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Side by Side Diff: src/core/SkRecords.h

Issue 1217293004: Move headers used by headers in include/ to include/private. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: move SkChecksum too Created 5 years, 5 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkRecords_DEFINED
9 #define SkRecords_DEFINED
10
11 #include "SkCanvas.h"
12 #include "SkDrawable.h"
13 #include "SkPathPriv.h"
14 #include "SkPicture.h"
15 #include "SkRSXform.h"
16 #include "SkTextBlob.h"
17
18 namespace SkRecords {
19
20 // A list of all the types of canvas calls we can record.
21 // Each of these is reified into a struct below.
22 //
23 // (We're using the macro-of-macro trick here to do several different things wit h the same list.)
24 //
25 // We leave this SK_RECORD_TYPES macro defined for use by code that wants to ope rate on SkRecords
26 // types polymorphically. (See SkRecord::Record::{visit,mutate} for an example. )
27 //
28 // Order doesn't technically matter here, but the compiler can generally generat e better code if
29 // you keep them semantically grouped, especially the Draws. It's also nice to leave NoOp at 0.
30 #define SK_RECORD_TYPES(M) \
31 M(NoOp) \
32 M(Restore) \
33 M(Save) \
34 M(SaveLayer) \
35 M(SetMatrix) \
36 M(ClipPath) \
37 M(ClipRRect) \
38 M(ClipRect) \
39 M(ClipRegion) \
40 M(DrawBitmap) \
41 M(DrawBitmapNine) \
42 M(DrawBitmapRectToRect) \
43 M(DrawBitmapRectToRectBleed) \
44 M(DrawDrawable) \
45 M(DrawImage) \
46 M(DrawImageRect) \
47 M(DrawImageNine) \
48 M(DrawDRRect) \
49 M(DrawOval) \
50 M(DrawPaint) \
51 M(DrawPath) \
52 M(DrawPatch) \
53 M(DrawPicture) \
54 M(DrawPoints) \
55 M(DrawPosText) \
56 M(DrawPosTextH) \
57 M(DrawText) \
58 M(DrawTextOnPath) \
59 M(DrawRRect) \
60 M(DrawRect) \
61 M(DrawSprite) \
62 M(DrawTextBlob) \
63 M(DrawAtlas) \
64 M(DrawVertices)
65
66 // Defines SkRecords::Type, an enum of all record types.
67 #define ENUM(T) T##_Type,
68 enum Type { SK_RECORD_TYPES(ENUM) };
69 #undef ENUM
70
71 // Macros to make it easier to define a record for a draw call with 0 args, 1 ar gs, 2 args, etc.
72 // These should be clearer when you look at their use below.
73 #define RECORD0(T) \
74 struct T { \
75 static const Type kType = T##_Type; \
76 };
77
78 // Instead of requring the exact type A here, we take any type Z which implicitl y casts to A.
79 // This lets our wrappers like ImmutableBitmap work seamlessly.
80
81 #define RECORD1(T, A, a) \
82 struct T { \
83 static const Type kType = T##_Type; \
84 T() {} \
85 template <typename Z> \
86 T(const Z& a) : a(a) {} \
87 A a; \
88 };
89
90 #define RECORD2(T, A, a, B, b) \
91 struct T { \
92 static const Type kType = T##_Type; \
93 T() {} \
94 template <typename Z, typename Y> \
95 T(const Z& a, const Y& b) : a(a), b(b) {} \
96 A a; B b; \
97 };
98
99 #define RECORD3(T, A, a, B, b, C, c) \
100 struct T { \
101 static const Type kType = T##_Type; \
102 T() {} \
103 template <typename Z, typename Y, typename X> \
104 T(const Z& a, const Y& b, const X& c) : a(a), b(b), c(c) {} \
105 A a; B b; C c; \
106 };
107
108 #define RECORD4(T, A, a, B, b, C, c, D, d) \
109 struct T { \
110 static const Type kType = T##_Type; \
111 T() {} \
112 template <typename Z, typename Y, typename X, typename W> \
113 T(const Z& a, const Y& b, const X& c, const W& d) : a(a), b(b), c(c), d(d) { } \
114 A a; B b; C c; D d; \
115 };
116
117 #define RECORD5(T, A, a, B, b, C, c, D, d, E, e) \
118 struct T { \
119 static const Type kType = T##_Type; \
120 T() {} \
121 template <typename Z, typename Y, typename X, typename W, typename V> \
122 T(const Z& a, const Y& b, const X& c, const W& d, const V& e) \
123 : a(a), b(b), c(c), d(d), e(e) {} \
124 A a; B b; C c; D d; E e; \
125 };
126
127 #define RECORD8(T, A, a, B, b, C, c, D, d, E, e, F, f, G, g, H, h) \
128 struct T { \
129 static const Type kType = T##_Type; \
130 T() {} \
131 template <typename Z, typename Y, typename X, typename W, \
132 typename V, typename U, typename S, typename R> \
133 T(const Z& a, const Y& b, const X& c, const W& d, \
134 const V& e, const U& f, const S& g, const R& h) \
135 : a(a), b(b), c(c), d(d), e(e), f(f), g(g), h(h) {} \
136 A a; B b; C c; D d; E e; F f; G g; H h; \
137 };
138
139 #define ACT_AS_PTR(ptr) \
140 operator T*() const { return ptr; } \
141 T* operator->() const { return ptr; }
142
143 template <typename T>
144 class RefBox : SkNoncopyable {
145 public:
146 RefBox() {}
147 RefBox(T* obj) : fObj(SkSafeRef(obj)) {}
148 ~RefBox() { SkSafeUnref(fObj); }
149
150 ACT_AS_PTR(fObj);
151
152 private:
153 T* fObj;
154 };
155
156 // An Optional doesn't own the pointer's memory, but may need to destroy non-POD data.
157 template <typename T>
158 class Optional : SkNoncopyable {
159 public:
160 Optional() : fPtr(nullptr) {}
161 Optional(T* ptr) : fPtr(ptr) {}
162 ~Optional() { if (fPtr) fPtr->~T(); }
163
164 ACT_AS_PTR(fPtr);
165 private:
166 T* fPtr;
167 };
168
169 // Like Optional, but ptr must not be NULL.
170 template <typename T>
171 class Adopted : SkNoncopyable {
172 public:
173 Adopted(T* ptr) : fPtr(ptr) { SkASSERT(fPtr); }
174 Adopted(Adopted* source) {
175 // Transfer ownership from source to this.
176 fPtr = source->fPtr;
177 source->fPtr = NULL;
178 }
179 ~Adopted() { if (fPtr) fPtr->~T(); }
180
181 ACT_AS_PTR(fPtr);
182 private:
183 T* fPtr;
184 };
185
186 // PODArray doesn't own the pointer's memory, and we assume the data is POD.
187 template <typename T>
188 class PODArray {
189 public:
190 PODArray() {}
191 PODArray(T* ptr) : fPtr(ptr) {}
192 // Default copy and assign.
193
194 ACT_AS_PTR(fPtr);
195 private:
196 T* fPtr;
197 };
198
199 #undef ACT_AS_PTR
200
201 // Like SkBitmap, but deep copies pixels if they're not immutable.
202 // Using this, we guarantee the immutability of all bitmaps we record.
203 class ImmutableBitmap : SkNoncopyable {
204 public:
205 ImmutableBitmap() {}
206 explicit ImmutableBitmap(const SkBitmap& bitmap) {
207 if (bitmap.isImmutable()) {
208 fBitmap = bitmap;
209 } else {
210 bitmap.copyTo(&fBitmap);
211 }
212 fBitmap.setImmutable();
213 }
214
215 int width() const { return fBitmap.width(); }
216 int height() const { return fBitmap.height(); }
217
218 // While the pixels are immutable, SkBitmap itself is not thread-safe, so re turn a copy.
219 SkBitmap shallowCopy() const { return fBitmap; }
220 private:
221 SkBitmap fBitmap;
222 };
223
224 // SkPath::getBounds() isn't thread safe unless we precache the bounds in a sing lethreaded context.
225 // SkPath::cheapComputeDirection() is similar.
226 // Recording is a convenient time to cache these, or we can delay it to between record and playback.
227 struct PreCachedPath : public SkPath {
228 PreCachedPath() {}
229 explicit PreCachedPath(const SkPath& path) : SkPath(path) {
230 this->updateBoundsCache();
231 #if 0 // Disabled to see if we ever really race on this. It costs time, chromi um:496982.
232 SkPathPriv::FirstDirection junk;
233 (void)SkPathPriv::CheapComputeFirstDirection(*this, &junk);
234 #endif
235 }
236 };
237
238 // Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we pre cache it.
239 // This may not cover all SkMatrices used by the picture (e.g. some could be hid ing in a shader).
240 struct TypedMatrix : public SkMatrix {
241 TypedMatrix() {}
242 explicit TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) {
243 (void)this->getType();
244 }
245 };
246
247 RECORD0(NoOp);
248
249 RECORD2(Restore, SkIRect, devBounds, TypedMatrix, matrix);
250 RECORD0(Save);
251 RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas: :SaveFlags, flags);
252
253 RECORD1(SetMatrix, TypedMatrix, matrix);
254
255 struct RegionOpAndAA {
256 RegionOpAndAA() {}
257 RegionOpAndAA(SkRegion::Op op, bool aa) : op(op), aa(aa) {}
258 SkRegion::Op op : 31; // This really only needs to be 3, but there's no win today to do so.
259 unsigned aa : 1; // MSVC won't pack an enum with an bool, so we call t his an unsigned.
260 };
261 SK_COMPILE_ASSERT(sizeof(RegionOpAndAA) == 4, RegionOpAndAASize);
262
263 RECORD3(ClipPath, SkIRect, devBounds, PreCachedPath, path, RegionOpAndAA, opA A);
264 RECORD3(ClipRRect, SkIRect, devBounds, SkRRect, rrect, RegionOpAndAA, opA A);
265 RECORD3(ClipRect, SkIRect, devBounds, SkRect, rect, RegionOpAndAA, opA A);
266 RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, o p);
267
268 // While not strictly required, if you have an SkPaint, it's fastest to put it f irst.
269 RECORD4(DrawBitmap, Optional<SkPaint>, paint,
270 ImmutableBitmap, bitmap,
271 SkScalar, left,
272 SkScalar, top);
273 RECORD4(DrawBitmapNine, Optional<SkPaint>, paint,
274 ImmutableBitmap, bitmap,
275 SkIRect, center,
276 SkRect, dst);
277 RECORD4(DrawBitmapRectToRect, Optional<SkPaint>, paint,
278 ImmutableBitmap, bitmap,
279 Optional<SkRect>, src,
280 SkRect, dst);
281 RECORD4(DrawBitmapRectToRectBleed, Optional<SkPaint>, paint,
282 ImmutableBitmap, bitmap,
283 Optional<SkRect>, src,
284 SkRect, dst);
285 RECORD3(DrawDRRect, SkPaint, paint, SkRRect, outer, SkRRect, inner);
286 RECORD2(DrawDrawable, SkRect, worstCaseBounds, int32_t, index);
287 RECORD4(DrawImage, Optional<SkPaint>, paint,
288 RefBox<const SkImage>, image,
289 SkScalar, left,
290 SkScalar, top);
291 RECORD4(DrawImageRect, Optional<SkPaint>, paint,
292 RefBox<const SkImage>, image,
293 Optional<SkRect>, src,
294 SkRect, dst);
295 RECORD4(DrawImageNine, Optional<SkPaint>, paint,
296 RefBox<const SkImage>, image,
297 SkIRect, center,
298 SkRect, dst);
299 RECORD2(DrawOval, SkPaint, paint, SkRect, oval);
300 RECORD1(DrawPaint, SkPaint, paint);
301 RECORD2(DrawPath, SkPaint, paint, PreCachedPath, path);
302 RECORD3(DrawPicture, Optional<SkPaint>, paint,
303 RefBox<const SkPicture>, picture,
304 TypedMatrix, matrix);
305 RECORD4(DrawPoints, SkPaint, paint, SkCanvas::PointMode, mode, unsigned, count, SkPoint*, pts);
306 RECORD4(DrawPosText, SkPaint, paint,
307 PODArray<char>, text,
308 size_t, byteLength,
309 PODArray<SkPoint>, pos);
310 RECORD5(DrawPosTextH, SkPaint, paint,
311 PODArray<char>, text,
312 unsigned, byteLength,
313 SkScalar, y,
314 PODArray<SkScalar>, xpos);
315 RECORD2(DrawRRect, SkPaint, paint, SkRRect, rrect);
316 RECORD2(DrawRect, SkPaint, paint, SkRect, rect);
317 RECORD4(DrawSprite, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, int, left , int, top);
318 RECORD5(DrawText, SkPaint, paint,
319 PODArray<char>, text,
320 size_t, byteLength,
321 SkScalar, x,
322 SkScalar, y);
323 RECORD4(DrawTextBlob, SkPaint, paint,
324 RefBox<const SkTextBlob>, blob,
325 SkScalar, x,
326 SkScalar, y);
327 RECORD5(DrawTextOnPath, SkPaint, paint,
328 PODArray<char>, text,
329 size_t, byteLength,
330 PreCachedPath, path,
331 TypedMatrix, matrix);
332
333 RECORD5(DrawPatch, SkPaint, paint,
334 PODArray<SkPoint>, cubics,
335 PODArray<SkColor>, colors,
336 PODArray<SkPoint>, texCoords,
337 RefBox<SkXfermode>, xmode);
338
339 RECORD8(DrawAtlas, Optional<SkPaint>, paint,
340 RefBox<const SkImage>, atlas,
341 PODArray<SkRSXform>, xforms,
342 PODArray<SkRect>, texs,
343 PODArray<SkColor>, colors,
344 int, count,
345 SkXfermode::Mode, mode,
346 Optional<SkRect>, cull);
347
348 // This guy is so ugly we just write it manually.
349 struct DrawVertices {
350 static const Type kType = DrawVertices_Type;
351
352 DrawVertices(const SkPaint& paint,
353 SkCanvas::VertexMode vmode,
354 int vertexCount,
355 SkPoint* vertices,
356 SkPoint* texs,
357 SkColor* colors,
358 SkXfermode* xmode,
359 uint16_t* indices,
360 int indexCount)
361 : paint(paint)
362 , vmode(vmode)
363 , vertexCount(vertexCount)
364 , vertices(vertices)
365 , texs(texs)
366 , colors(colors)
367 , xmode(SkSafeRef(xmode))
368 , indices(indices)
369 , indexCount(indexCount) {}
370
371 SkPaint paint;
372 SkCanvas::VertexMode vmode;
373 int vertexCount;
374 PODArray<SkPoint> vertices;
375 PODArray<SkPoint> texs;
376 PODArray<SkColor> colors;
377 SkAutoTUnref<SkXfermode> xmode;
378 PODArray<uint16_t> indices;
379 int indexCount;
380 };
381
382 #undef RECORD0
383 #undef RECORD1
384 #undef RECORD2
385 #undef RECORD3
386 #undef RECORD4
387 #undef RECORD5
388 #undef RECORD8
389
390 } // namespace SkRecords
391
392 #endif//SkRecords_DEFINED
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