| Index: sky/examples/game/lib/sprite_widget.dart
|
| diff --git a/sky/examples/game/lib/sprite_widget.dart b/sky/examples/game/lib/sprite_widget.dart
|
| deleted file mode 100644
|
| index 95934ae75948356481efa091fa72e69359881400..0000000000000000000000000000000000000000
|
| --- a/sky/examples/game/lib/sprite_widget.dart
|
| +++ /dev/null
|
| @@ -1,38 +0,0 @@
|
| -part of sprites;
|
| -
|
| -/// A widget that uses a [SpriteBox] to render a sprite node tree to the screen.
|
| -class SpriteWidget extends OneChildRenderObjectWrapper {
|
| -
|
| - /// The rootNode of the sprite node tree.
|
| - ///
|
| - /// var node = mySpriteWidget.rootNode;
|
| - final NodeWithSize rootNode;
|
| -
|
| - /// The transform mode used to fit the sprite node tree to the size of the widget.
|
| - final SpriteBoxTransformMode transformMode;
|
| -
|
| - /// Creates a new sprite widget with [rootNode] as its content.
|
| - ///
|
| - /// The widget will setup the coordinate space for the sprite node tree using the size of the [rootNode] in
|
| - /// combination with the supplied [transformMode]. By default the letterbox transform mode is used. See
|
| - /// [SpriteBoxTransformMode] for more details on the different modes.
|
| - ///
|
| - /// The most common way to setup the sprite node graph is to subclass [NodeWithSize] and pass it to the sprite widget.
|
| - /// In the custom subclass it's possible to build the node graph, do animations and handle user events.
|
| - ///
|
| - /// var mySpriteTree = new MyCustomNodeWithSize();
|
| - /// var mySpriteWidget = new SpriteWidget(mySpriteTree, SpriteBoxTransformMode.fixedHeight);
|
| - SpriteWidget(this.rootNode, [this.transformMode = SpriteBoxTransformMode.letterbox]);
|
| -
|
| - SpriteBox get root => super.root;
|
| -
|
| - SpriteBox createNode() => new SpriteBox(rootNode, transformMode);
|
| -
|
| - void syncRenderObject(SpriteWidget old) {
|
| - super.syncRenderObject(old);
|
| -
|
| - // SpriteBox doesn't allow mutation of these properties
|
| - assert(rootNode == root.rootNode);
|
| - assert(transformMode == root._transformMode);
|
| - }
|
| -}
|
|
|