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Side by Side Diff: runtime/embedders/openglui/common/graphics_handler.h

Issue 12186002: Canvas API. There are still a number of things to do: (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 #ifndef EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ 5 #ifndef EMBEDDERS_OPENGLUI_COMMON_GRAPHICS_HANDLER_H_
6 #define EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ 6 #define EMBEDDERS_OPENGLUI_COMMON_GRAPHICS_HANDLER_H_
7 7
8 #include "embedders/openglui/common/graphics_handler.h" 8 #include "embedders/openglui/common/isized.h"
9 #include "embedders/openglui/common/opengl.h" 9 #include "embedders/openglui/common/opengl.h"
10 #include "embedders/openglui/common/support.h"
10 #include "embedders/openglui/common/timer.h" 11 #include "embedders/openglui/common/timer.h"
11 12
12 class GLGraphicsHandler : public GraphicsHandler { 13 class GraphicsHandler : public ISized {
13 public: 14 public:
14 GLGraphicsHandler() 15 GraphicsHandler();
15 : GraphicsHandler() { 16
17 const int32_t& height() {
18 return height_;
16 } 19 }
17 20
18 virtual int32_t Start() = 0; 21 const int32_t& width() {
19 virtual void Stop() = 0; 22 return width_;
23 }
24
25 void ApplyOrtho(float maxX, float maxY) const;
26 void ApplyRotation(float degrees) const;
27
28 virtual int32_t Start();
29 virtual void Stop();
20 30
21 void SwapBuffers() { 31 void SwapBuffers() {
22 GLSwapBuffers(); 32 GLSwapBuffers();
23 } 33 }
24 34
25 virtual int32_t Update() { 35 virtual int32_t Update();
26 SwapBuffers(); 36
27 return 0; 37 void SetViewport(int left, int top, int width, int height);
38
39 SkCanvas* CreateCanvas();
40
41 void Flush() {
42 // TODO(gram): see if we really need this.
43 grcontext->flush();
28 } 44 }
29 45
30 void SetViewport(int left, int top, int width, int height); 46 virtual ~GraphicsHandler() {
31 int BuildProgram(const char* vertexShaderSource, 47 }
32 const char* fragmentShaderSource) const;
33 int BuildShader(const char* source, GLenum shaderType) const;
34 48
35 virtual ~GLGraphicsHandler() { 49 protected:
36 } 50 SkAutoGraphics ag;
51 GrContext* grcontext;
52 int32_t width_, height_;
37 }; 53 };
38 54
39 #endif // EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ 55 extern GraphicsHandler* graphics;
40 56
57 #endif // EMBEDDERS_OPENGLUI_COMMON_GRAPHICS_HANDLER_H_
58
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