| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 import '../rendering/box.dart'; | 5 import '../rendering/box.dart'; |
| 6 import '../rendering/object.dart'; | 6 import '../rendering/object.dart'; |
| 7 import '../theme/view_configuration.dart'; | 7 import '../theme/view_configuration.dart'; |
| 8 import 'widget.dart'; | 8 import 'widget.dart'; |
| 9 | 9 |
| 10 enum ScaffoldSlots { | 10 enum ScaffoldSlots { |
| (...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 119 } | 119 } |
| 120 if (_slots[ScaffoldSlots.floatingActionButton] != null) { | 120 if (_slots[ScaffoldSlots.floatingActionButton] != null) { |
| 121 RenderBox floatingActionButton = _slots[ScaffoldSlots.floatingActionButton
]; | 121 RenderBox floatingActionButton = _slots[ScaffoldSlots.floatingActionButton
]; |
| 122 Size area = new Size(size.width - kButtonX, size.height - kButtonY); | 122 Size area = new Size(size.width - kButtonX, size.height - kButtonY); |
| 123 floatingActionButton.layout(new BoxConstraints.loose(area), parentUsesSize
: true); | 123 floatingActionButton.layout(new BoxConstraints.loose(area), parentUsesSize
: true); |
| 124 assert(floatingActionButton.parentData is BoxParentData); | 124 assert(floatingActionButton.parentData is BoxParentData); |
| 125 floatingActionButton.parentData.position = (area - floatingActionButton.si
ze).toPoint(); | 125 floatingActionButton.parentData.position = (area - floatingActionButton.si
ze).toPoint(); |
| 126 } | 126 } |
| 127 } | 127 } |
| 128 | 128 |
| 129 void paint(RenderCanvas canvas, Offset offset) { | 129 void paint(PaintingCanvas canvas, Offset offset) { |
| 130 for (ScaffoldSlots slot in [ScaffoldSlots.body, ScaffoldSlots.statusBar, Sca
ffoldSlots.toolbar, ScaffoldSlots.floatingActionButton, ScaffoldSlots.drawer]) { | 130 for (ScaffoldSlots slot in [ScaffoldSlots.body, ScaffoldSlots.statusBar, Sca
ffoldSlots.toolbar, ScaffoldSlots.floatingActionButton, ScaffoldSlots.drawer]) { |
| 131 RenderBox box = _slots[slot]; | 131 RenderBox box = _slots[slot]; |
| 132 if (box != null) { | 132 if (box != null) { |
| 133 assert(box.parentData is BoxParentData); | 133 assert(box.parentData is BoxParentData); |
| 134 canvas.paintChild(box, box.parentData.position + offset); | 134 canvas.paintChild(box, box.parentData.position + offset); |
| 135 } | 135 } |
| 136 } | 136 } |
| 137 } | 137 } |
| 138 | 138 |
| 139 void hitTestChildren(HitTestResult result, { Point position }) { | 139 void hitTestChildren(HitTestResult result, { Point position }) { |
| (...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 216 void syncRenderObject(Widget old) { | 216 void syncRenderObject(Widget old) { |
| 217 super.syncRenderObject(old); | 217 super.syncRenderObject(old); |
| 218 _toolbar = syncChild(_toolbar, old is Scaffold ? old._toolbar : null, Scaffo
ldSlots.toolbar); | 218 _toolbar = syncChild(_toolbar, old is Scaffold ? old._toolbar : null, Scaffo
ldSlots.toolbar); |
| 219 _body = syncChild(_body, old is Scaffold ? old._body : null, ScaffoldSlots.b
ody); | 219 _body = syncChild(_body, old is Scaffold ? old._body : null, ScaffoldSlots.b
ody); |
| 220 _statusBar = syncChild(_statusBar, old is Scaffold ? old._statusBar : null,
ScaffoldSlots.statusBar); | 220 _statusBar = syncChild(_statusBar, old is Scaffold ? old._statusBar : null,
ScaffoldSlots.statusBar); |
| 221 _drawer = syncChild(_drawer, old is Scaffold ? old._drawer : null, ScaffoldS
lots.drawer); | 221 _drawer = syncChild(_drawer, old is Scaffold ? old._drawer : null, ScaffoldS
lots.drawer); |
| 222 _floatingActionButton = syncChild(_floatingActionButton, old is Scaffold ? o
ld._floatingActionButton : null, ScaffoldSlots.floatingActionButton); | 222 _floatingActionButton = syncChild(_floatingActionButton, old is Scaffold ? o
ld._floatingActionButton : null, ScaffoldSlots.floatingActionButton); |
| 223 } | 223 } |
| 224 | 224 |
| 225 } | 225 } |
| OLD | NEW |