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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1218223005: command_buffer: Implement CHROMIUM_framebuffer_mixed_samples extension (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new-05-path-fragment-input-gen
Patch Set: rebase for commit Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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199 GLsizei height); 199 GLsizei height);
200 typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target, 200 typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target,
201 GLint level, 201 GLint level,
202 GLint xoffset, 202 GLint xoffset,
203 GLint yoffset, 203 GLint yoffset,
204 GLint zoffset, 204 GLint zoffset,
205 GLint x, 205 GLint x,
206 GLint y, 206 GLint y,
207 GLsizei width, 207 GLsizei width,
208 GLsizei height); 208 GLsizei height);
209 typedef void(GL_BINDING_CALL* glCoverageModulationNVProc)(GLenum components);
209 typedef void(GL_BINDING_CALL* glCoverFillPathInstancedNVProc)( 210 typedef void(GL_BINDING_CALL* glCoverFillPathInstancedNVProc)(
210 GLsizei numPaths, 211 GLsizei numPaths,
211 GLenum pathNameType, 212 GLenum pathNameType,
212 const void* paths, 213 const void* paths,
213 GLuint pathBase, 214 GLuint pathBase,
214 GLenum coverMode, 215 GLenum coverMode,
215 GLenum transformType, 216 GLenum transformType,
216 const GLfloat* transformValues); 217 const GLfloat* transformValues);
217 typedef void(GL_BINDING_CALL* glCoverFillPathNVProc)(GLuint path, 218 typedef void(GL_BINDING_CALL* glCoverFillPathNVProc)(GLuint path,
218 GLenum coverMode); 219 GLenum coverMode);
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1073 bool b_GL_EXT_robustness; 1074 bool b_GL_EXT_robustness;
1074 bool b_GL_EXT_shader_image_load_store; 1075 bool b_GL_EXT_shader_image_load_store;
1075 bool b_GL_EXT_texture_storage; 1076 bool b_GL_EXT_texture_storage;
1076 bool b_GL_EXT_timer_query; 1077 bool b_GL_EXT_timer_query;
1077 bool b_GL_IMG_multisampled_render_to_texture; 1078 bool b_GL_IMG_multisampled_render_to_texture;
1078 bool b_GL_INTEL_framebuffer_CMAA; 1079 bool b_GL_INTEL_framebuffer_CMAA;
1079 bool b_GL_KHR_blend_equation_advanced; 1080 bool b_GL_KHR_blend_equation_advanced;
1080 bool b_GL_KHR_robustness; 1081 bool b_GL_KHR_robustness;
1081 bool b_GL_NV_blend_equation_advanced; 1082 bool b_GL_NV_blend_equation_advanced;
1082 bool b_GL_NV_fence; 1083 bool b_GL_NV_fence;
1084 bool b_GL_NV_framebuffer_mixed_samples;
1083 bool b_GL_NV_path_rendering; 1085 bool b_GL_NV_path_rendering;
1084 bool b_GL_OES_EGL_image; 1086 bool b_GL_OES_EGL_image;
1085 bool b_GL_OES_get_program_binary; 1087 bool b_GL_OES_get_program_binary;
1086 bool b_GL_OES_mapbuffer; 1088 bool b_GL_OES_mapbuffer;
1087 bool b_GL_OES_vertex_array_object; 1089 bool b_GL_OES_vertex_array_object;
1088 }; 1090 };
1089 1091
1090 struct ProcsGL { 1092 struct ProcsGL {
1091 glActiveTextureProc glActiveTextureFn; 1093 glActiveTextureProc glActiveTextureFn;
1092 glApplyFramebufferAttachmentCMAAINTELProc 1094 glApplyFramebufferAttachmentCMAAINTELProc
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1132 glColorMaskProc glColorMaskFn; 1134 glColorMaskProc glColorMaskFn;
1133 glCompileShaderProc glCompileShaderFn; 1135 glCompileShaderProc glCompileShaderFn;
1134 glCompressedTexImage2DProc glCompressedTexImage2DFn; 1136 glCompressedTexImage2DProc glCompressedTexImage2DFn;
1135 glCompressedTexImage3DProc glCompressedTexImage3DFn; 1137 glCompressedTexImage3DProc glCompressedTexImage3DFn;
1136 glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn; 1138 glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn;
1137 glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn; 1139 glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn;
1138 glCopyBufferSubDataProc glCopyBufferSubDataFn; 1140 glCopyBufferSubDataProc glCopyBufferSubDataFn;
1139 glCopyTexImage2DProc glCopyTexImage2DFn; 1141 glCopyTexImage2DProc glCopyTexImage2DFn;
1140 glCopyTexSubImage2DProc glCopyTexSubImage2DFn; 1142 glCopyTexSubImage2DProc glCopyTexSubImage2DFn;
1141 glCopyTexSubImage3DProc glCopyTexSubImage3DFn; 1143 glCopyTexSubImage3DProc glCopyTexSubImage3DFn;
1144 glCoverageModulationNVProc glCoverageModulationNVFn;
1142 glCoverFillPathInstancedNVProc glCoverFillPathInstancedNVFn; 1145 glCoverFillPathInstancedNVProc glCoverFillPathInstancedNVFn;
1143 glCoverFillPathNVProc glCoverFillPathNVFn; 1146 glCoverFillPathNVProc glCoverFillPathNVFn;
1144 glCoverStrokePathInstancedNVProc glCoverStrokePathInstancedNVFn; 1147 glCoverStrokePathInstancedNVProc glCoverStrokePathInstancedNVFn;
1145 glCoverStrokePathNVProc glCoverStrokePathNVFn; 1148 glCoverStrokePathNVProc glCoverStrokePathNVFn;
1146 glCreateProgramProc glCreateProgramFn; 1149 glCreateProgramProc glCreateProgramFn;
1147 glCreateShaderProc glCreateShaderFn; 1150 glCreateShaderProc glCreateShaderFn;
1148 glCullFaceProc glCullFaceFn; 1151 glCullFaceProc glCullFaceFn;
1149 glDeleteBuffersARBProc glDeleteBuffersARBFn; 1152 glDeleteBuffersARBProc glDeleteBuffersARBFn;
1150 glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn; 1153 glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn;
1151 glDeleteFencesNVProc glDeleteFencesNVFn; 1154 glDeleteFencesNVProc glDeleteFencesNVFn;
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1594 GLsizei height) = 0; 1597 GLsizei height) = 0;
1595 virtual void glCopyTexSubImage3DFn(GLenum target, 1598 virtual void glCopyTexSubImage3DFn(GLenum target,
1596 GLint level, 1599 GLint level,
1597 GLint xoffset, 1600 GLint xoffset,
1598 GLint yoffset, 1601 GLint yoffset,
1599 GLint zoffset, 1602 GLint zoffset,
1600 GLint x, 1603 GLint x,
1601 GLint y, 1604 GLint y,
1602 GLsizei width, 1605 GLsizei width,
1603 GLsizei height) = 0; 1606 GLsizei height) = 0;
1607 virtual void glCoverageModulationNVFn(GLenum components) = 0;
1604 virtual void glCoverFillPathInstancedNVFn(GLsizei numPaths, 1608 virtual void glCoverFillPathInstancedNVFn(GLsizei numPaths,
1605 GLenum pathNameType, 1609 GLenum pathNameType,
1606 const void* paths, 1610 const void* paths,
1607 GLuint pathBase, 1611 GLuint pathBase,
1608 GLenum coverMode, 1612 GLenum coverMode,
1609 GLenum transformType, 1613 GLenum transformType,
1610 const GLfloat* transformValues) = 0; 1614 const GLfloat* transformValues) = 0;
1611 virtual void glCoverFillPathNVFn(GLuint path, GLenum coverMode) = 0; 1615 virtual void glCoverFillPathNVFn(GLuint path, GLenum coverMode) = 0;
1612 virtual void glCoverStrokePathInstancedNVFn( 1616 virtual void glCoverStrokePathInstancedNVFn(
1613 GLsizei numPaths, 1617 GLsizei numPaths,
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2377 #define glCompressedTexImage3D \ 2381 #define glCompressedTexImage3D \
2378 ::gfx::g_current_gl_context->glCompressedTexImage3DFn 2382 ::gfx::g_current_gl_context->glCompressedTexImage3DFn
2379 #define glCompressedTexSubImage2D \ 2383 #define glCompressedTexSubImage2D \
2380 ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn 2384 ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn
2381 #define glCompressedTexSubImage3D \ 2385 #define glCompressedTexSubImage3D \
2382 ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn 2386 ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn
2383 #define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn 2387 #define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn
2384 #define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn 2388 #define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn
2385 #define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn 2389 #define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn
2386 #define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn 2390 #define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn
2391 #define glCoverageModulationNV \
2392 ::gfx::g_current_gl_context->glCoverageModulationNVFn
2387 #define glCoverFillPathInstancedNV \ 2393 #define glCoverFillPathInstancedNV \
2388 ::gfx::g_current_gl_context->glCoverFillPathInstancedNVFn 2394 ::gfx::g_current_gl_context->glCoverFillPathInstancedNVFn
2389 #define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn 2395 #define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn
2390 #define glCoverStrokePathInstancedNV \ 2396 #define glCoverStrokePathInstancedNV \
2391 ::gfx::g_current_gl_context->glCoverStrokePathInstancedNVFn 2397 ::gfx::g_current_gl_context->glCoverStrokePathInstancedNVFn
2392 #define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn 2398 #define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn
2393 #define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn 2399 #define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn
2394 #define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn 2400 #define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn
2395 #define glCullFace ::gfx::g_current_gl_context->glCullFaceFn 2401 #define glCullFace ::gfx::g_current_gl_context->glCullFaceFn
2396 #define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn 2402 #define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn
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2716 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2722 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2717 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2723 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2718 #define glVertexAttribIPointer \ 2724 #define glVertexAttribIPointer \
2719 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2725 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2720 #define glVertexAttribPointer \ 2726 #define glVertexAttribPointer \
2721 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2727 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2722 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2728 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2723 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2729 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2724 2730
2725 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2731 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
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