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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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27 * This class manages a GPU program and records per-program information. | 27 * This class manages a GPU program and records per-program information. |
28 * We can specify the attribute locations so that they are constant | 28 * We can specify the attribute locations so that they are constant |
29 * across our shaders. But the driver determines the uniform locations | 29 * across our shaders. But the driver determines the uniform locations |
30 * at link time. We don't need to remember the sampler uniform location | 30 * at link time. We don't need to remember the sampler uniform location |
31 * because we will bind a texture slot to it and never change it | 31 * because we will bind a texture slot to it and never change it |
32 * Uniforms are program-local so we can't rely on fHWState to hold the | 32 * Uniforms are program-local so we can't rely on fHWState to hold the |
33 * previous uniform state after a program change. | 33 * previous uniform state after a program change. |
34 */ | 34 */ |
35 class GrGLProgram : public SkRefCnt { | 35 class GrGLProgram : public SkRefCnt { |
36 public: | 36 public: |
37 SK_DECLARE_INST_COUNT(GrGLProgram) | 37 |
38 | 38 |
39 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; | 39 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; |
40 | 40 |
41 virtual ~GrGLProgram(); | 41 virtual ~GrGLProgram(); |
42 | 42 |
43 /** | 43 /** |
44 * Call to abandon GL objects owned by this program. | 44 * Call to abandon GL objects owned by this program. |
45 */ | 45 */ |
46 void abandon(); | 46 void abandon(); |
47 | 47 |
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178 int index, | 178 int index, |
179 GrGLInstalledFragProc*) override; | 179 GrGLInstalledFragProc*) override; |
180 virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPip
eline&); | 180 virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPip
eline&); |
181 | 181 |
182 friend class GrGLNvprProgramBuilder; | 182 friend class GrGLNvprProgramBuilder; |
183 | 183 |
184 typedef GrGLProgram INHERITED; | 184 typedef GrGLProgram INHERITED; |
185 }; | 185 }; |
186 | 186 |
187 #endif | 187 #endif |
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