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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/window.h" | 5 #include "ui/aura/window.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/bind_helpers.h" | 10 #include "base/bind_helpers.h" |
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| 33 #include "ui/gfx/animation/multi_animation.h" | 33 #include "ui/gfx/animation/multi_animation.h" |
| 34 #include "ui/gfx/canvas.h" | 34 #include "ui/gfx/canvas.h" |
| 35 #include "ui/gfx/path.h" | 35 #include "ui/gfx/path.h" |
| 36 #include "ui/gfx/scoped_canvas.h" | 36 #include "ui/gfx/scoped_canvas.h" |
| 37 #include "ui/gfx/screen.h" | 37 #include "ui/gfx/screen.h" |
| 38 | 38 |
| 39 namespace aura { | 39 namespace aura { |
| 40 | 40 |
| 41 namespace { | 41 namespace { |
| 42 | 42 |
| 43 WindowLayerType UILayerTypeToWindowLayerType(ui::LayerType layer_type) { | |
| 44 switch (layer_type) { | |
| 45 case ui::LAYER_NOT_DRAWN: | |
| 46 return WINDOW_LAYER_NOT_DRAWN; | |
| 47 case ui::LAYER_TEXTURED: | |
| 48 return WINDOW_LAYER_TEXTURED; | |
| 49 case ui::LAYER_SOLID_COLOR: | |
| 50 return WINDOW_LAYER_SOLID_COLOR; | |
| 51 } | |
| 52 NOTREACHED(); | |
| 53 return WINDOW_LAYER_NOT_DRAWN; | |
| 54 } | |
| 55 | |
| 56 ui::LayerType WindowLayerTypeToUILayerType(WindowLayerType window_layer_type) { | 43 ui::LayerType WindowLayerTypeToUILayerType(WindowLayerType window_layer_type) { |
| 57 switch (window_layer_type) { | 44 switch (window_layer_type) { |
| 58 case WINDOW_LAYER_NONE: | 45 case WINDOW_LAYER_NONE: |
| 59 break; | 46 break; |
| 60 case WINDOW_LAYER_NOT_DRAWN: | 47 case WINDOW_LAYER_NOT_DRAWN: |
| 61 return ui::LAYER_NOT_DRAWN; | 48 return ui::LAYER_NOT_DRAWN; |
| 62 case WINDOW_LAYER_TEXTURED: | 49 case WINDOW_LAYER_TEXTURED: |
| 63 return ui::LAYER_TEXTURED; | 50 return ui::LAYER_TEXTURED; |
| 64 case WINDOW_LAYER_SOLID_COLOR: | 51 case WINDOW_LAYER_SOLID_COLOR: |
| 65 return ui::LAYER_SOLID_COLOR; | 52 return ui::LAYER_SOLID_COLOR; |
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| 272 | 259 |
| 273 // If we have layer it will either be destroyed by |layer_owner_|'s dtor, or | 260 // If we have layer it will either be destroyed by |layer_owner_|'s dtor, or |
| 274 // by whoever acquired it. We don't have a layer if Init() wasn't invoked or | 261 // by whoever acquired it. We don't have a layer if Init() wasn't invoked or |
| 275 // we are layerless. | 262 // we are layerless. |
| 276 if (layer_) { | 263 if (layer_) { |
| 277 layer_->set_delegate(NULL); | 264 layer_->set_delegate(NULL); |
| 278 layer_ = NULL; | 265 layer_ = NULL; |
| 279 } | 266 } |
| 280 } | 267 } |
| 281 | 268 |
| 282 void Window::Init(ui::LayerType layer_type) { | 269 void Window::Init(WindowLayerType window_layer_type) { |
| 283 InitWithWindowLayerType(UILayerTypeToWindowLayerType(layer_type)); | |
| 284 } | |
| 285 | |
| 286 void Window::InitWithWindowLayerType(WindowLayerType window_layer_type) { | |
| 287 if (window_layer_type != WINDOW_LAYER_NONE) { | 270 if (window_layer_type != WINDOW_LAYER_NONE) { |
| 288 layer_ = new ui::Layer(WindowLayerTypeToUILayerType(window_layer_type)); | 271 layer_ = new ui::Layer(WindowLayerTypeToUILayerType(window_layer_type)); |
| 289 layer_owner_.reset(layer_); | 272 layer_owner_.reset(layer_); |
| 290 layer_->SetVisible(false); | 273 layer_->SetVisible(false); |
| 291 layer_->set_delegate(this); | 274 layer_->set_delegate(this); |
| 292 UpdateLayerName(name_); | 275 UpdateLayerName(name_); |
| 293 layer_->SetFillsBoundsOpaquely(!transparent_); | 276 layer_->SetFillsBoundsOpaquely(!transparent_); |
| 294 } | 277 } |
| 295 | 278 |
| 296 Env::GetInstance()->NotifyWindowInitialized(this); | 279 Env::GetInstance()->NotifyWindowInitialized(this); |
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| 1452 return window; | 1435 return window; |
| 1453 if (offset) | 1436 if (offset) |
| 1454 *offset += window->bounds().OffsetFromOrigin(); | 1437 *offset += window->bounds().OffsetFromOrigin(); |
| 1455 } | 1438 } |
| 1456 if (offset) | 1439 if (offset) |
| 1457 *offset = gfx::Vector2d(); | 1440 *offset = gfx::Vector2d(); |
| 1458 return NULL; | 1441 return NULL; |
| 1459 } | 1442 } |
| 1460 | 1443 |
| 1461 } // namespace aura | 1444 } // namespace aura |
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