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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCE_PROVIDER_H_ | 5 #ifndef CC_RESOURCE_PROVIDER_H_ |
6 #define CC_RESOURCE_PROVIDER_H_ | 6 #define CC_RESOURCE_PROVIDER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
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214 | 214 |
215 private: | 215 private: |
216 ResourceProvider* m_resourceProvider; | 216 ResourceProvider* m_resourceProvider; |
217 ResourceProvider::ResourceId m_resourceId; | 217 ResourceProvider::ResourceId m_resourceId; |
218 SkBitmap m_skBitmap; | 218 SkBitmap m_skBitmap; |
219 scoped_ptr<SkCanvas> m_skCanvas; | 219 scoped_ptr<SkCanvas> m_skCanvas; |
220 | 220 |
221 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); | 221 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); |
222 }; | 222 }; |
223 | 223 |
224 class Fence : public base::RefCounted<Fence> { | |
225 public: | |
226 virtual bool hasPassed() = 0; | |
227 }; | |
228 | |
224 // Acquire pixel buffer for resource. The pixel buffer can be used to | 229 // Acquire pixel buffer for resource. The pixel buffer can be used to |
225 // set resource pixels without performing unnecessary copying. | 230 // set resource pixels without performing unnecessary copying. |
226 void acquirePixelBuffer(ResourceId id); | 231 void acquirePixelBuffer(ResourceId id); |
227 void releasePixelBuffer(ResourceId id); | 232 void releasePixelBuffer(ResourceId id); |
228 | 233 |
229 // Map/unmap the acquired pixel buffer. | 234 // Map/unmap the acquired pixel buffer. |
230 uint8_t* mapPixelBuffer(ResourceId id); | 235 uint8_t* mapPixelBuffer(ResourceId id); |
231 void unmapPixelBuffer(ResourceId id); | 236 void unmapPixelBuffer(ResourceId id); |
232 | 237 |
233 // Update pixels from acquired pixel buffer. | 238 // Update pixels from acquired pixel buffer. |
234 void setPixelsFromBuffer(ResourceId id); | 239 void setPixelsFromBuffer(ResourceId id); |
235 | 240 |
236 // Asynchronously update pixels from acquired pixel buffer. | 241 // Asynchronously update pixels from acquired pixel buffer. |
237 void beginSetPixels(ResourceId id); | 242 void beginSetPixels(ResourceId id); |
238 bool didSetPixelsComplete(ResourceId id); | 243 bool didSetPixelsComplete(ResourceId id); |
239 | 244 |
240 // For tests only! This prevents detecting uninitialized reads. | 245 // For tests only! This prevents detecting uninitialized reads. |
241 // Use setPixels or lockForWrite to allocate implicitly. | 246 // Use setPixels or lockForWrite to allocate implicitly. |
242 void allocateForTesting(ResourceId id); | 247 void allocateForTesting(ResourceId id); |
243 | 248 |
249 // Sets the current read fence. If a resource is locked for read | |
250 // and has read fences enabled, the resource will not allow writes | |
251 // until this fence has passed. | |
252 void setReadLockFence(Fence* fence) { m_currentReadLockFence = fence; } | |
253 Fence* getReadLockFence() { return m_currentReadLockFence; } | |
254 | |
255 // Enable read lock fences for a specific resource. | |
256 void enableReadLockFences(ResourceProvider::ResourceId, bool enable); | |
257 | |
258 // Indicates if we can currently lock this resource for write. | |
259 bool canLockForWrite(ResourceId); | |
260 | |
244 private: | 261 private: |
245 struct Resource { | 262 struct Resource { |
246 Resource(); | 263 Resource(); |
247 ~Resource(); | 264 ~Resource(); |
248 Resource(unsigned textureId, const gfx::Size& size, GLenum format, GLenu m filter); | 265 Resource(unsigned textureId, const gfx::Size& size, GLenum format, GLenu m filter); |
249 Resource(uint8_t* pixels, const gfx::Size& size, GLenum format, GLenum f ilter); | 266 Resource(uint8_t* pixels, const gfx::Size& size, GLenum format, GLenum f ilter); |
250 | 267 |
251 unsigned glId; | 268 unsigned glId; |
252 // Pixel buffer used for set pixels without unnecessary copying. | 269 // Pixel buffer used for set pixels without unnecessary copying. |
253 unsigned glPixelBufferId; | 270 unsigned glPixelBufferId; |
254 // Query used to determine when asynchronous set pixels complete. | 271 // Query used to determine when asynchronous set pixels complete. |
255 unsigned glUploadQueryId; | 272 unsigned glUploadQueryId; |
256 TextureMailbox mailbox; | 273 TextureMailbox mailbox; |
257 uint8_t* pixels; | 274 uint8_t* pixels; |
258 uint8_t* pixelBuffer; | 275 uint8_t* pixelBuffer; |
259 int lockForReadCount; | 276 int lockForReadCount; |
260 bool lockedForWrite; | 277 bool lockedForWrite; |
261 bool external; | 278 bool external; |
262 bool exported; | 279 bool exported; |
263 bool markedForDeletion; | 280 bool markedForDeletion; |
264 bool pendingSetPixels; | 281 bool pendingSetPixels; |
265 bool allocated; | 282 bool allocated; |
283 bool enableReadLockFences; | |
284 scoped_refptr<Fence> readLockFence; | |
266 gfx::Size size; | 285 gfx::Size size; |
267 GLenum format; | 286 GLenum format; |
268 // TODO(skyostil): Use a separate sampler object for filter state. | 287 // TODO(skyostil): Use a separate sampler object for filter state. |
269 GLenum filter; | 288 GLenum filter; |
270 ResourceType type; | 289 ResourceType type; |
271 }; | 290 }; |
272 typedef base::hash_map<ResourceId, Resource> ResourceMap; | 291 typedef base::hash_map<ResourceId, Resource> ResourceMap; |
273 struct Child { | 292 struct Child { |
274 Child(); | 293 Child(); |
275 ~Child(); | 294 ~Child(); |
276 | 295 |
277 ResourceIdMap childToParentMap; | 296 ResourceIdMap childToParentMap; |
278 ResourceIdMap parentToChildMap; | 297 ResourceIdMap parentToChildMap; |
279 }; | 298 }; |
280 typedef base::hash_map<int, Child> ChildMap; | 299 typedef base::hash_map<int, Child> ChildMap; |
281 | 300 |
301 bool readLockFenceHasPassed(Resource* resource) { return !resource->readLock Fence || | |
nduca
2013/02/05 22:39:05
does ? operator clean this? blah ? blah->hasPassed
| |
302 resource->readLock Fence->hasPassed(); } | |
303 | |
282 explicit ResourceProvider(OutputSurface*); | 304 explicit ResourceProvider(OutputSurface*); |
283 bool initialize(); | 305 bool initialize(); |
284 | 306 |
285 const Resource* lockForRead(ResourceId); | 307 const Resource* lockForRead(ResourceId); |
286 void unlockForRead(ResourceId); | 308 void unlockForRead(ResourceId); |
287 const Resource* lockForWrite(ResourceId); | 309 const Resource* lockForWrite(ResourceId); |
288 void unlockForWrite(ResourceId); | 310 void unlockForWrite(ResourceId); |
289 static void populateSkBitmapWithResource(SkBitmap*, const Resource*); | 311 static void populateSkBitmapWithResource(SkBitmap*, const Resource*); |
290 | 312 |
291 bool transferResource(WebKit::WebGraphicsContext3D*, ResourceId, Transferabl eResource*); | 313 bool transferResource(WebKit::WebGraphicsContext3D*, ResourceId, Transferabl eResource*); |
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302 bool m_useTextureStorageExt; | 324 bool m_useTextureStorageExt; |
303 bool m_useTextureUsageHint; | 325 bool m_useTextureUsageHint; |
304 bool m_useShallowFlush; | 326 bool m_useShallowFlush; |
305 scoped_ptr<TextureUploader> m_textureUploader; | 327 scoped_ptr<TextureUploader> m_textureUploader; |
306 scoped_ptr<AcceleratedTextureCopier> m_textureCopier; | 328 scoped_ptr<AcceleratedTextureCopier> m_textureCopier; |
307 int m_maxTextureSize; | 329 int m_maxTextureSize; |
308 GLenum m_bestTextureFormat; | 330 GLenum m_bestTextureFormat; |
309 | 331 |
310 base::ThreadChecker m_threadChecker; | 332 base::ThreadChecker m_threadChecker; |
311 | 333 |
334 scoped_refptr<Fence> m_currentReadLockFence; | |
335 | |
312 DISALLOW_COPY_AND_ASSIGN(ResourceProvider); | 336 DISALLOW_COPY_AND_ASSIGN(ResourceProvider); |
313 }; | 337 }; |
314 | 338 |
315 } | 339 } |
316 | 340 |
317 #endif // CC_RESOURCE_PROVIDER_H_ | 341 #endif // CC_RESOURCE_PROVIDER_H_ |
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