commitNewDisplayItemsAndReplay(*context); 60 m_displayItemList->commitNewDisplayItemsAndReplay(*context);
57 } 61 }
58 62
59 sourceGraphic->setPicture(context->endRecording()); 63 sourceGraphic->setPicture(context->endRecording());
60 64
61 // Content is cached by the source graphic so temporaries can be freed. 65 // Content is cached by the source graphic so temporaries can be freed.
62 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) { 66 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) {
63 filterData->m_displayItemList = nullptr; 67 m_displayItemList = nullptr;
64 filterData->m_context = nullptr; 68 m_context = nullptr;
65 } 69 }
66 70
67 filterData->m_state = FilterData::ReadyToPaint; 71 filterData->m_state = FilterData::ReadyToPaint;
68 } 72 }
69 73
70 static void paintFilteredContent(LayoutObject& object, GraphicsContext* context, FilterData* filterData, SVGFilterElement* filterElement) 74 static void paintFilteredContent(LayoutObject& object, GraphicsContext* context, FilterData* filterData)
71 { 75 {
72 ASSERT(filterData->m_state == FilterData::ReadyToPaint); 76 ASSERT(filterData->m_state == FilterData::ReadyToPaint);
73 ASSERT(filterData->builder->getEffectById(SourceGraphic::effectName())); 77 ASSERT(filterData->builder->getEffectById(SourceGraphic::effectName()));
74 78
75 filterData->m_state = FilterData::PaintingFilter; 79 filterData->m_state = FilterData::PaintingFilter;
76 80
77 SkiaImageFilterBuilder builder; 81 SkiaImageFilterBuilder builder;
78 RefPtr<SkImageFilter> imageFilter = builder.build(filterData->builder->lastE ffect(), ColorSpaceDeviceRGB); 82 RefPtr<SkImageFilter> imageFilter = builder.build(filterData->builder->lastE ffect(), ColorSpaceDeviceRGB);
79 FloatRect boundaries = filterData->filter->filterRegion(); 83 FloatRect boundaries = filterData->filter->filterRegion();
80 context->save(); 84 context->save();
(...skipping 21 matching lines...) Expand all
102 } 106 }
103 #endif 107 #endif
104 108
105 context->beginLayer(1, SkXfermode::kSrcOver_Mode, &boundaries, ColorFilterNo ne, imageFilter.get()); 109 context->beginLayer(1, SkXfermode::kSrcOver_Mode, &boundaries, ColorFilterNo ne, imageFilter.get());
106 context->endLayer(); 110 context->endLayer();
107 context->restore(); 111 context->restore();
108 112
109 filterData->m_state = FilterData::ReadyToPaint; 113 filterData->m_state = FilterData::ReadyToPaint;
110 } 114 }
111 115
112 GraphicsContext* SVGFilterPainter::prepareEffect(LayoutObject& object, GraphicsC ontext* context) 116 GraphicsContext* SVGFilterPainter::prepareEffect(LayoutObject& object, SVGFilter RecordingContext& recordingContext)
113 { 117 {
114 ASSERT(context); 118 ASSERT(recordingContext.paintingContext());
115 119
116 m_filter.clearInvalidationMask(); 120 m_filter.clearInvalidationMask();
117 121
118 if (FilterData* filterData = m_filter.getFilterDataForLayoutObject(&object)) { 122 if (FilterData* filterData = m_filter.getFilterDataForLayoutObject(&object)) {
119 // If the filterData already exists we do not need to record the content 123 // If the filterData already exists we do not need to record the content
120 // to be filtered. This can occur if the content was previously recorded 124 // to be filtered. This can occur if the content was previously recorded
121 // or we are in a cycle. 125 // or we are in a cycle.
122 if (filterData->m_state == FilterData::PaintingFilter) 126 if (filterData->m_state == FilterData::PaintingFilter)
123 filterData->m_state = FilterData::PaintingFilterCycleDetected; 127 filterData->m_state = FilterData::PaintingFilterCycleDetected;
124 128
(...skipping 23 matching lines...) Expand all
148 return nullptr; 152 return nullptr;
149 153
150 FilterEffect* lastEffect = filterData->builder->lastEffect(); 154 FilterEffect* lastEffect = filterData->builder->lastEffect();
151 if (!lastEffect) 155 if (!lastEffect)
152 return nullptr; 156 return nullptr;
153 157
154 lastEffect->determineFilterPrimitiveSubregion(ClipToFilterRegion); 158 lastEffect->determineFilterPrimitiveSubregion(ClipToFilterRegion);
155 159
156 FilterData* data = filterData.get(); 160 FilterData* data = filterData.get();
157 m_filter.setFilterDataForLayoutObject(&object, filterData.release()); 161 m_filter.setFilterDataForLayoutObject(&object, filterData.release());
158 return beginRecordingContent(context, data); 162 return recordingContext.beginContent(data);
159 } 163 }
160 164
161 void SVGFilterPainter::finishEffect(LayoutObject& object, GraphicsContext* conte xt) 165 void SVGFilterPainter::finishEffect(LayoutObject& object, SVGFilterRecordingCont ext& recordingContext)
162 { 166 {
163 ASSERT(context);
164
165 FilterData* filterData = m_filter.getFilterDataForLayoutObject(&object); 167 FilterData* filterData = m_filter.getFilterDataForLayoutObject(&object);
166 if (filterData) { 168 if (filterData) {
167 // A painting cycle can occur when an FeImage references a source that 169 // A painting cycle can occur when an FeImage references a source that
168 // makes use of the FeImage itself. This is the first place we would hit 170 // makes use of the FeImage itself. This is the first place we would hit
169 // the cycle so we reset the state and continue. 171 // the cycle so we reset the state and continue.
170 if (filterData->m_state == FilterData::PaintingFilterCycleDetected) 172 if (filterData->m_state == FilterData::PaintingFilterCycleDetected)
171 filterData->m_state = FilterData::PaintingFilter; 173 filterData->m_state = FilterData::PaintingFilter;
172 174
173 // Check for RecordingContent here because we may can be re-painting 175 // Check for RecordingContent here because we may can be re-painting
174 // without re-recording the contents to be filtered. 176 // without re-recording the contents to be filtered.
175 if (filterData->m_state == FilterData::RecordingContent) 177 if (filterData->m_state == FilterData::RecordingContent)
176 endRecordingContent(context, filterData); 178 recordingContext.endContent(filterData);
177 179
178 if (filterData->m_state == FilterData::RecordingContentCycleDetected) 180 if (filterData->m_state == FilterData::RecordingContentCycleDetected)
179 filterData->m_state = FilterData::RecordingContent; 181 filterData->m_state = FilterData::RecordingContent;
180 } 182 }
181 183
184 GraphicsContext* context = recordingContext.paintingContext();
185 ASSERT(context);
186
182 LayoutObjectDrawingRecorder recorder(*context, object, DisplayItem::SVGFilte r, LayoutRect::infiniteIntRect()); 187 LayoutObjectDrawingRecorder recorder(*context, object, DisplayItem::SVGFilte r, LayoutRect::infiniteIntRect());
183 if (recorder.canUseCachedDrawing()) 188 if (recorder.canUseCachedDrawing())
184 return; 189 return;
185 190
186 if (filterData && filterData->m_state == FilterData::ReadyToPaint) 191 if (filterData && filterData->m_state == FilterData::ReadyToPaint)
187 paintFilteredContent(object, context, filterData, toSVGFilterElement(m_f ilter.element())); 192 paintFilteredContent(object, context, filterData);
188 } 193 }
189 194
190 } 195 }
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