| Index: runtime/embedders/openglui/common/canvas_state.h
|
| ===================================================================
|
| --- runtime/embedders/openglui/common/canvas_state.h (revision 0)
|
| +++ runtime/embedders/openglui/common/canvas_state.h (revision 0)
|
| @@ -0,0 +1,309 @@
|
| +// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
|
| +// for details. All rights reserved. Use of this source code is governed by a
|
| +// BSD-style license that can be found in the LICENSE file.
|
| +
|
| +#ifndef EMBEDDERS_OPENGLUI_COMMON_CANVAS_STATE_H_
|
| +#define EMBEDDERS_OPENGLUI_COMMON_CANVAS_STATE_H_
|
| +
|
| +#include "embedders/openglui/common/graphics_handler.h"
|
| +#include "embedders/openglui/common/log.h"
|
| +#include "embedders/openglui/common/opengl.h"
|
| +#include "embedders/openglui/common/support.h"
|
| +
|
| +typedef struct CanvasState {
|
| + SkPaint paint_;
|
| + float globalAlpha_;
|
| + float miterLimit_;
|
| + ColorRGBA fillColor_;
|
| + ColorRGBA strokeColor_;
|
| + ColorRGBA shadowColor_;
|
| + float shadowBlur_;
|
| + float shadowOffsetX_;
|
| + float shadowOffsetY_;
|
| + float* lineDash_;
|
| + int lineDashCount_;
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| + int lineDashOffset_;
|
| +
|
| + SkPath* path_;
|
| + SkCanvas* canvas_;
|
| + CanvasState* next_; // For stack.
|
| +
|
| + CanvasState(SkCanvas* canvas)
|
| + : paint_(),
|
| + globalAlpha_(1.0),
|
| + miterLimit_(10),
|
| + fillColor_(ColorRGBA(255, 0, 0, 255)),
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| + strokeColor_(fillColor_),
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| + shadowColor_(ColorRGBA(0, 0, 0, 0)),
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| + shadowBlur_(0.0),
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| + shadowOffsetX_(0.0),
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| + shadowOffsetY_(0.0),
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| + lineDash_(NULL),
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| + lineDashCount_(0),
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| + lineDashOffset_(0),
|
| + path_(new SkPath()),
|
| + canvas_(canvas),
|
| + next_(NULL) {
|
| + paint_.setStrokeCap(SkPaint::kButt_Cap);
|
| + paint_.setStrokeJoin(SkPaint::kMiter_Join);
|
| + paint_.setStrokeWidth(1);
|
| + paint_.setTextAlign(SkPaint::kLeft_Align);
|
| + paint_.setAntiAlias(true);
|
| + paint_.setStyle(SkPaint::kStroke_Style);
|
| + setFont("Helvetica", 10);
|
| + }
|
| +
|
| + CanvasState(const CanvasState& state)
|
| + : paint_(state.paint_),
|
| + globalAlpha_(state.globalAlpha_),
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| + miterLimit_(state.miterLimit_),
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| + fillColor_(state.fillColor_),
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| + strokeColor_(state.strokeColor_),
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| + shadowColor_(state.shadowColor_),
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| + shadowBlur_(state.shadowBlur_),
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| + shadowOffsetX_(state.shadowOffsetX_),
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| + shadowOffsetY_(state.shadowOffsetY_),
|
| + lineDash_(NULL),
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| + lineDashCount_(state.lineDashCount_),
|
| + lineDashOffset_(state.lineDashOffset_),
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| + path_(new SkPath()),
|
| + canvas_(state.canvas_),
|
| + next_(NULL) {
|
| + setLineDash(state.lineDash_, lineDashCount_);
|
| + }
|
| +
|
| + ~CanvasState() {
|
| + delete path_;
|
| + delete[] lineDash_;
|
| + }
|
| +
|
| + static ColorRGBA GetColor(const char* color);
|
| +
|
| + inline CanvasState* Save() {
|
| + canvas_->save(); // For clip and transform.
|
| + CanvasState *new_state = new CanvasState(*this);
|
| + new_state->next_ = this;
|
| + // If the old state has a non-empty path, use its
|
| + // last point as the new states first point.
|
| + int np = path_->countPoints();
|
| + if (np > 0) {
|
| + new_state->path_->moveTo(path_->getPoint(np-1));
|
| + }
|
| + return new_state;
|
| + }
|
| +
|
| + inline CanvasState* Restore() {
|
| + if (next_ != NULL) {
|
| + // If the state we are popping has a non-empty path,
|
| + // apply the state's transform to the path, then
|
| + // add the path to the previous state's path.
|
| + if (path_->countPoints() > 0) {
|
| + path_->transform(canvas_->getTotalMatrix());
|
| + next_->path_->addPath(*path_);
|
| + }
|
| + canvas_->restore();
|
| + return next_;
|
| + }
|
| + canvas_->restore();
|
| + return next_; // TODO(gram): Should we assert/throw?
|
| + }
|
| +
|
| + inline float Radians2Degrees(float angle) {
|
| + return 180.0 * angle / M_PI;
|
| + }
|
| +
|
| + inline void setGlobalAlpha(float alpha) {
|
| + globalAlpha_ = alpha;
|
| + }
|
| +
|
| + inline void setFillColor(const char* color) {
|
| + fillColor_ = GetColor(color);
|
| + }
|
| +
|
| + inline void setStrokeColor(const char* color) {
|
| + strokeColor_ = GetColor(color);
|
| + }
|
| +
|
| + const char* setFont(const char*name, float size = -1);
|
| + void setLineCap(const char* lc);
|
| + void setLineJoin(const char* lj);
|
| +
|
| + inline void setMiterLimit(float limit) {
|
| + miterLimit_ = limit;
|
| + }
|
| +
|
| + const char* setTextAlign(const char* align);
|
| + const char* setTextBaseline(const char* baseline);
|
| + const char* setTextDirection(const char* direction);
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| +
|
| + inline void FillText(const char* text, float x, float y, float maxWidth) {
|
| + setFillMode();
|
| + canvas_->drawText(text, strlen(text), x, y, paint_);
|
| + }
|
| +
|
| + inline void StrokeText(const char* text, float x, float y, float maxWidth) {
|
| + setStrokeMode();
|
| + canvas_->drawText(text, strlen(text), x, y, paint_);
|
| + }
|
| +
|
| + inline float MeasureText(const char *text) {
|
| + // TODO(gram): make sure this is not supposed to be affected
|
| + // by the canvas transform.
|
| + return paint_.measureText(text, strlen(text));
|
| + }
|
| +
|
| + inline void setLineWidth(float w) {
|
| + paint_.setStrokeWidth(w);
|
| + }
|
| +
|
| + inline void setMode(SkPaint::Style style, ColorRGBA color) {
|
| + paint_.setStyle(style);
|
| + paint_.setColor(color.v);
|
| + uint8_t alpha = static_cast<uint8_t>(
|
| + globalAlpha_ * static_cast<float>(color.alpha()));
|
| + paint_.setAlpha(alpha);
|
| + bool drawShadow = (shadowOffsetX_ != 0 ||
|
| + shadowOffsetY_ != 0 ||
|
| + shadowBlur_ != 0) &&
|
| + shadowColor_.alpha() > 0;
|
| + if (drawShadow) {
|
| + // TODO(gram): should we mult shadowColor by globalAlpha?
|
| + paint_.setLooper(new SkBlurDrawLooper(SkFloatToScalar(shadowBlur_),
|
| + SkFloatToScalar(shadowOffsetX_),
|
| + SkFloatToScalar(shadowOffsetY_),
|
| + shadowColor_.v))->unref();
|
| + } else {
|
| + paint_.setLooper(NULL);
|
| + }
|
| + }
|
| +
|
| + inline void setLineDashEffect() {
|
| + if (lineDashCount_ > 0) {
|
| + SkDashPathEffect* dashPathEffect =
|
| + new SkDashPathEffect(lineDash_, lineDashCount_, lineDashOffset_);
|
| + paint_.setPathEffect(dashPathEffect)->unref();
|
| + } else {
|
| + paint_.setPathEffect(NULL);
|
| + }
|
| + }
|
| +
|
| + inline void setLineDash(float* dashes, int len) {
|
| + if (len == 0) {
|
| + lineDashCount_ = 0;
|
| + delete[] lineDash_;
|
| + lineDash_ = NULL;
|
| + } else {
|
| + lineDash_ = new float[lineDashCount_ = len];
|
| + for (int i = 0; i < len; i++) {
|
| + lineDash_[i] = dashes[i];
|
| + }
|
| + }
|
| + setLineDashEffect();
|
| + }
|
| +
|
| + inline void setLineDashOffset(int offset) {
|
| + if (offset != lineDashOffset_) {
|
| + lineDashOffset_ = offset;
|
| + setLineDashEffect();
|
| + }
|
| + }
|
| +
|
| + inline void setShadowColor(const char* color) {
|
| + shadowColor_ = GetColor(color);
|
| + }
|
| +
|
| + inline void setShadowBlur(float blur) {
|
| + shadowBlur_ = blur;
|
| + }
|
| +
|
| + inline void setShadowOffsetX(float ox) {
|
| + shadowOffsetX_ = ox;
|
| + }
|
| +
|
| + inline void setShadowOffsetY(float oy) {
|
| + shadowOffsetY_ = oy;
|
| + }
|
| +
|
| + inline void setFillMode() {
|
| + setMode(SkPaint::kFill_Style, fillColor_);
|
| + }
|
| +
|
| + inline void setStrokeMode() {
|
| + setMode(SkPaint::kStroke_Style, strokeColor_);
|
| + }
|
| +
|
| + inline void FillRect(float left, float top,
|
| + float width, float height) {
|
| + // Does not affect the path.
|
| + setFillMode();
|
| + canvas_->drawRectCoords(left, top, left + width, top + height, paint_);
|
| + }
|
| +
|
| + inline void StrokeRect(float left, float top,
|
| + float width, float height) {
|
| + // Does not affect the path.
|
| + setStrokeMode();
|
| + canvas_->drawRectCoords(left, top, left + width, top + height, paint_);
|
| + }
|
| +
|
| + inline void BeginPath() {
|
| + path_->rewind();
|
| + }
|
| +
|
| + inline void Fill() {
|
| + setFillMode();
|
| + canvas_->drawPath(*path_, paint_);
|
| + }
|
| +
|
| + inline void Stroke() {
|
| + setStrokeMode();
|
| + canvas_->drawPath(*path_, paint_);
|
| + }
|
| +
|
| + inline void ClosePath() {
|
| + path_->close();
|
| + }
|
| +
|
| + inline void MoveTo(float x, float y) {
|
| + path_->moveTo(x, y);
|
| + }
|
| +
|
| + inline void LineTo(float x, float y) {
|
| + path_->lineTo(x, y);
|
| + }
|
| +
|
| + void Arc(float x, float y, float radius, float startAngle, float endAngle,
|
| + bool antiClockwise);
|
| +
|
| + inline void QuadraticCurveTo(float cpx, float cpy, float x, float y) {
|
| + path_->quadTo(cpx, cpy, x, y);
|
| + }
|
| +
|
| + inline void BezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y,
|
| + float x, float y) {
|
| + path_->cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
|
| + }
|
| +
|
| + inline void ArcTo(float x1, float y1, float x2, float y2, float radius) {
|
| + path_->arcTo(x1, y1, x2, y2, radius);
|
| + }
|
| +
|
| + inline void Rect(float x, float y, float w, float h) {
|
| + // TODO(gram): Should we draw this directly? If so, what happens with the
|
| + // path?
|
| + path_->addRect(x, y, x + w, y + h);
|
| + }
|
| +
|
| + void setGlobalCompositeOperation(const char* op);
|
| +
|
| + void DrawImage(const SkBitmap& bm,
|
| + int sx, int sy, int sw, int sh,
|
| + int dx, int dy, int dw, int dh);
|
| +
|
| + inline void Clip() {
|
| + canvas_->clipPath(*path_);
|
| + }
|
| +} CanvasState;
|
| +
|
| +#endif // EMBEDDERS_OPENGLUI_COMMON_CANVAS_STATE_H_
|
| +
|
|
|