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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 import 'dart:sky' as sky; | |
| 6 import 'dart:math'; | |
| 7 | |
| 8 import 'package:sky/rendering/flex.dart'; | |
| 9 import 'package:sky/widgets/basic.dart'; | |
| 10 import 'package:sky/widgets/scaffold.dart'; | |
| 11 import 'package:sky/widgets/tool_bar.dart'; | |
| 12 import 'package:sky/widgets/theme.dart'; | |
| 13 import 'package:sky/theme/colors.dart' as colors; | |
| 14 import 'package:sky/painting/text_style.dart'; | |
| 15 | |
| 16 // Classic minesweeper-inspired game. The mouse controls are standard except | |
| 17 // for left + right combo which is not implemented. For touch, the duration of | |
| 18 // the pointer determines probing versus flagging. | |
| 19 // | |
| 20 // There are only 3 classes to understand. Game, which is contains all the | |
| 21 // logic and two UI classes: CoveredMineNode and ExposedMineNode, none of them | |
| 22 // holding state. | |
| 23 | |
| 24 class Game { | |
| 25 static const int rows = 9; | |
| 26 static const int cols = 9; | |
| 27 static const int totalMineCount = 11; | |
| 28 | |
| 29 static const int coveredCell = 0; | |
| 30 static const int explodedCell = 1; | |
| 31 static const int clearedCell = 2; | |
| 32 static const int flaggedCell = 3; | |
| 33 static const int shownCell = 4; | |
| 34 | |
| 35 static final List<TextStyle> textStyles = new List<TextStyle>(); | |
| 36 | |
| 37 final App app; | |
| 38 | |
| 39 bool alive; | |
| 40 bool hasWon; | |
| 41 int detectedCount; | |
| 42 int randomSeed; | |
| 43 | |
| 44 // |cells| keeps track of the positions of the mines. | |
| 45 List<List<bool>> cells; | |
| 46 // |uiState| keeps track of the visible player progess. | |
| 47 List<List<int>> uiState; | |
| 48 | |
| 49 Game(this.app) { | |
| 50 randomSeed = 22; | |
| 51 // Colors for each mine count: | |
| 52 // 0 - none, 1 - blue, 2-green, 3-red, 4-black, 5-dark red .. etc. | |
| 53 textStyles.add( | |
| 54 new TextStyle(color: const Color(0xFF555555), fontWeight: bold)); | |
| 55 textStyles.add( | |
| 56 new TextStyle(color: const Color(0xFF0094FF), fontWeight: bold)); | |
| 57 textStyles.add( | |
| 58 new TextStyle(color: const Color(0xFF13A023), fontWeight: bold)); | |
| 59 textStyles.add( | |
| 60 new TextStyle(color: const Color(0xFFDA1414), fontWeight: bold)); | |
| 61 textStyles.add( | |
| 62 new TextStyle(color: const Color(0xFF1E2347), fontWeight: bold)); | |
| 63 textStyles.add( | |
| 64 new TextStyle(color: const Color(0xFF7F0037), fontWeight: bold)); | |
| 65 textStyles.add( | |
| 66 new TextStyle(color: const Color(0xFFE93BE9), fontWeight: bold)); | |
| 67 initialize(); | |
| 68 } | |
| 69 | |
| 70 void initialize() { | |
| 71 alive = true; | |
| 72 hasWon = false; | |
| 73 detectedCount = 0; | |
| 74 // Build the arrays. | |
| 75 cells = new List<List<bool>>(); | |
| 76 uiState = new List<List<int>>(); | |
| 77 for (int iy = 0; iy != rows; iy++) { | |
| 78 cells.add(new List<bool>()); | |
| 79 uiState.add(new List<int>()); | |
| 80 for (int ix = 0; ix != cols; ix++) { | |
| 81 cells[iy].add(false); | |
| 82 uiState[iy].add(coveredCell); | |
| 83 } | |
| 84 } | |
| 85 // Place the mines. | |
| 86 Random random = new Random(++randomSeed); | |
| 87 for (int mc = 0; mc != totalMineCount; mc++) { | |
| 88 int rx = random.nextInt(rows); | |
| 89 int ry = random.nextInt(cols); | |
| 90 if (cells[ry][rx]) { | |
| 91 // Mine already there. Try again. | |
| 92 --mc; | |
| 93 } else { | |
| 94 cells[ry][rx] = true; | |
| 95 } | |
| 96 } | |
| 97 } | |
| 98 | |
| 99 Widget buildBoard() { | |
| 100 bool hasCoveredCell = false; | |
| 101 List<Flex> flexRows = new List<Flex>(); | |
| 102 for (int iy = 0; iy != 9; iy++) { | |
| 103 List<Component> row = new List<Component>(); | |
| 104 for (int ix = 0; ix != 9; ix++) { | |
| 105 int state = uiState[iy][ix]; | |
| 106 int count = mineCount(ix, iy); | |
| 107 | |
| 108 if (!alive) { | |
| 109 if (state != explodedCell) | |
| 110 state = cells[iy][ix] ? shownCell : state; | |
| 111 } | |
| 112 | |
| 113 if (state == coveredCell) { | |
| 114 row.add(new CoveredMineNode( | |
| 115 this, | |
| 116 flagged: false, | |
| 117 posX: ix, posY: iy)); | |
| 118 // Mutating |hasCoveredCell| here is hacky, but convenient, same | |
| 119 // goes for mutating |hasWon| below. | |
| 120 hasCoveredCell = true; | |
| 121 } else if (state == flaggedCell) { | |
| 122 row.add(new CoveredMineNode( | |
| 123 this, | |
| 124 flagged: true, | |
| 125 posX: ix, posY: iy)); | |
| 126 } else { | |
| 127 row.add(new ExposedMineNode( | |
| 128 state: state, | |
| 129 count: count)); | |
| 130 } | |
| 131 } | |
| 132 flexRows.add( | |
| 133 new Flex( | |
| 134 row, | |
| 135 direction: FlexDirection.horizontal, | |
| 136 justifyContent: FlexJustifyContent.center, | |
| 137 key: 'flex_row($iy)' | |
| 138 )); | |
| 139 } | |
| 140 | |
| 141 if (!hasCoveredCell) { | |
| 142 // all cells uncovered. Are all mines flagged? | |
| 143 if ((detectedCount == totalMineCount) && alive) { | |
| 144 hasWon = true; | |
| 145 } | |
| 146 } | |
| 147 | |
| 148 return new Container( | |
| 149 key: 'minefield', | |
| 150 padding: new EdgeDims.all(10.0), | |
| 151 margin: new EdgeDims.all(10.0), | |
| 152 decoration: new BoxDecoration(backgroundColor: const Color(0xFF6B6B6B)), | |
| 153 child: new Flex( | |
| 154 flexRows, | |
| 155 direction: FlexDirection.vertical, | |
| 156 key: 'flxv')); | |
| 157 } | |
| 158 | |
| 159 Widget buildToolBar() { | |
| 160 String banner = hasWon ? | |
| 161 'Awesome!!' : alive ? | |
| 162 'Mine Digger [$detectedCount-$totalMineCount]': 'Kaboom! [press here]'; | |
| 163 | |
| 164 return new ToolBar( | |
| 165 // FIXME: Strange to have the toolbar be tapable. | |
| 166 center: new Listener( | |
| 167 onPointerDown: handleBannerPointerDown, | |
| 168 child: new Text(banner, style: Theme.of(this.app).text.title) | |
| 169 ) | |
| 170 ); | |
| 171 } | |
| 172 | |
| 173 Widget buildUI() { | |
| 174 // FIXME: We need to build the board before we build the toolbar because | |
| 175 // we compute the win state during build step. | |
| 176 Widget board = buildBoard(); | |
| 177 return new Scaffold( | |
| 178 toolbar: buildToolBar(), | |
| 179 body: new Container( | |
| 180 child: new Center(child: board), | |
| 181 decoration: new BoxDecoration(backgroundColor: colors.Grey[50]) | |
| 182 ) | |
| 183 ); | |
| 184 } | |
| 185 | |
| 186 void handleBannerPointerDown(sky.PointerEvent event) { | |
| 187 initialize(); | |
| 188 app.setState((){}); | |
| 189 } | |
| 190 | |
| 191 // User action. The user uncovers the cell which can cause losing the game. | |
| 192 void probe(int x, int y) { | |
| 193 if (!alive) | |
| 194 return; | |
| 195 if (uiState[y][x] == flaggedCell) | |
| 196 return; | |
| 197 // Allowed to probe. | |
| 198 if (cells[y][x]) { | |
| 199 // Probed on a mine --> dead!! | |
| 200 uiState[y][x] = explodedCell; | |
| 201 alive = false; | |
| 202 } else { | |
| 203 // No mine, uncover nearby if possible. | |
| 204 cull(x, y); | |
| 205 } | |
| 206 app.setState((){}); | |
| 207 } | |
| 208 | |
| 209 // User action. The user is sure a mine is at this location. | |
| 210 void flag(int x, int y) { | |
| 211 if (uiState[y][x] == flaggedCell) { | |
| 212 uiState[y][x] = coveredCell; | |
| 213 --detectedCount; | |
| 214 } else { | |
| 215 uiState[y][x] = flaggedCell; | |
| 216 ++detectedCount; | |
| 217 } | |
| 218 app.setState((){}); | |
| 219 } | |
| 220 | |
| 221 // Recursively uncovers cells whose totalMineCount is zero. | |
| 222 void cull(int x, int y) { | |
| 223 if ((x < 0) || (x > rows - 1)) | |
| 224 return; | |
| 225 if ((y < 0) || (y > cols - 1)) | |
| 226 return; | |
| 227 | |
| 228 if (uiState[y][x] == clearedCell) | |
| 229 return; | |
| 230 uiState[y][x] = clearedCell; | |
| 231 | |
| 232 if (mineCount(x, y) > 0) | |
| 233 return; | |
| 234 | |
| 235 cull(x - 1, y); | |
| 236 cull(x + 1, y); | |
| 237 cull(x, y - 1); | |
| 238 cull(x, y + 1 ); | |
| 239 cull(x - 1, y - 1); | |
| 240 cull(x + 1, y + 1); | |
| 241 cull(x + 1, y - 1); | |
| 242 cull(x - 1, y + 1); | |
| 243 } | |
| 244 | |
| 245 int mineCount(int x, int y) { | |
| 246 int count = 0; | |
| 247 int my = cols - 1; | |
| 248 int mx = rows - 1; | |
| 249 | |
| 250 count += x > 0 ? bombs(x - 1, y) : 0; | |
| 251 count += x < mx ? bombs(x + 1, y) : 0; | |
| 252 count += y > 0 ? bombs(x, y - 1) : 0; | |
| 253 count += y < my ? bombs(x, y + 1 ) : 0; | |
| 254 | |
| 255 count += (x > 0) && (y > 0) ? bombs(x - 1, y - 1) : 0; | |
| 256 count += (x < mx) && (y < my) ? bombs(x + 1, y + 1) : 0; | |
| 257 count += (x < mx) && (y > 0) ? bombs(x + 1, y - 1) : 0; | |
| 258 count += (x > 0) && (y < my) ? bombs(x - 1, y + 1) : 0; | |
| 259 | |
| 260 return count; | |
| 261 } | |
| 262 | |
| 263 int bombs(int x, int y) { | |
| 264 return cells[y][x] ? 1 : 0; | |
| 265 } | |
| 266 } | |
| 267 | |
| 268 Widget makeCell(Widget widget) { | |
| 269 return new Container( | |
| 270 padding: new EdgeDims.all(1.0), | |
| 271 height: 27.0, width: 27.0, | |
| 272 decoration: new BoxDecoration(backgroundColor: const Color(0xFFC0C0C0)), | |
| 273 margin: new EdgeDims.all(2.0), | |
| 274 child: widget); | |
| 275 } | |
| 276 | |
| 277 Widget makeInnerCell(Widget widget) { | |
| 278 return new Container( | |
| 279 padding: new EdgeDims.all(1.0), | |
| 280 margin: new EdgeDims.all(3.0), | |
| 281 height: 17.0, width: 17.0, | |
| 282 child: widget); | |
| 283 } | |
| 284 | |
| 285 class CoveredMineNode extends Component { | |
| 286 final Game game; | |
| 287 final bool flagged; | |
| 288 final int posX; | |
| 289 final int posY; | |
| 290 Stopwatch stopwatch; | |
| 291 | |
| 292 CoveredMineNode(this.game, {this.flagged, this.posX, this.posY}); | |
| 293 | |
| 294 void _handlePointerDown(sky.PointerEvent event) { | |
| 295 if (event.buttons == 1) { | |
| 296 game.probe(posX, posY); | |
| 297 } else if (event.buttons == 2) { | |
| 298 game.flag(posX, posY); | |
| 299 } else { | |
| 300 // Touch event. | |
| 301 stopwatch = new Stopwatch()..start(); | |
| 302 } | |
| 303 } | |
| 304 | |
| 305 void _handlePointerUp(sky.PointerEvent event) { | |
| 306 if (stopwatch == null) | |
| 307 return; | |
| 308 // Pointer down was a touch event. | |
| 309 var ms = stopwatch.elapsedMilliseconds; | |
| 310 if (stopwatch.elapsedMilliseconds < 250) { | |
| 311 game.probe(posX, posY); | |
| 312 } else { | |
| 313 // Long press flags. | |
| 314 game.flag(posX, posY); | |
| 315 } | |
| 316 stopwatch = null; | |
| 317 } | |
| 318 | |
| 319 Widget build() { | |
| 320 Widget text = flagged ? | |
| 321 makeInnerCell(new StyledText(elements : [Game.textStyles[5], '\u2691'])) : | |
| 322 null; | |
| 323 | |
| 324 Container inner = new Container( | |
| 325 margin: new EdgeDims.all(2.0), | |
| 326 height: 17.0, width: 17.0, | |
| 327 decoration: new BoxDecoration(backgroundColor: const Color(0xFFD9D9D9)), | |
| 328 child: text); | |
| 329 | |
| 330 return makeCell(new Listener( | |
| 331 child: inner, | |
| 332 onPointerDown: _handlePointerDown, | |
| 333 onPointerUp: _handlePointerUp)); | |
| 334 } | |
| 335 } | |
| 336 | |
| 337 class ExposedMineNode extends Component { | |
| 338 final int state; | |
| 339 final int count; | |
| 340 | |
| 341 ExposedMineNode({this.state, this.count}); | |
| 342 | |
| 343 Widget build() { | |
| 344 StyledText text; | |
| 345 if (state == Game.clearedCell) { | |
| 346 // Uncovered cell with nearby mine count. | |
| 347 if (count != 0) | |
| 348 text = new StyledText(elements : [Game.textStyles[count], '$count']); | |
| 349 } else { | |
| 350 // Exploded mine or shown mine for 'game over'. | |
| 351 int color = state == Game.explodedCell ? 3 : 0; | |
| 352 text = new StyledText(elements : [Game.textStyles[color], '\u2600']); | |
| 353 } | |
| 354 | |
| 355 return makeCell(makeInnerCell(text)); | |
| 356 } | |
| 357 } | |
| 358 | |
| 359 class MineDiggerApp extends App { | |
| 360 Game game; | |
| 361 | |
| 362 MineDiggerApp() { | |
| 363 game = new Game(this); | |
| 364 } | |
| 365 | |
| 366 Widget build() { | |
| 367 return game.buildUI(); | |
| 368 } | |
| 369 } | |
| 370 | |
| 371 void main() { | |
| 372 runApp(new MineDiggerApp()); | |
| 373 } | |
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