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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
| 13 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
| 14 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
| 15 #include "base/observer_list.h" | 15 #include "base/observer_list.h" |
| 16 #include "base/strings/string16.h" | 16 #include "base/strings/string16.h" |
| 17 #include "ui/aura/aura_export.h" | 17 #include "ui/aura/aura_export.h" |
| 18 #include "ui/aura/window_layer_type.h" | 18 #include "ui/aura/window_layer_type.h" |
| 19 #include "ui/aura/window_observer.h" | 19 #include "ui/aura/window_observer.h" |
| 20 #include "ui/compositor/layer_animator.h" | 20 #include "ui/compositor/layer_animator.h" |
| 21 #include "ui/compositor/layer_delegate.h" | 21 #include "ui/compositor/layer_delegate.h" |
| 22 #include "ui/compositor/layer_owner.h" | 22 #include "ui/compositor/layer_owner.h" |
| 23 #include "ui/compositor/layer_type.h" | |
| 24 #include "ui/events/event_constants.h" | 23 #include "ui/events/event_constants.h" |
| 25 #include "ui/events/event_target.h" | 24 #include "ui/events/event_target.h" |
| 26 #include "ui/events/event_targeter.h" | 25 #include "ui/events/event_targeter.h" |
| 27 #include "ui/events/gestures/gesture_types.h" | 26 #include "ui/events/gestures/gesture_types.h" |
| 28 #include "ui/gfx/insets.h" | 27 #include "ui/gfx/insets.h" |
| 29 #include "ui/gfx/native_widget_types.h" | 28 #include "ui/gfx/native_widget_types.h" |
| 30 #include "ui/gfx/rect.h" | 29 #include "ui/gfx/rect.h" |
| 31 #include "ui/wm/public/window_types.h" | 30 #include "ui/wm/public/window_types.h" |
| 32 | 31 |
| 33 namespace gfx { | 32 namespace gfx { |
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| 79 STACK_ABOVE, | 78 STACK_ABOVE, |
| 80 STACK_BELOW | 79 STACK_BELOW |
| 81 }; | 80 }; |
| 82 | 81 |
| 83 typedef std::vector<Window*> Windows; | 82 typedef std::vector<Window*> Windows; |
| 84 | 83 |
| 85 explicit Window(WindowDelegate* delegate); | 84 explicit Window(WindowDelegate* delegate); |
| 86 virtual ~Window(); | 85 virtual ~Window(); |
| 87 | 86 |
| 88 // Initializes the window. This creates the window's layer. | 87 // Initializes the window. This creates the window's layer. |
| 89 void Init(ui::LayerType layer_type); | 88 void Init(WindowLayerType layer_type); |
| 90 | |
| 91 // TODO(sky): replace other Init() with this once m32 is more baked. | |
| 92 void InitWithWindowLayerType(WindowLayerType layer_type); | |
| 93 | 89 |
| 94 // Creates a new layer for the window. Erases the layer-owned bounds, so the | 90 // Creates a new layer for the window. Erases the layer-owned bounds, so the |
| 95 // caller may wish to set new bounds and other state on the window/layer. | 91 // caller may wish to set new bounds and other state on the window/layer. |
| 96 // Returns the old layer, which can be used for animations. Caller owns the | 92 // Returns the old layer, which can be used for animations. Caller owns the |
| 97 // memory for the returned layer and must delete it when animation completes. | 93 // memory for the returned layer and must delete it when animation completes. |
| 98 // Returns NULL and does not recreate layer if window does not own its layer. | 94 // Returns NULL and does not recreate layer if window does not own its layer. |
| 99 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT; | 95 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT; |
| 100 | 96 |
| 101 void set_owned_by_parent(bool owned_by_parent) { | 97 void set_owned_by_parent(bool owned_by_parent) { |
| 102 owned_by_parent_ = owned_by_parent; | 98 owned_by_parent_ = owned_by_parent; |
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| 579 }; | 575 }; |
| 580 | 576 |
| 581 std::map<const void*, Value> prop_map_; | 577 std::map<const void*, Value> prop_map_; |
| 582 | 578 |
| 583 DISALLOW_COPY_AND_ASSIGN(Window); | 579 DISALLOW_COPY_AND_ASSIGN(Window); |
| 584 }; | 580 }; |
| 585 | 581 |
| 586 } // namespace aura | 582 } // namespace aura |
| 587 | 583 |
| 588 #endif // UI_AURA_WINDOW_H_ | 584 #endif // UI_AURA_WINDOW_H_ |
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