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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/ast-loop-assignment-analyzer.h" | 5 #include "src/compiler/ast-loop-assignment-analyzer.h" |
6 #include "src/parser.h" | 6 #include "src/parser.h" |
7 #include "src/rewriter.h" | 7 #include "src/rewriter.h" |
8 #include "src/scopes.h" | 8 #include "src/scopes.h" |
9 #include "test/cctest/cctest.h" | 9 #include "test/cctest/cctest.h" |
10 | 10 |
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44 AstLoopAssignmentAnalyzer analyzer(main_zone(), &info); | 44 AstLoopAssignmentAnalyzer analyzer(main_zone(), &info); |
45 result = analyzer.Analyze(); | 45 result = analyzer.Analyze(); |
46 CHECK(result); | 46 CHECK(result); |
47 } | 47 } |
48 | 48 |
49 const i::AstRawString* name = factory->GetOneByteString(var_name); | 49 const i::AstRawString* name = factory->GetOneByteString(var_name); |
50 | 50 |
51 i::Variable* var = scope->Lookup(name); | 51 i::Variable* var = scope->Lookup(name); |
52 CHECK(var); | 52 CHECK(var); |
53 | 53 |
54 if (var->location() == Variable::UNALLOCATED) { | 54 if (var->location() == VariableLocation::UNALLOCATED) { |
55 CHECK_EQ(0, expected); | 55 CHECK_EQ(0, expected); |
56 } else { | 56 } else { |
57 CHECK(var->IsStackAllocated()); | 57 CHECK(var->IsStackAllocated()); |
58 CHECK_EQ(expected, result->GetAssignmentCountForTesting(scope, var)); | 58 CHECK_EQ(expected, result->GetAssignmentCountForTesting(scope, var)); |
59 } | 59 } |
60 } | 60 } |
61 }; | 61 }; |
62 } | 62 } |
63 | 63 |
64 | 64 |
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286 " while (1) z++;" | 286 " while (1) z++;" |
287 " }" | 287 " }" |
288 "}" | 288 "}" |
289 "w;"); | 289 "w;"); |
290 | 290 |
291 f.CheckLoopAssignedCount(1, "x"); | 291 f.CheckLoopAssignedCount(1, "x"); |
292 f.CheckLoopAssignedCount(3, "y"); | 292 f.CheckLoopAssignedCount(3, "y"); |
293 f.CheckLoopAssignedCount(5, "z"); | 293 f.CheckLoopAssignedCount(5, "z"); |
294 f.CheckLoopAssignedCount(0, "w"); | 294 f.CheckLoopAssignedCount(0, "w"); |
295 } | 295 } |
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