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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkImageEncoder.h" | 10 #include "SkImageEncoder.h" |
11 #if SK_SUPPORT_GPU | 11 #if SK_SUPPORT_GPU |
12 #include "GrTest.h" | 12 #include "GrTest.h" |
13 #include "gl/GrGLGLSL.h" | 13 #include "gl/GrGLGLSL.h" |
14 #include "gl/GrGLInterface.h" | 14 #include "gl/GrGLInterface.h" |
15 #include "gl/GrGLShaderVar.h" | 15 #include "gl/GrGLShaderVar.h" |
16 #include "gl/GrGLUtil.h" | 16 #include "gl/GrGLUtil.h" |
17 #include "glsl/GrGLSLCaps.h" | 17 #include "glsl/GrGLSLCaps.h" |
18 #include <stdio.h> | 18 #include <stdio.h> |
19 | 19 |
20 /* | 20 /* |
21 * This is a native GL benchmark for instanced arrays vs vertex buffer objects.
To benchmark this | 21 * This is a native GL benchmark for instanced arrays vs vertex buffer objects.
To benchmark this |
22 * functionality, we draw n * kDrawMultipier triangles per run. If this number
is less than | 22 * functionality, we draw n * kDrawMultipier triangles per run. If this number
is less than |
23 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe
rwise we do | 23 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe
rwise we do |
24 * multiple draws. | 24 * multiple draws. |
25 * | 25 * |
26 * Additionally, there is a divisor, which if > 0 will act as a multiplier for t
he number of draws | 26 * Additionally, there is a divisor, which if > 0 will act as a multiplier for t
he number of draws |
27 * issued. | 27 * issued. |
28 */ | 28 */ |
29 class GLInstancedArraysBench : public Benchmark { | 29 class GLInstancedArraysBench : public Benchmark { |
| 30 public: |
| 31 GLInstancedArraysBench() : fTexture(0) {} |
| 32 |
30 protected: | 33 protected: |
31 void onPerCanvasPreDraw(SkCanvas* canvas) override; | 34 void onPerCanvasPreDraw(SkCanvas* canvas) override; |
32 virtual void setup(const GrGLContext*)=0; | 35 virtual void setup(const GrGLContext*)=0; |
33 void onPerCanvasPostDraw(SkCanvas* canvas) override; | 36 void onPerCanvasPostDraw(SkCanvas* canvas) override; |
34 virtual void teardown(const GrGLInterface*)=0; | 37 virtual void teardown(const GrGLInterface*)=0; |
35 | 38 |
36 static const GrGLuint kScreenWidth = 800; | 39 static const GrGLuint kScreenWidth = 800; |
37 static const GrGLuint kScreenHeight = 600; | 40 static const GrGLuint kScreenHeight = 600; |
38 static const uint32_t kNumTri = 10000; | 41 static const uint32_t kNumTri = 10000; |
39 static const uint32_t kVerticesPerTri = 3; | 42 static const uint32_t kVerticesPerTri = 3; |
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71 kUseInstance_VboSetup, | 74 kUseInstance_VboSetup, |
72 }; | 75 }; |
73 | 76 |
74 /* | 77 /* |
75 * drawDiv will act as a multiplier for the number of draws we issue if > 0.
ie, 2 will issue | 78 * drawDiv will act as a multiplier for the number of draws we issue if > 0.
ie, 2 will issue |
76 * 2x as many draws, 4 will issue 4x as many draws etc. There is a limit ho
wever, which is | 79 * 2x as many draws, 4 will issue 4x as many draws etc. There is a limit ho
wever, which is |
77 * kDrawMultipier. | 80 * kDrawMultipier. |
78 */ | 81 */ |
79 GLCpuPosInstancedArraysBench(VboSetup vboSetup, int32_t drawDiv) | 82 GLCpuPosInstancedArraysBench(VboSetup vboSetup, int32_t drawDiv) |
80 : fVboSetup(vboSetup) | 83 : fVboSetup(vboSetup) |
81 , fDrawDiv(drawDiv) { | 84 , fDrawDiv(drawDiv) |
| 85 , fProgram(0) |
| 86 , fVAO(0) { |
82 fName = VboSetupToStr(vboSetup, fDrawDiv); | 87 fName = VboSetupToStr(vboSetup, fDrawDiv); |
83 } | 88 } |
84 | 89 |
85 protected: | 90 protected: |
86 const char* onGetName() override { | 91 const char* onGetName() override { |
87 return fName.c_str(); | 92 return fName.c_str(); |
88 } | 93 } |
89 | 94 |
90 void setup(const GrGLContext*) override; | 95 void setup(const GrGLContext*) override; |
91 void onDraw(const int loops, SkCanvas* canvas) override; | 96 void onDraw(const int loops, SkCanvas* canvas) override; |
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702 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 1) ) | 707 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 1) ) |
703 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 1) ) | 708 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 1) ) |
704 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 2) ) | 709 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 2) ) |
705 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 2) ) | 710 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 2) ) |
706 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 4) ) | 711 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 4) ) |
707 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 4) ) | 712 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 4) ) |
708 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 8) ) | 713 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseOne_VboSetup, 8) ) |
709 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 8) ) | 714 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench:
:kUseTwo_VboSetup, 8) ) |
710 | 715 |
711 #endif | 716 #endif |
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