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Issue 12180027: Add spinner UI to show bluetooth is discovering devices. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/throbber.h" 5 #include "ui/views/controls/throbber.h"
6 6
7 #include "base/time.h" 7 #include "base/time.h"
8 #include "grit/ui_resources.h" 8 #include "grit/ui_resources.h"
9 #include "ui/base/resource/resource_bundle.h" 9 #include "ui/base/resource/resource_bundle.h"
10 #include "ui/gfx/canvas.h" 10 #include "ui/gfx/canvas.h"
11 #include "ui/gfx/image/image.h" 11 #include "ui/gfx/image/image.h"
12 #include "ui/gfx/image/image_skia.h" 12 #include "ui/gfx/image/image_skia.h"
13 13
14 using base::Time; 14 using base::Time;
15 using base::TimeDelta; 15 using base::TimeDelta;
16 16
17 namespace views { 17 namespace views {
18 18
19 Throbber::Throbber(int frame_time_ms, 19 Throbber::Throbber(int frame_time_ms,
20 bool paint_while_stopped) 20 bool paint_while_stopped)
21 : running_(false), 21 : running_(false),
22 paint_while_stopped_(paint_while_stopped), 22 paint_while_stopped_(paint_while_stopped),
23 frames_(NULL), 23 frames_(NULL),
24 frame_time_(TimeDelta::FromMilliseconds(frame_time_ms)) { 24 frame_time_(TimeDelta::FromMilliseconds(frame_time_ms)),
25 interactive_(true) {
25 SetFrames(ui::ResourceBundle::GetSharedInstance().GetImageNamed( 26 SetFrames(ui::ResourceBundle::GetSharedInstance().GetImageNamed(
26 IDR_THROBBER).ToImageSkia()); 27 IDR_THROBBER).ToImageSkia());
27 } 28 }
28 29
29 Throbber::~Throbber() { 30 Throbber::~Throbber() {
30 Stop(); 31 Stop();
31 } 32 }
32 33
33 void Throbber::Start() { 34 void Throbber::Start() {
34 if (running_) 35 if (running_)
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81 static_cast<int>(elapsed_time / frame_time_) % frame_count_; 82 static_cast<int>(elapsed_time / frame_time_) % frame_count_;
82 83
83 int image_size = frames_->height(); 84 int image_size = frames_->height();
84 int image_offset = current_frame * image_size; 85 int image_offset = current_frame * image_size;
85 canvas->DrawImageInt(*frames_, 86 canvas->DrawImageInt(*frames_,
86 image_offset, 0, image_size, image_size, 87 image_offset, 0, image_size, image_size,
87 0, 0, image_size, image_size, 88 0, 0, image_size, image_size,
88 false); 89 false);
89 } 90 }
90 91
91 92 bool Throbber::HitTestRect(const gfx::Rect& rect) const {
93 return interactive_ ? View::HitTestRect(rect) : false;
sky 2013/02/05 15:58:52 Why do you need this? Rather than adding set_inter
jennyz 2013/02/05 17:37:20 Yes, you are right, I can just use set_enabled, re
94 }
92 95
93 // Smoothed throbber --------------------------------------------------------- 96 // Smoothed throbber ---------------------------------------------------------
94 97
95 98
96 // Delay after work starts before starting throbber, in milliseconds. 99 // Delay after work starts before starting throbber, in milliseconds.
97 static const int kStartDelay = 200; 100 static const int kStartDelay = 200;
98 101
99 // Delay after work stops before stopping, in milliseconds. 102 // Delay after work stops before stopping, in milliseconds.
100 static const int kStopDelay = 50; 103 static const int kStopDelay = 50;
101 104
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159 } 162 }
160 // Otherwise we paint our tick mark or nothing depending on our state. 163 // Otherwise we paint our tick mark or nothing depending on our state.
161 if (checked_) { 164 if (checked_) {
162 int checkmark_x = (width() - checkmark_->width()) / 2; 165 int checkmark_x = (width() - checkmark_->width()) / 2;
163 int checkmark_y = (height() - checkmark_->height()) / 2; 166 int checkmark_y = (height() - checkmark_->height()) / 2;
164 canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y); 167 canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y);
165 } 168 }
166 } 169 }
167 170
168 } // namespace views 171 } // namespace views
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