| Index: src/gpu/gl/GrGLCaps.cpp
|
| diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
|
| index 27aa8951e29aa94ae8a7da3c7ac82eff0067d70c..22fd053c1d46ab92c9db192302c2a9a87a864443 100644
|
| --- a/src/gpu/gl/GrGLCaps.cpp
|
| +++ b/src/gpu/gl/GrGLCaps.cpp
|
| @@ -279,7 +279,21 @@
|
| * GrShaderCaps fields
|
| **************************************************************************/
|
|
|
| - glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli);
|
| + glslCaps->fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering");
|
| +
|
| + if (glslCaps->fPathRenderingSupport) {
|
| + if (kGL_GrGLStandard == standard) {
|
| + // We only support v1.3+ of GL_NV_path_rendering which allows us to
|
| + // set individual fragment inputs with ProgramPathFragmentInputGen. The API
|
| + // additions are detected by checking the existence of the function.
|
| + glslCaps->fPathRenderingSupport = ((ctxInfo.version() >= GR_GL_VER(4, 3) ||
|
| + ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
|
| + gli->fFunctions.fProgramPathFragmentInputGen);
|
| + }
|
| + else {
|
| + glslCaps->fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3, 1);
|
| + }
|
| + }
|
|
|
| // For now these two are equivalent but we could have dst read in shader via some other method
|
| glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport;
|
| @@ -440,35 +454,6 @@
|
|
|
| this->applyOptionsOverrides(contextOptions);
|
| glslCaps->applyOptionsOverrides(contextOptions);
|
| -}
|
| -
|
| -bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
|
| - if (!ctxInfo.hasExtension("GL_NV_path_rendering")) {
|
| - return false;
|
| - }
|
| - if (kGL_GrGLStandard == ctxInfo.standard()) {
|
| - if (ctxInfo.version() < GR_GL_VER(4, 3) &&
|
| - !ctxInfo.hasExtension("GL_ARB_program_interface_query")) {
|
| - return false;
|
| - }
|
| - } else {
|
| - if (ctxInfo.version() < GR_GL_VER(3, 1)) {
|
| - return false;
|
| - }
|
| - }
|
| - // We only support v1.3+ of GL_NV_path_rendering which allows us to
|
| - // set individual fragment inputs with ProgramPathFragmentInputGen. The API
|
| - // additions are detected by checking the existence of the function.
|
| - // We also use *Then* functions that not all drivers might have. Check
|
| - // them for consistency.
|
| - if (NULL == gli->fFunctions.fStencilThenCoverFillPath ||
|
| - NULL == gli->fFunctions.fStencilThenCoverStrokePath ||
|
| - NULL == gli->fFunctions.fStencilThenCoverFillPathInstanced ||
|
| - NULL == gli->fFunctions.fStencilThenCoverStrokePathInstanced ||
|
| - NULL == gli->fFunctions.fProgramPathFragmentInputGen) {
|
| - return false;
|
| - }
|
| - return true;
|
| }
|
|
|
| void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
|
|
|