| Index: runtime/embedders/openglui/common/gl_graphics_handler.cc
|
| ===================================================================
|
| --- runtime/embedders/openglui/common/gl_graphics_handler.cc (revision 17737)
|
| +++ runtime/embedders/openglui/common/gl_graphics_handler.cc (working copy)
|
| @@ -1,64 +0,0 @@
|
| -// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
| -// for details. All rights reserved. Use of this source code is governed by a
|
| -// BSD-style license that can be found in the LICENSE file.
|
| -
|
| -#include "embedders/openglui/common/gl_graphics_handler.h"
|
| -#include "embedders/openglui/common/log.h"
|
| -
|
| -extern void CheckGLError(const char *function);
|
| -
|
| -void GLGraphicsHandler::SetViewport(int left, int top, int width, int height) {
|
| - glViewport(left, top, width, height);
|
| - CheckGLError("glViewPort");
|
| -}
|
| -
|
| -int GLGraphicsHandler::BuildProgram(const char* vertexShaderSource,
|
| - const char* fragmentShaderSource) const {
|
| - int vertexShader = BuildShader(vertexShaderSource, GL_VERTEX_SHADER);
|
| - int fragmentShader = BuildShader(fragmentShaderSource, GL_FRAGMENT_SHADER);
|
| - if (vertexShader < 0 || fragmentShader < 0) {
|
| - return -1;
|
| - }
|
| -
|
| - GLuint programHandle = glCreateProgram();
|
| - glAttachShader(programHandle, static_cast<GLuint>(vertexShader));
|
| - glAttachShader(programHandle, static_cast<GLuint>(fragmentShader));
|
| - glLinkProgram(programHandle);
|
| -
|
| - GLint linkSuccess;
|
| - glGetProgramiv(programHandle, GL_LINK_STATUS, &linkSuccess);
|
| - if (linkSuccess == GL_FALSE) {
|
| - GLint infoLogLength;
|
| - glGetProgramiv(programHandle, GL_INFO_LOG_LENGTH, &infoLogLength);
|
| - GLchar* strInfoLog = new GLchar[infoLogLength + 1];
|
| - glGetProgramInfoLog(programHandle, infoLogLength, NULL, strInfoLog);
|
| - strInfoLog[infoLogLength] = 0;
|
| - LOGE("Link failed: %s", strInfoLog);
|
| - delete[] strInfoLog;
|
| - return -1;
|
| - }
|
| - return static_cast<int>(programHandle);
|
| -}
|
| -
|
| -int GLGraphicsHandler::BuildShader(const char* source,
|
| - GLenum shaderType) const {
|
| - GLuint shaderHandle = glCreateShader(shaderType);
|
| - glShaderSource(shaderHandle, 1, &source, NULL);
|
| - glCompileShader(shaderHandle);
|
| -
|
| - GLint compileSuccess;
|
| - glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &compileSuccess);
|
| -
|
| - if (compileSuccess == GL_FALSE) {
|
| - GLint infoLogLength = 0;
|
| - glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &infoLogLength);
|
| - GLchar* strInfoLog = new GLchar[infoLogLength + 1];
|
| - glGetShaderInfoLog(shaderHandle, infoLogLength, NULL, strInfoLog);
|
| - strInfoLog[infoLogLength] = 0;
|
| - LOGE("Shader compile failed: %s", strInfoLog);
|
| - delete [] strInfoLog;
|
| - return -1;
|
| - }
|
| - return static_cast<int>(shaderHandle);
|
| -}
|
| -
|
|
|