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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkImageEncoder.h" | 10 #include "SkImageEncoder.h" |
| 11 #if SK_SUPPORT_GPU | 11 #if SK_SUPPORT_GPU |
| 12 #include "GrTest.h" | 12 #include "GrTest.h" |
| 13 #include "gl/GrGLGLSL.h" | 13 #include "gl/GrGLGLSL.h" |
| 14 #include "gl/GrGLInterface.h" | 14 #include "gl/GrGLInterface.h" |
| 15 #include "gl/GrGLShaderVar.h" | 15 #include "gl/GrGLShaderVar.h" |
| 16 #include "gl/GrGLUtil.h" | 16 #include "gl/GrGLUtil.h" |
| 17 #include "glsl/GrGLSLCaps.h" | 17 #include "glsl/GrGLSLCaps.h" |
| 18 #include <stdio.h> | 18 #include <stdio.h> |
| 19 | 19 |
| 20 /* | 20 /* |
| 21 * This is a native GL benchmark for instanced arrays vs vertex buffer objects.
To benchmark this | 21 * This is a native GL benchmark for instanced arrays vs vertex buffer objects.
To benchmark this |
| 22 * functionality, we draw n * kDrawMultipier triangles per run. If this number
is less than | 22 * functionality, we draw n * kDrawMultipier triangles per run. If this number
is less than |
| 23 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe
rwise we do | 23 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe
rwise we do |
| 24 * multiple draws. | 24 * multiple draws. |
| 25 * | 25 * |
| 26 * Additionally, there is a divisor, which if > 0 will act as a multiplier for t
he number of draws | 26 * Additionally, there is a divisor, which if > 0 will act as a multiplier for t
he number of draws |
| 27 * issued. | 27 * issued. |
| 28 */ | 28 */ |
| 29 class GLInstancedArraysBench : public Benchmark { | 29 class GLInstancedArraysBench : public Benchmark { |
| 30 public: |
| 31 GLInstancedArraysBench() : fTexture(0) {} |
| 32 |
| 30 protected: | 33 protected: |
| 31 void onPerCanvasPreDraw(SkCanvas* canvas) override; | 34 void onPerCanvasPreDraw(SkCanvas* canvas) override; |
| 32 virtual void setup(const GrGLContext*)=0; | 35 virtual void setup(const GrGLContext*)=0; |
| 33 void onPerCanvasPostDraw(SkCanvas* canvas) override; | 36 void onPerCanvasPostDraw(SkCanvas* canvas) override; |
| 34 virtual void teardown(const GrGLInterface*)=0; | 37 virtual void teardown(const GrGLInterface*)=0; |
| 35 | 38 |
| 36 static const GrGLuint kScreenWidth = 800; | 39 static const GrGLuint kScreenWidth = 800; |
| 37 static const GrGLuint kScreenHeight = 600; | 40 static const GrGLuint kScreenHeight = 600; |
| 38 static const uint32_t kNumTri = 10000; | 41 static const uint32_t kNumTri = 10000; |
| 39 static const uint32_t kVerticesPerTri = 3; | 42 static const uint32_t kVerticesPerTri = 3; |
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| 71 kUseInstance_VboSetup, | 74 kUseInstance_VboSetup, |
| 72 }; | 75 }; |
| 73 | 76 |
| 74 /* | 77 /* |
| 75 * drawDiv will act as a multiplier for the number of draws we issue if > 0.
ie, 2 will issue | 78 * drawDiv will act as a multiplier for the number of draws we issue if > 0.
ie, 2 will issue |
| 76 * 2x as many draws, 4 will issue 4x as many draws etc. There is a limit ho
wever, which is | 79 * 2x as many draws, 4 will issue 4x as many draws etc. There is a limit ho
wever, which is |
| 77 * kDrawMultipier. | 80 * kDrawMultipier. |
| 78 */ | 81 */ |
| 79 GLCpuPosInstancedArraysBench(VboSetup vboSetup, int32_t drawDiv) | 82 GLCpuPosInstancedArraysBench(VboSetup vboSetup, int32_t drawDiv) |
| 80 : fVboSetup(vboSetup) | 83 : fVboSetup(vboSetup) |
| 81 , fDrawDiv(drawDiv) { | 84 , fDrawDiv(drawDiv) |
| 85 , fProgram(0) |
| 86 , fVAO(0) { |
| 82 fName = VboSetupToStr(vboSetup, fDrawDiv); | 87 fName = VboSetupToStr(vboSetup, fDrawDiv); |
| 83 } | 88 } |
| 84 | 89 |
| 85 protected: | 90 protected: |
| 86 const char* onGetName() override { | 91 const char* onGetName() override { |
| 87 return fName.c_str(); | 92 return fName.c_str(); |
| 88 } | 93 } |
| 89 | 94 |
| 90 void setup(const GrGLContext*) override; | 95 void setup(const GrGLContext*) override; |
| 91 void onDraw(const int loops, SkCanvas* canvas) override; | 96 void onDraw(const int loops, SkCanvas* canvas) override; |
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| 702 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 1) ) | 707 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 1) ) |
| 703 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 1) ) | 708 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 1) ) |
| 704 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 2) ) | 709 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 2) ) |
| 705 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 2) ) | 710 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 2) ) |
| 706 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 4) ) | 711 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 4) ) |
| 707 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 4) ) | 712 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 4) ) |
| 708 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 8) ) | 713 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 8) ) |
| 709 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 8) ) | 714 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 8) ) |
| 710 | 715 |
| 711 #endif | 716 #endif |
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