Chromium Code Reviews| Index: gpu/GLES2/extensions/CHROMIUM/CHROMIUM_framebuffer_mixed_samples.txt |
| diff --git a/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_framebuffer_mixed_samples.txt b/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_framebuffer_mixed_samples.txt |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..df65d8f81652eb40817d24bcb6cbcae8256ad0fd |
| --- /dev/null |
| +++ b/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_framebuffer_mixed_samples.txt |
| @@ -0,0 +1,147 @@ |
| +Name |
| + |
| + CHROMIUM_framebuffer_mixed_samples |
| + |
| +Name Strings |
| + |
| + GL_CHROMIUM_framebuffer_mixed_samples |
| + |
| +Version |
| + |
| + Last Modifed Date: 7. December, 2015 |
| + |
| +Dependencies |
| + |
| + OpenGL ES 2.0 is required. |
| + |
| + This extension interacts with CHROMIUM_framebuffer_multisample. |
| + |
| +Overview |
| + |
| + This extension allows multisample rendering with a raster and |
| + depth/stencil sample count that is larger than the color sample count. |
| + Rasterization and the results of the depth and stencil tests together |
| + determine the portion of a pixel that is "covered". It can be useful to |
| + evaluate coverage at a higher frequency than color samples are stored. |
| + This coverage is then "reduced" to a collection of covered color samples, |
| + each having an opacity value corresponding to the fraction of the color |
| + sample covered. The opacity can optionally be blended into individual |
| + color samples. |
| + |
| + The key features of this extension are: |
| + |
| + - It allows a framebuffer object to be considered complete when its depth |
| + or stencil samples are a multiple of the number of color samples. |
|
Zhenyao Mo
2015/12/16 01:48:58
Should this change the DoCheckFramebufferStatue()?
Kimmo Kinnunen
2015/12/17 13:47:23
I don't know? I didn't add relaxation of the error
Zhenyao Mo
2015/12/17 21:25:38
I'll ask around why CHROMIUM_framebuffer_multisamp
|
| + |
| + - It redefines SAMPLES to be the number of depth/stencil samples (if any); |
| + otherwise, it uses the number of color samples. SAMPLE_BUFFERS is one if |
| + there are multisample depth/stencil attachments. Multisample |
| + rasterization and multisample fragment ops are allowed if SAMPLE_BUFFERS |
| + is one. |
| + |
| + - It replaces several error checks involving SAMPLE_BUFFERS by error |
| + checks directly referencing the number of samples in the relevant |
| + attachments. |
|
Zhenyao Mo
2015/12/16 01:48:58
Should the above two features be implemented in th
Kimmo Kinnunen
2015/12/17 13:47:23
Do you mean, currently or my opinion about ideal w
Zhenyao Mo
2015/12/17 21:25:38
My concern is it really depends on command buffer
|
| + |
| + - A coverage reduction step is added to Per-Fragment Operations which |
| + converts a set of covered raster/depth/stencil samples to a set of |
| + covered color samples. The coverage reduction step also includes an |
| + optional coverage modulation step, multiplying color values by a |
| + fractional opacity corresponding to the number of associated |
| + raster/depth/stencil samples covered. |
| + |
| +New Procedures and Functions |
| + |
| + void CoverageModulationCHROMIUM(enum components); |
| + |
| +New Tokens |
| + |
| + Accepted by the <pname> parameter of GetBooleanv, GetIntegerv and |
| + GetFloatv: |
| + |
| + COVERAGE_MODULATION_CHROMIUM 0x9332 |
| + |
| + |
| +Additions to specification text related to framebuffers and framebuffer objects |
| +(Framebuffers and Framebuffer Objects) |
| + |
| + Pending CHROMIUM_framebuffer_multisample specification. |
| + Apply relevant rules in spirit of the overview to the specification text. |
| + |
| + |
| + |
| +Additions to Chapter 3 of OpenGL ES 2.0 Specification (Rasterization) |
| + |
| + |
| + Modify Section 3.2 (Multisampling) |
| + |
| + Pending CHROMIUM_framebuffer_multisample specification. |
| + Apply relevant rules in spirit of the overview to the specification text. |
| + |
| +Additions to Chapter 4 of OpenGL ES 2.0 Specification |
| +(Per-Fragment Operations and the Framebuffer) |
| + |
| + Modify Figure 4.1 (Per-fragment operations) |
| + |
| + Add a new stage called "Coverage Reduction" between "Dept Buffer Test" and |
| + "Blending". |
| + |
| + Add a new Section 4.1.Y (Coverage Reduction) after 4.1.5. |
| + |
| + If the value of effective raster samples is greater than the value of |
| + color samples, a fragment's coverage is reduced from |
| + effective raster samples bits to color samples bits. There is an |
| + implementation-dependent association of raster samples to color samples. |
| + The reduced "color coverage" is computed such that the coverage bit for |
| + each color sample is 1 if any of the associated bits in the fragment's |
| + coverage is on, and 0 otherwise. Blending and writes to the framebuffer |
| + are not performed on samples whose color coverage bit is zero. |
| + |
| + For each color sample, the associated bits of the fragment's coverage are |
| + counted and divided by the number of associated bits to produce a |
| + modulation factor R in the range (0,1] (a value of zero would have been |
| + killed due to a color coverage of 0). Specifically: |
| + |
| + N = value of effective raster samples; |
| + M = value of color samples; |
| + R = popcount(associated coverage bits) / (N / M); |
| + |
| + For each draw buffer with a floating point or normalized color format, the |
| + fragment's color value is replicated to M values which may each be |
| + modulated (multiplied) by that color sample's associated value of R. This |
| + modulation is controlled by the function: |
| + |
| + CoverageModulationCHROMIUM(enum components); |
| + |
| + <components> may be RGB, RGBA, ALPHA, or NONE. If <components> is RGB or |
| + RGBA, the red, green, and blue components are modulated. If components is |
| + RGBA or ALPHA, the alpha component is modulated. The initial value of |
| + COVERAGE_MODULATION_CHROMIUM is NONE. |
| + |
| +New State |
| + |
| + Get Value Get Command Type Initial Value Description Sec. Attribute |
| + --------- ----------- ---- ------------- ----------- ---- --------- |
| + |
| + COVERAGE_MODULATION_CHROMIUM GetIntegerv E NONE Which components are 4.1.Y - |
| + multiplied by coverage |
| + fraction |
| +Issues |
| + |
| + (1) How is coverage modulation intended to be used? |
| + |
| + RESOLVED: Coverage modulation allows the coverage to be converted to |
| + "opacity", which can then be blended into the color buffer to accomplish |
| + antialiasing. This is similar to the intent of POLYGON_SMOOTH. For example, |
| + if non-premultiplied alpha colors are in use (common OpenGL usage): |
| + |
| + glCoverageModulationCHROMIUM(GL_ALPHA); |
| + glEnable(GL_BLEND); |
| + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
| + GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| + |
| + or if using pre-multiplied alpha colors (common in 2D rendering): |
| + |
| + glCoverageModulationCHROMIUM(GL_RGBA); |
| + glEnable(GL_BLEND); |
| + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |