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Side by Side Diff: runtime/embedders/openglui/common/graphics_handler.cc

Issue 12186002: Canvas API. There are still a number of things to do: (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 #include "embedders/openglui/common/gl_graphics_handler.h" 5 #include "embedders/openglui/common/graphics_handler.h"
6 #include "embedders/openglui/common/canvas_context.h"
6 #include "embedders/openglui/common/log.h" 7 #include "embedders/openglui/common/log.h"
7 8
8 extern void CheckGLError(const char *function); 9 extern void CheckGLError(const char *function);
9 10
10 void GLGraphicsHandler::SetViewport(int left, int top, int width, int height) { 11 GraphicsHandler* graphics;
12
13 GraphicsHandler::GraphicsHandler()
14 : ag(),
15 grcontext(NULL),
16 width_(0),
17 height_(0) {
18 graphics = this;
19 }
20
21 // Kludge to get around an issue with Android emulator, which returns
22 // NULL for the shader language version, causing Skia to blow up.
23 const GrGLubyte* myGLGetString(GLenum name) {
24 const GrGLubyte* str = glGetString(name);
25 if (NULL == str && GL_SHADING_LANGUAGE_VERSION == name) {
26 return reinterpret_cast<GrGLubyte*>(
27 const_cast<char*>("OpenGL ES GLSL ES 1.0"));
28 } else {
29 return str;
30 }
31 }
32
33 int32_t GraphicsHandler::Start() {
34 SkGraphics::Init();
35 GrGLInterface* fGL = const_cast<GrGLInterface*>(GrGLCreateNativeInterface());
36 LOGI("Created native interface %s\n", fGL ? "succeeded" : "failed");
37 fGL->fGetString = myGLGetString;
38 grcontext = GrContext::Create(kOpenGL_Shaders_GrEngine,
39 (GrPlatform3DContext)fGL);
40 LOGI("Created GrContext %s\n", grcontext ? "succeeded" : "failed");
41 return 0;
42 }
43
44 void GraphicsHandler::Stop() {
45 SkGraphics::Term();
46 }
47
48 SkCanvas* GraphicsHandler::CreateCanvas() {
49 GrPlatformRenderTargetDesc desc;
50 desc.fWidth = width_;
51 desc.fHeight = height_;
52 desc.fConfig = kSkia8888_PM_GrPixelConfig;
53 glGetIntegerv(GL_SAMPLES, &desc.fSampleCnt);
54 glGetIntegerv(GL_STENCIL_BITS, &desc.fStencilBits);
55 GrGLint buffer;
56 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer);
57 desc.fRenderTargetHandle = buffer;
58 GrRenderTarget* fGrRenderTarget = grcontext->createPlatformRenderTarget(desc);
59 return new SkCanvas(new SkGpuDevice(grcontext, fGrRenderTarget));
60 }
61
62 void GraphicsHandler::SetViewport(int left, int top, int width, int height) {
63 width_ = width;
64 height_ = height;
11 glViewport(left, top, width, height); 65 glViewport(left, top, width, height);
12 CheckGLError("glViewPort"); 66 CheckGLError("glViewPort");
13 } 67 }
14 68
15 int GLGraphicsHandler::BuildProgram(const char* vertexShaderSource, 69 int32_t GraphicsHandler::Update() {
16 const char* fragmentShaderSource) const { 70 extern CanvasContext* display_context;
17 int vertexShader = BuildShader(vertexShaderSource, GL_VERTEX_SHADER); 71 if (display_context != NULL) {
18 int fragmentShader = BuildShader(fragmentShaderSource, GL_FRAGMENT_SHADER); 72 LOGI("Flushing display context\n");
19 if (vertexShader < 0 || fragmentShader < 0) { 73 display_context->Flush();
20 return -1;
21 } 74 }
22 75 SwapBuffers();
23 GLuint programHandle = glCreateProgram(); 76 return 0;
24 glAttachShader(programHandle, static_cast<GLuint>(vertexShader));
25 glAttachShader(programHandle, static_cast<GLuint>(fragmentShader));
26 glLinkProgram(programHandle);
27
28 GLint linkSuccess;
29 glGetProgramiv(programHandle, GL_LINK_STATUS, &linkSuccess);
30 if (linkSuccess == GL_FALSE) {
31 GLint infoLogLength;
32 glGetProgramiv(programHandle, GL_INFO_LOG_LENGTH, &infoLogLength);
33 GLchar* strInfoLog = new GLchar[infoLogLength + 1];
34 glGetProgramInfoLog(programHandle, infoLogLength, NULL, strInfoLog);
35 strInfoLog[infoLogLength] = 0;
36 LOGE("Link failed: %s", strInfoLog);
37 delete[] strInfoLog;
38 return -1;
39 }
40 return static_cast<int>(programHandle);
41 } 77 }
42 78
43 int GLGraphicsHandler::BuildShader(const char* source,
44 GLenum shaderType) const {
45 GLuint shaderHandle = glCreateShader(shaderType);
46 glShaderSource(shaderHandle, 1, &source, NULL);
47 glCompileShader(shaderHandle);
48 79
49 GLint compileSuccess;
50 glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &compileSuccess);
51 80
52 if (compileSuccess == GL_FALSE) {
53 GLint infoLogLength = 0;
54 glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &infoLogLength);
55 GLchar* strInfoLog = new GLchar[infoLogLength + 1];
56 glGetShaderInfoLog(shaderHandle, infoLogLength, NULL, strInfoLog);
57 strInfoLog[infoLogLength] = 0;
58 LOGE("Shader compile failed: %s", strInfoLog);
59 delete [] strInfoLog;
60 return -1;
61 }
62 return static_cast<int>(shaderHandle);
63 }
64 81
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