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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 98 GL_COMPRESSED_RG11_EAC, | 98 GL_COMPRESSED_RG11_EAC, |
| 99 GL_COMPRESSED_SIGNED_RG11_EAC, | 99 GL_COMPRESSED_SIGNED_RG11_EAC, |
| 100 GL_COMPRESSED_RGB8_ETC2, | 100 GL_COMPRESSED_RGB8_ETC2, |
| 101 GL_COMPRESSED_SRGB8_ETC2, | 101 GL_COMPRESSED_SRGB8_ETC2, |
| 102 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, | 102 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
| 103 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, | 103 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
| 104 GL_COMPRESSED_RGBA8_ETC2_EAC, | 104 GL_COMPRESSED_RGBA8_ETC2_EAC, |
| 105 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, | 105 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, |
| 106 }; | 106 }; |
| 107 | 107 |
| 108 static const GLenum valid_coverage_modulation_components_table[] = { |
| 109 GL_RGB, GL_RGBA, GL_ALPHA, GL_NONE, |
| 110 }; |
| 111 |
| 108 static const GLenum valid_draw_mode_table[] = { | 112 static const GLenum valid_draw_mode_table[] = { |
| 109 GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, | 113 GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, |
| 110 GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, | 114 GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, |
| 111 }; | 115 }; |
| 112 | 116 |
| 113 static const GLenum valid_dst_blend_factor_table[] = { | 117 static const GLenum valid_dst_blend_factor_table[] = { |
| 114 GL_ZERO, GL_ONE, | 118 GL_ZERO, GL_ONE, |
| 115 GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, | 119 GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, |
| 116 GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, | 120 GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, |
| 117 GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, | 121 GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
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| 990 buffer_usage(valid_buffer_usage_table, | 994 buffer_usage(valid_buffer_usage_table, |
| 991 arraysize(valid_buffer_usage_table)), | 995 arraysize(valid_buffer_usage_table)), |
| 992 bufferfi(valid_bufferfi_table, arraysize(valid_bufferfi_table)), | 996 bufferfi(valid_bufferfi_table, arraysize(valid_bufferfi_table)), |
| 993 bufferfv(valid_bufferfv_table, arraysize(valid_bufferfv_table)), | 997 bufferfv(valid_bufferfv_table, arraysize(valid_bufferfv_table)), |
| 994 bufferiv(valid_bufferiv_table, arraysize(valid_bufferiv_table)), | 998 bufferiv(valid_bufferiv_table, arraysize(valid_bufferiv_table)), |
| 995 bufferuiv(valid_bufferuiv_table, arraysize(valid_bufferuiv_table)), | 999 bufferuiv(valid_bufferuiv_table, arraysize(valid_bufferuiv_table)), |
| 996 capability(valid_capability_table, arraysize(valid_capability_table)), | 1000 capability(valid_capability_table, arraysize(valid_capability_table)), |
| 997 cmp_function(valid_cmp_function_table, | 1001 cmp_function(valid_cmp_function_table, |
| 998 arraysize(valid_cmp_function_table)), | 1002 arraysize(valid_cmp_function_table)), |
| 999 compressed_texture_format(), | 1003 compressed_texture_format(), |
| 1004 coverage_modulation_components( |
| 1005 valid_coverage_modulation_components_table, |
| 1006 arraysize(valid_coverage_modulation_components_table)), |
| 1000 draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)), | 1007 draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)), |
| 1001 dst_blend_factor(valid_dst_blend_factor_table, | 1008 dst_blend_factor(valid_dst_blend_factor_table, |
| 1002 arraysize(valid_dst_blend_factor_table)), | 1009 arraysize(valid_dst_blend_factor_table)), |
| 1003 equation(valid_equation_table, arraysize(valid_equation_table)), | 1010 equation(valid_equation_table, arraysize(valid_equation_table)), |
| 1004 face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)), | 1011 face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)), |
| 1005 face_type(valid_face_type_table, arraysize(valid_face_type_table)), | 1012 face_type(valid_face_type_table, arraysize(valid_face_type_table)), |
| 1006 frame_buffer_parameter(valid_frame_buffer_parameter_table, | 1013 frame_buffer_parameter(valid_frame_buffer_parameter_table, |
| 1007 arraysize(valid_frame_buffer_parameter_table)), | 1014 arraysize(valid_frame_buffer_parameter_table)), |
| 1008 frame_buffer_target(valid_frame_buffer_target_table, | 1015 frame_buffer_target(valid_frame_buffer_target_table, |
| 1009 arraysize(valid_frame_buffer_target_table)), | 1016 arraysize(valid_frame_buffer_target_table)), |
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| 1206 arraysize(valid_texture_internal_format_storage_table_es3)); | 1213 arraysize(valid_texture_internal_format_storage_table_es3)); |
| 1207 texture_parameter.AddValues(valid_texture_parameter_table_es3, | 1214 texture_parameter.AddValues(valid_texture_parameter_table_es3, |
| 1208 arraysize(valid_texture_parameter_table_es3)); | 1215 arraysize(valid_texture_parameter_table_es3)); |
| 1209 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, | 1216 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, |
| 1210 arraysize(valid_vertex_attrib_type_table_es3)); | 1217 arraysize(valid_vertex_attrib_type_table_es3)); |
| 1211 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, | 1218 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, |
| 1212 arraysize(valid_vertex_attribute_table_es3)); | 1219 arraysize(valid_vertex_attribute_table_es3)); |
| 1213 } | 1220 } |
| 1214 | 1221 |
| 1215 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 1222 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
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