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1 { | 1 { |
2 'TOOLS': ['newlib', 'glibc', 'pnacl'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl'], |
3 'TARGETS': [ | 3 'TARGETS': [ |
4 { | 4 { |
5 'NAME' : 'hello_world_instance3d', | 5 'NAME' : 'hello_world_instance3d', |
6 'TYPE' : 'main', | 6 'TYPE' : 'main', |
7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], | 7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], |
8 'CXXFLAGS': [ | 8 'CXXFLAGS': [ |
9 '-I../../src', | 9 '-I../../src', |
10 '-I../../src/ppapi/lib/gl' | 10 '-I../../src/ppapi/lib/gl' |
11 ], | 11 ], |
12 'LIBS': ['ppapi_main', 'nacl_mounts', 'ppapi_gles2', 'ppapi_cpp', 'ppapi', | 12 'LIBS': ['ppapi_main', 'nacl_io', 'ppapi_gles2', 'ppapi_cpp', 'ppapi', |
13 'pthread'] | 13 'pthread'] |
14 } | 14 } |
15 ], | 15 ], |
16 'DATA': [ | 16 'DATA': [ |
17 'Makefile', | 17 'Makefile', |
18 'fragment_shader_es2.frag', | 18 'fragment_shader_es2.frag', |
19 'hello.raw', | 19 'hello.raw', |
20 'vertex_shader_es2.vert' | 20 'vertex_shader_es2.vert' |
21 ], | 21 ], |
22 'DEST': 'examples', | 22 'DEST': 'examples', |
23 'NAME': 'hello_world_instance3d', | 23 'NAME': 'hello_world_instance3d', |
24 'TITLE': 'Hello World GLES 2.0 using ppapi_instance3d', | 24 'TITLE': 'Hello World GLES 2.0 using ppapi_instance3d', |
25 'DESC': """ | 25 'DESC': """ |
26 The Hello World GLES 2.0 example demonstrates how to create a 3D cube | 26 The Hello World GLES 2.0 example demonstrates how to create a 3D cube |
27 that rotates. This is a simpler example than the tumbler example, and | 27 that rotates. This is a simpler example than the tumbler example, and |
28 written in C. It loads the assets using URLLoader.""", | 28 written in C. It loads the assets using URLLoader.""", |
29 'FOCUS': '3D graphics, URL Loader.', | 29 'FOCUS': '3D graphics, URL Loader.', |
30 'GROUP': 'API' | 30 'GROUP': 'API' |
31 } | 31 } |
32 | 32 |
33 | 33 |
34 | 34 |
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