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Side by Side Diff: src/IceCfg.h

Issue 1216963007: Doxygenize the documentation comments (Closed) Base URL: https://chromium.googlesource.com/native_client/pnacl-subzero.git@master
Patch Set: Created 5 years, 5 months ago
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1 //===- subzero/src/IceCfg.h - Control flow graph ----------------*- C++ -*-===// 1 //===- subzero/src/IceCfg.h - Control flow graph ----------------*- C++ -*-===//
2 // 2 //
3 // The Subzero Code Generator 3 // The Subzero Code Generator
4 // 4 //
5 // This file is distributed under the University of Illinois Open Source 5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details. 6 // License. See LICENSE.TXT for details.
7 // 7 //
8 //===----------------------------------------------------------------------===// 8 //===----------------------------------------------------------------------===//
9 // 9 //
10 // This file declares the Cfg class, which represents the control flow 10 // This file declares the Cfg class, which represents the control flow
(...skipping 17 matching lines...) Expand all
28 Cfg(const Cfg &) = delete; 28 Cfg(const Cfg &) = delete;
29 Cfg &operator=(const Cfg &) = delete; 29 Cfg &operator=(const Cfg &) = delete;
30 30
31 public: 31 public:
32 ~Cfg(); 32 ~Cfg();
33 33
34 static std::unique_ptr<Cfg> create(GlobalContext *Ctx, 34 static std::unique_ptr<Cfg> create(GlobalContext *Ctx,
35 uint32_t SequenceNumber) { 35 uint32_t SequenceNumber) {
36 return std::unique_ptr<Cfg>(new Cfg(Ctx, SequenceNumber)); 36 return std::unique_ptr<Cfg>(new Cfg(Ctx, SequenceNumber));
37 } 37 }
38 // Gets a pointer to the current thread's Cfg. 38 /// Gets a pointer to the current thread's Cfg.
39 static const Cfg *getCurrentCfg() { return ICE_TLS_GET_FIELD(CurrentCfg); } 39 static const Cfg *getCurrentCfg() { return ICE_TLS_GET_FIELD(CurrentCfg); }
40 static void setCurrentCfg(const Cfg *Func) { 40 static void setCurrentCfg(const Cfg *Func) {
41 ICE_TLS_SET_FIELD(CurrentCfg, Func); 41 ICE_TLS_SET_FIELD(CurrentCfg, Func);
42 } 42 }
43 // Gets a pointer to the current thread's Cfg's allocator. 43 /// Gets a pointer to the current thread's Cfg's allocator.
44 static ArenaAllocator<> *getCurrentCfgAllocator() { 44 static ArenaAllocator<> *getCurrentCfgAllocator() {
45 assert(ICE_TLS_GET_FIELD(CurrentCfg)); 45 assert(ICE_TLS_GET_FIELD(CurrentCfg));
46 return ICE_TLS_GET_FIELD(CurrentCfg)->Allocator.get(); 46 return ICE_TLS_GET_FIELD(CurrentCfg)->Allocator.get();
47 } 47 }
48 48
49 GlobalContext *getContext() const { return Ctx; } 49 GlobalContext *getContext() const { return Ctx; }
50 uint32_t getSequenceNumber() const { return SequenceNumber; } 50 uint32_t getSequenceNumber() const { return SequenceNumber; }
51 51
52 // Returns true if any of the specified options in the verbose mask 52 /// Returns true if any of the specified options in the verbose mask
53 // are set. If the argument is omitted, it checks if any verbose 53 /// are set. If the argument is omitted, it checks if any verbose
54 // options at all are set. 54 /// options at all are set.
Karl 2015/07/06 18:08:47 Should the next two methods be bundled, since the
ascull 2015/07/06 19:29:08 This only applies to isVerbose. It mentions nothin
55 bool isVerbose(VerboseMask Mask = IceV_All) const { return VMask & Mask; } 55 bool isVerbose(VerboseMask Mask = IceV_All) const { return VMask & Mask; }
56 void setVerbose(VerboseMask Mask) { VMask = Mask; } 56 void setVerbose(VerboseMask Mask) { VMask = Mask; }
57 57
58 // Manage the name and return type of the function being translated. 58 /// Manage the name and return type of the function being translated.
Karl 2015/07/06 18:08:47 Same here.
ascull 2015/07/06 19:29:08 Done.
59 void setFunctionName(const IceString &Name) { FunctionName = Name; } 59 void setFunctionName(const IceString &Name) { FunctionName = Name; }
60 IceString getFunctionName() const { return FunctionName; } 60 IceString getFunctionName() const { return FunctionName; }
61 void setReturnType(Type Ty) { ReturnType = Ty; } 61 void setReturnType(Type Ty) { ReturnType = Ty; }
62 62
63 // Manage the "internal" attribute of the function. 63 /// Manage the "internal" attribute of the function.
Karl 2015/07/06 18:08:48 Same here.
ascull 2015/07/06 19:29:08 Done.
64 void setInternal(bool Internal) { IsInternalLinkage = Internal; } 64 void setInternal(bool Internal) { IsInternalLinkage = Internal; }
65 bool getInternal() const { return IsInternalLinkage; } 65 bool getInternal() const { return IsInternalLinkage; }
66 66
67 // Translation error flagging. If support for some construct is 67 /// Translation error flagging. If support for some construct is
68 // known to be missing, instead of an assertion failure, setError() 68 /// known to be missing, instead of an assertion failure, setError()
69 // should be called and the error should be propagated back up. 69 /// should be called and the error should be propagated back up.
70 // This way, we can gracefully fail to translate and let a fallback 70 /// This way, we can gracefully fail to translate and let a fallback
71 // translator handle the function. 71 /// translator handle the function.
Karl 2015/07/06 18:08:47 Same here.
ascull 2015/07/06 19:29:08 Done.
72 void setError(const IceString &Message); 72 void setError(const IceString &Message);
73 bool hasError() const { return HasError; } 73 bool hasError() const { return HasError; }
74 IceString getError() const { return ErrorMessage; } 74 IceString getError() const { return ErrorMessage; }
75 75
76 // Manage nodes (a.k.a. basic blocks, CfgNodes). 76 /// Manage nodes (a.k.a. basic blocks, CfgNodes).
Karl 2015/07/06 18:08:47 Same here.
ascull 2015/07/06 19:29:08 Done.
77 void setEntryNode(CfgNode *EntryNode) { Entry = EntryNode; } 77 void setEntryNode(CfgNode *EntryNode) { Entry = EntryNode; }
78 CfgNode *getEntryNode() const { return Entry; } 78 CfgNode *getEntryNode() const { return Entry; }
79 // Create a node and append it to the end of the linearized list. 79 /// Create a node and append it to the end of the linearized list.
80 CfgNode *makeNode(); 80 CfgNode *makeNode();
81 SizeT getNumNodes() const { return Nodes.size(); } 81 SizeT getNumNodes() const { return Nodes.size(); }
82 const NodeList &getNodes() const { return Nodes; } 82 const NodeList &getNodes() const { return Nodes; }
83 83
84 typedef int32_t IdentifierIndexType; 84 typedef int32_t IdentifierIndexType;
85 // Adds a name to the list and returns its index, suitable for the 85 /// Adds a name to the list and returns its index, suitable for the
86 // argument to getIdentifierName(). No checking for duplicates is 86 /// argument to getIdentifierName(). No checking for duplicates is
87 // done. This is generally used for node names and variable names 87 /// done. This is generally used for node names and variable names
88 // to avoid embedding a std::string inside an arena-allocated 88 /// to avoid embedding a std::string inside an arena-allocated
89 // object. 89 /// object.
Karl 2015/07/06 18:08:48 Same here?
ascull 2015/07/06 19:29:08 Only applies to add.
90 IdentifierIndexType addIdentifierName(const IceString &Name) { 90 IdentifierIndexType addIdentifierName(const IceString &Name) {
91 IdentifierIndexType Index = IdentifierNames.size(); 91 IdentifierIndexType Index = IdentifierNames.size();
92 IdentifierNames.push_back(Name); 92 IdentifierNames.push_back(Name);
93 return Index; 93 return Index;
94 } 94 }
95 const IceString &getIdentifierName(IdentifierIndexType Index) const { 95 const IceString &getIdentifierName(IdentifierIndexType Index) const {
96 return IdentifierNames[Index]; 96 return IdentifierNames[Index];
97 } 97 }
98 enum { IdentifierIndexInvalid = -1 }; 98 enum { IdentifierIndexInvalid = -1 };
99 99
100 // Manage instruction numbering. 100 /// Manage instruction numbering.
Karl 2015/07/06 18:08:48 Same here?
ascull 2015/07/06 19:29:08 Done.
101 InstNumberT newInstNumber() { return NextInstNumber++; } 101 InstNumberT newInstNumber() { return NextInstNumber++; }
102 InstNumberT getNextInstNumber() const { return NextInstNumber; } 102 InstNumberT getNextInstNumber() const { return NextInstNumber; }
103 103
104 // Manage Variables. 104 /// Manage Variables.
105 // Create a new Variable with a particular type and an optional 105 /// Create a new Variable with a particular type and an optional
106 // name. The Node argument is the node where the variable is defined. 106 /// name. The Node argument is the node where the variable is defined.
Karl 2015/07/06 18:08:47 Same here.
ascull 2015/07/06 19:29:08 Done.
107 // TODO(jpp): untemplate this with two separate methods: makeVariable and 107 // TODO(jpp): untemplate this with two separate methods: makeVariable and
108 // makeSpillVariable. 108 // makeSpillVariable.
109 template <typename T = Variable> T *makeVariable(Type Ty) { 109 template <typename T = Variable> T *makeVariable(Type Ty) {
110 SizeT Index = Variables.size(); 110 SizeT Index = Variables.size();
111 T *Var = T::create(this, Ty, Index); 111 T *Var = T::create(this, Ty, Index);
112 Variables.push_back(Var); 112 Variables.push_back(Var);
113 return Var; 113 return Var;
114 } 114 }
115 SizeT getNumVariables() const { return Variables.size(); } 115 SizeT getNumVariables() const { return Variables.size(); }
116 const VarList &getVariables() const { return Variables; } 116 const VarList &getVariables() const { return Variables; }
117 117
118 // Manage arguments to the function. 118 // Manage arguments to the function.
Karl 2015/07/06 18:08:48 Why not here? It is part of the public API.
ascull 2015/07/06 19:29:08 Done.
119 void addArg(Variable *Arg); 119 void addArg(Variable *Arg);
120 const VarList &getArgs() const { return Args; } 120 const VarList &getArgs() const { return Args; }
121 VarList &getArgs() { return Args; } 121 VarList &getArgs() { return Args; }
122 void addImplicitArg(Variable *Arg); 122 void addImplicitArg(Variable *Arg);
123 const VarList &getImplicitArgs() const { return ImplicitArgs; } 123 const VarList &getImplicitArgs() const { return ImplicitArgs; }
124 124
125 // Miscellaneous accessors. 125 // Miscellaneous accessors.
Karl 2015/07/06 18:08:47 Maybe here?
ascull 2015/07/06 19:29:08 Done.
126 TargetLowering *getTarget() const { return Target.get(); } 126 TargetLowering *getTarget() const { return Target.get(); }
127 VariablesMetadata *getVMetadata() const { return VMetadata.get(); } 127 VariablesMetadata *getVMetadata() const { return VMetadata.get(); }
128 Liveness *getLiveness() const { return Live.get(); } 128 Liveness *getLiveness() const { return Live.get(); }
129 template <typename T = Assembler> T *getAssembler() const { 129 template <typename T = Assembler> T *getAssembler() const {
130 return llvm::dyn_cast<T>(TargetAssembler.get()); 130 return llvm::dyn_cast<T>(TargetAssembler.get());
131 } 131 }
132 Assembler *releaseAssembler() { return TargetAssembler.release(); } 132 Assembler *releaseAssembler() { return TargetAssembler.release(); }
133 std::unique_ptr<VariableDeclarationList> getGlobalInits() { 133 std::unique_ptr<VariableDeclarationList> getGlobalInits() {
134 return std::move(GlobalInits); 134 return std::move(GlobalInits);
135 } 135 }
136 bool hasComputedFrame() const; 136 bool hasComputedFrame() const;
137 bool getFocusedTiming() const { return FocusedTiming; } 137 bool getFocusedTiming() const { return FocusedTiming; }
138 void setFocusedTiming() { FocusedTiming = true; } 138 void setFocusedTiming() { FocusedTiming = true; }
139 139
140 // Returns true if Var is a global variable that is used by the profiling 140 /// Returns true if Var is a global variable that is used by the profiling
141 // code. 141 /// code.
142 static bool isProfileGlobal(const VariableDeclaration &Var); 142 static bool isProfileGlobal(const VariableDeclaration &Var);
143 143
144 // Passes over the CFG. 144 /// Passes over the CFG.
145 void translate(); 145 void translate();
146 // After the CFG is fully constructed, iterate over the nodes and 146 /// After the CFG is fully constructed, iterate over the nodes and
147 // compute the predecessor and successor edges, in the form of 147 /// compute the predecessor and successor edges, in the form of
148 // CfgNode::InEdges[] and CfgNode::OutEdges[]. 148 /// CfgNode::InEdges[] and CfgNode::OutEdges[].
149 void computeInOutEdges(); 149 void computeInOutEdges();
150 void renumberInstructions(); 150 void renumberInstructions();
151 void placePhiLoads(); 151 void placePhiLoads();
152 void placePhiStores(); 152 void placePhiStores();
153 void deletePhis(); 153 void deletePhis();
154 void advancedPhiLowering(); 154 void advancedPhiLowering();
155 void reorderNodes(); 155 void reorderNodes();
156 void doAddressOpt(); 156 void doAddressOpt();
157 void doArgLowering(); 157 void doArgLowering();
158 void doNopInsertion(); 158 void doNopInsertion();
159 void genCode(); 159 void genCode();
160 void genFrame(); 160 void genFrame();
161 void livenessLightweight(); 161 void livenessLightweight();
162 void liveness(LivenessMode Mode); 162 void liveness(LivenessMode Mode);
163 bool validateLiveness() const; 163 bool validateLiveness() const;
164 void contractEmptyNodes(); 164 void contractEmptyNodes();
165 void doBranchOpt(); 165 void doBranchOpt();
166 166
167 // Manage the CurrentNode field, which is used for validating the 167 /// Manage the CurrentNode field, which is used for validating the
168 // Variable::DefNode field during dumping/emitting. 168 /// Variable::DefNode field during dumping/emitting.
Karl 2015/07/06 18:08:47 Again, bundle methods for documentation?
ascull 2015/07/06 19:29:08 Done.
169 void setCurrentNode(const CfgNode *Node) { CurrentNode = Node; } 169 void setCurrentNode(const CfgNode *Node) { CurrentNode = Node; }
170 void resetCurrentNode() { setCurrentNode(nullptr); } 170 void resetCurrentNode() { setCurrentNode(nullptr); }
171 const CfgNode *getCurrentNode() const { return CurrentNode; } 171 const CfgNode *getCurrentNode() const { return CurrentNode; }
172 172
173 void emit(); 173 void emit();
174 void emitIAS(); 174 void emitIAS();
175 static void emitTextHeader(const IceString &MangledName, GlobalContext *Ctx, 175 static void emitTextHeader(const IceString &MangledName, GlobalContext *Ctx,
176 const Assembler *Asm); 176 const Assembler *Asm);
177 void dump(const IceString &Message = ""); 177 void dump(const IceString &Message = "");
178 178
179 // Allocate data of type T using the per-Cfg allocator. 179 /// Allocate data of type T using the per-Cfg allocator.
180 template <typename T> T *allocate() { return Allocator->Allocate<T>(); } 180 template <typename T> T *allocate() { return Allocator->Allocate<T>(); }
181 181
182 // Allocate an array of data of type T using the per-Cfg allocator. 182 /// Allocate an array of data of type T using the per-Cfg allocator.
183 template <typename T> T *allocateArrayOf(size_t NumElems) { 183 template <typename T> T *allocateArrayOf(size_t NumElems) {
184 return Allocator->Allocate<T>(NumElems); 184 return Allocator->Allocate<T>(NumElems);
185 } 185 }
186 186
187 // Deallocate data that was allocated via allocate<T>(). 187 /// Deallocate data that was allocated via allocate<T>().
188 template <typename T> void deallocate(T *Object) { 188 template <typename T> void deallocate(T *Object) {
189 Allocator->Deallocate(Object); 189 Allocator->Deallocate(Object);
190 } 190 }
191 191
192 // Deallocate data that was allocated via allocateArrayOf<T>(). 192 /// Deallocate data that was allocated via allocateArrayOf<T>().
193 template <typename T> void deallocateArrayOf(T *Array) { 193 template <typename T> void deallocateArrayOf(T *Array) {
194 Allocator->Deallocate(Array); 194 Allocator->Deallocate(Array);
195 } 195 }
196 196
197 private: 197 private:
198 Cfg(GlobalContext *Ctx, uint32_t SequenceNumber); 198 Cfg(GlobalContext *Ctx, uint32_t SequenceNumber);
199 199
200 // Adds a call to the ProfileSummary runtime function as the first instruction 200 /// Adds a call to the ProfileSummary runtime function as the first instructio n
jvoung (off chromium) 2015/06/30 22:05:48 reflow (past 80 cols)? (fill-paragraph or what the
ascull 2015/07/06 19:29:08 Done.
201 // in this CFG's entry block. 201 /// in this CFG's entry block.
202 void addCallToProfileSummary(); 202 void addCallToProfileSummary();
203 203
204 // Iterates over the basic blocks in this CFG, adding profiling code to each 204 /// Iterates over the basic blocks in this CFG, adding profiling code to each
205 // one of them. It returns a list with all the globals that the profiling code 205 /// one of them. It returns a list with all the globals that the profiling cod e
jvoung (off chromium) 2015/06/30 22:05:48 reflow
ascull 2015/07/06 19:29:08 Done.
206 // needs to be defined. 206 /// needs to be defined.
207 void profileBlocks(); 207 void profileBlocks();
208 208
209 GlobalContext *Ctx; 209 GlobalContext *Ctx;
210 uint32_t SequenceNumber; // output order for emission 210 uint32_t SequenceNumber; /// output order for emission
211 VerboseMask VMask; 211 VerboseMask VMask;
212 IceString FunctionName = ""; 212 IceString FunctionName = "";
213 Type ReturnType = IceType_void; 213 Type ReturnType = IceType_void;
214 bool IsInternalLinkage = false; 214 bool IsInternalLinkage = false;
215 bool HasError = false; 215 bool HasError = false;
216 bool FocusedTiming = false; 216 bool FocusedTiming = false;
217 IceString ErrorMessage = ""; 217 IceString ErrorMessage = "";
218 CfgNode *Entry = nullptr; // entry basic block 218 CfgNode *Entry = nullptr; /// entry basic block
219 NodeList Nodes; // linearized node list; Entry should be first 219 NodeList Nodes; /// linearized node list; Entry should be first
220 std::vector<IceString> IdentifierNames; 220 std::vector<IceString> IdentifierNames;
221 InstNumberT NextInstNumber; 221 InstNumberT NextInstNumber;
222 VarList Variables; 222 VarList Variables;
223 VarList Args; // subset of Variables, in argument order 223 VarList Args; /// subset of Variables, in argument order
224 VarList ImplicitArgs; // subset of Variables 224 VarList ImplicitArgs; /// subset of Variables
225 std::unique_ptr<ArenaAllocator<>> Allocator; 225 std::unique_ptr<ArenaAllocator<>> Allocator;
226 std::unique_ptr<Liveness> Live; 226 std::unique_ptr<Liveness> Live;
227 std::unique_ptr<TargetLowering> Target; 227 std::unique_ptr<TargetLowering> Target;
228 std::unique_ptr<VariablesMetadata> VMetadata; 228 std::unique_ptr<VariablesMetadata> VMetadata;
229 std::unique_ptr<Assembler> TargetAssembler; 229 std::unique_ptr<Assembler> TargetAssembler;
230 // Globals required by this CFG. Mostly used for the profiler's globals. 230 /// Globals required by this CFG. Mostly used for the profiler's globals.
231 std::unique_ptr<VariableDeclarationList> GlobalInits; 231 std::unique_ptr<VariableDeclarationList> GlobalInits;
232 232
233 // CurrentNode is maintained during dumping/emitting just for 233 /// CurrentNode is maintained during dumping/emitting just for
234 // validating Variable::DefNode. Normally, a traversal over 234 /// validating Variable::DefNode. Normally, a traversal over
235 // CfgNodes maintains this, but before global operations like 235 /// CfgNodes maintains this, but before global operations like
236 // register allocation, resetCurrentNode() should be called to avoid 236 /// register allocation, resetCurrentNode() should be called to avoid
237 // spurious validation failures. 237 /// spurious validation failures.
238 const CfgNode *CurrentNode = nullptr; 238 const CfgNode *CurrentNode = nullptr;
239 239
240 // Maintain a pointer in TLS to the current Cfg being translated. 240 /// Maintain a pointer in TLS to the current Cfg being translated.
241 // This is primarily for accessing its allocator statelessly, but 241 /// This is primarily for accessing its allocator statelessly, but
242 // other uses are possible. 242 /// other uses are possible.
243 ICE_TLS_DECLARE_FIELD(const Cfg *, CurrentCfg); 243 ICE_TLS_DECLARE_FIELD(const Cfg *, CurrentCfg);
244 244
245 public: 245 public:
246 static void TlsInit() { ICE_TLS_INIT_FIELD(CurrentCfg); } 246 static void TlsInit() { ICE_TLS_INIT_FIELD(CurrentCfg); }
247 }; 247 };
248 248
249 } // end of namespace Ice 249 } // end of namespace Ice
250 250
251 #endif // SUBZERO_SRC_ICECFG_H 251 #endif // SUBZERO_SRC_ICECFG_H
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