| Index: src/gpu/SkGpuFenceSync.h
|
| diff --git a/src/gpu/SkGpuFenceSync.h b/src/gpu/SkGpuFenceSync.h
|
| deleted file mode 100644
|
| index b78398fed85736a1236cbc0a11ad54e05c894ed4..0000000000000000000000000000000000000000
|
| --- a/src/gpu/SkGpuFenceSync.h
|
| +++ /dev/null
|
| @@ -1,29 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2015 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#ifndef SkGpuFenceSync_DEFINED
|
| -#define SkGpuFenceSync_DEFINED
|
| -
|
| -#include "SkTypes.h"
|
| -
|
| -typedef void* SkPlatformGpuFence;
|
| -
|
| -/*
|
| - * This class provides an interface to interact with fence syncs. A fence sync is an object that the
|
| - * client can insert into the GPU command stream, and then at any future time, wait until all
|
| - * commands that were issued before the fence have completed.
|
| - */
|
| -class SkGpuFenceSync {
|
| -public:
|
| - virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
|
| - virtual bool flushAndWaitFence(SkPlatformGpuFence) const = 0;
|
| - virtual void deleteFence(SkPlatformGpuFence) const = 0;
|
| -
|
| - virtual ~SkGpuFenceSync() {}
|
| -};
|
| -
|
| -#endif
|
|
|