Index: sky/examples/game/lib/node_with_size.dart |
diff --git a/sky/examples/game/lib/node_with_size.dart b/sky/examples/game/lib/node_with_size.dart |
deleted file mode 100644 |
index 15503d26922b5394fb28884f3092de3c39d38f18..0000000000000000000000000000000000000000 |
--- a/sky/examples/game/lib/node_with_size.dart |
+++ /dev/null |
@@ -1,60 +0,0 @@ |
-part of sprites; |
- |
-/// The super class of any [Node] that has a size. |
-/// |
-/// NodeWithSize adds the ability for a node to have a size and a pivot point. |
-abstract class NodeWithSize extends Node { |
- |
- /// Changing the size will affect the size of the rendering of the node. |
- /// |
- /// myNode.size = new Size(1024.0, 1024.0); |
- Size size; |
- |
- /// The normalized point which the node is transformed around. |
- /// |
- /// // Position myNode from is middle top |
- /// myNode.pivot = new Point(0.5, 0.0); |
- Point pivot; |
- |
- /// Creates a new NodeWithSize. |
- /// |
- /// The default [size] is zero and the default [pivot] point is the origin. Subclasses may change the default values. |
- /// |
- /// var myNodeWithSize = new NodeWithSize(new Size(1024.0, 1024.0)); |
- NodeWithSize([Size this.size, Point this.pivot]) { |
- if (size == null) size = Size.zero; |
- if (pivot == null) pivot = Point.origin; |
- } |
- |
- /// Call this method in your [paint] method if you want the origin of your drawing to be the top left corner of the |
- /// node's bounding box. |
- /// |
- /// If you use this method you will need to save and restore your canvas at the beginning and |
- /// end of your [paint] method. |
- /// |
- /// void paint(RenderCanvas canvas) { |
- /// canvas.save(); |
- /// applyTransformForPivot(canvas); |
- /// |
- /// // Do painting here |
- /// |
- /// canvas.restore(); |
- /// } |
- void applyTransformForPivot(RenderCanvas canvas) { |
- if (pivot.x != 0 || pivot.y != 0) { |
- double pivotInPointsX = size.width * pivot.x; |
- double pivotInPointsY = size.height * pivot.y; |
- canvas.translate(-pivotInPointsX, -pivotInPointsY); |
- } |
- } |
- |
- bool isPointInside (Point nodePoint) { |
- |
- double minX = -size.width * pivot.x; |
- double minY = -size.height * pivot.y; |
- double maxX = minX + size.width; |
- double maxY = minY + size.height; |
- return (nodePoint.x >= minX && nodePoint.x < maxX && |
- nodePoint.y >= minY && nodePoint.y < maxY); |
- } |
-} |