| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 #ifndef EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ | |
| 6 #define EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ | |
| 7 | |
| 8 #include "embedders/openglui/common/graphics_handler.h" | |
| 9 #include "embedders/openglui/common/opengl.h" | |
| 10 #include "embedders/openglui/common/timer.h" | |
| 11 | |
| 12 class GLGraphicsHandler : public GraphicsHandler { | |
| 13 public: | |
| 14 GLGraphicsHandler() | |
| 15 : GraphicsHandler() { | |
| 16 } | |
| 17 | |
| 18 virtual int32_t Start() = 0; | |
| 19 virtual void Stop() = 0; | |
| 20 | |
| 21 void SwapBuffers() { | |
| 22 GLSwapBuffers(); | |
| 23 } | |
| 24 | |
| 25 virtual int32_t Update() { | |
| 26 SwapBuffers(); | |
| 27 return 0; | |
| 28 } | |
| 29 | |
| 30 void SetViewport(int left, int top, int width, int height); | |
| 31 int BuildProgram(const char* vertexShaderSource, | |
| 32 const char* fragmentShaderSource) const; | |
| 33 int BuildShader(const char* source, GLenum shaderType) const; | |
| 34 | |
| 35 virtual ~GLGraphicsHandler() { | |
| 36 } | |
| 37 }; | |
| 38 | |
| 39 #endif // EMBEDDERS_OPENGLUI_COMMON_GL_GRAPHICS_HANDLER_H_ | |
| 40 | |
| OLD | NEW |