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Side by Side Diff: samples/openglui/web/gl_driver.dart

Issue 12186002: Canvas API. There are still a number of things to do: (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 library gl_driver; 5 library gl_driver;
6 6
7 import 'dart:html'; 7 import 'dart:html';
8 import '../src/gl.dart'; 8 import '../src/gl.dart';
9 9
10 /** 10 /**
11 * A driver to run GL applications in the browser. 11 * A driver to run GL applications in the browser.
12 */ 12 */
13 void glMain(setup, resize, draw) { 13
14 bool is3d = false;
15
16 void glMain(setup, resize, draw, onMotionDown) {
14 // Setup a Canvas for GL to run inside. 17 // Setup a Canvas for GL to run inside.
15 final canvas = new CanvasElement(width: window.innerWidth, height: window.inne rHeight); 18 final canvas = new CanvasElement(width: window.innerWidth, height: window.inne rHeight);
16 document.body.nodes.add(canvas); 19 document.body.nodes.add(canvas);
17 20
18 gl = canvas.getContext('experimental-webgl'); 21 // gl = canvas.getContext('experimental-webgl');
19 22
20 // The first 'setup' entry point is called once. 23 // The first 'setup' entry point is called once.
21 setup(canvas.width, canvas.height); 24 setup(canvas, canvas.width, canvas.height);
22 25
26 canvas.on.mouseDown.add((e) {
27 onMotionDown(0, 0, 0);
28 });
23 // The second 'render' entry point is called each time the canvas should 29 // The second 'render' entry point is called each time the canvas should
24 // be re-drawn. 30 // be re-drawn.
25 var render; 31 var render;
26 render = (n) { 32 render = (n) {
27 draw(); 33 draw();
28 window.requestAnimationFrame(render); 34 window.requestAnimationFrame(render);
29 }; 35 };
30 render(0); 36 render(0);
31 37
32 window.on.resize.add((e) { 38 window.on.resize.add((e) {
33 canvas.width = window.innerWidth; 39 canvas.width = window.innerWidth;
34 canvas.height = window.innerHeight; 40 canvas.height = window.innerHeight;
35 resize(canvas.width, canvas.height); 41 resize(canvas.width, canvas.height);
36 }); 42 });
37 } 43 }
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