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Side by Side Diff: sky/engine/core/painting/PaintingNode.h

Issue 1216833003: Make rendering use PaintingNodes for increased efficiency. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Different approach to calling markNeedsPaint with unattached nodes Created 5 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
6 #define SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
7
8 #include "sky/engine/core/painting/Drawable.h"
9 #include "sky/engine/tonic/dart_wrappable.h"
10 #include "sky/engine/wtf/PassRefPtr.h"
11 #include "sky/engine/wtf/RefCounted.h"
12 #include "third_party/skia/include/core/SkDrawable.h"
13
14 namespace blink {
15
16 class PaintingNodeDrawable;
17
18 class PaintingNode : public RefCounted<PaintingNode>, public DartWrappable {
19 DEFINE_WRAPPERTYPEINFO();
20 public:
21 static PassRefPtr<PaintingNode> create();
22 ~PaintingNode() override;
23
24 void setBackingDrawable(PassRefPtr<Drawable> drawable);
25 SkDrawable* toSkia();
26 PassRefPtr<Picture> newPictureSnapshot();
27
28 private:
29 PaintingNode();
30 RefPtr<PaintingNodeDrawable> m_paintingNodeDrawable;
31 };
32
33 } // namespace blink
34
35 #endif // SKY_ENGINE_CORE_PAINTING_PAINTINGNODE_H_
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