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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "Benchmark.h" | |
9 #include "SkCanvas.h" | |
10 #include "SkImageEncoder.h" | |
11 #if SK_SUPPORT_GPU | |
12 #include "GrTest.h" | |
13 #include "gl/GrGLGLSL.h" | |
14 #include "gl/GrGLInterface.h" | |
15 #include "gl/GrGLShaderVar.h" | |
16 #include "gl/GrGLUtil.h" | |
17 #include "glsl/GrGLSLCaps.h" | |
18 #include <stdio.h> | |
19 | |
20 /* | |
21 * This is a native GL benchmark for instanced arrays | |
22 */ | |
23 class GLInstancedArraysBench : public Benchmark { | |
24 protected: | |
25 void onPerCanvasPreDraw(SkCanvas* canvas) override; | |
26 virtual void setup(const GrGLContext*)=0; | |
27 void onPerCanvasPostDraw(SkCanvas* canvas) override; | |
28 virtual void teardown(const GrGLInterface*)=0; | |
29 | |
30 static const GrGLuint kScreenWidth = 800; | |
31 static const GrGLuint kScreenHeight = 600; | |
32 static const uint32_t kNumTri = 10000; | |
33 static const uint32_t kVerticesPerTri = 3; | |
34 static const uint32_t kDrawMultiplier = 512; | |
35 | |
36 private: | |
37 GrGLuint fTexture; | |
38 typedef Benchmark INHERITED; | |
39 }; | |
40 | |
41 #if 0 | |
42 class GLGpuPosInstancedArraysBench : public GLInstancedArraysBench { | |
43 protected: | |
44 const char* onGetName() override { | |
45 return "GLInstancedArraysBench_gpupos"; | |
46 } | |
47 | |
48 void setup(const GrGLContext*) override; | |
49 void onDraw(const int loops, SkCanvas* canvas) override; | |
50 }; | |
51 #endif | |
52 | |
53 class GLCpuPosInstancedArraysBench : public GLInstancedArraysBench { | |
54 public: | |
55 enum VboSetup { | |
56 kUseOne_VboSetup, | |
bsalomon
2015/06/26 19:45:36
comments? Don't think this is intuitive
| |
57 kUseTwo_VboSetup, | |
58 kUseInstance_VboSetup, | |
59 }; | |
60 | |
61 GLCpuPosInstancedArraysBench(VboSetup vboSetup, int32_t drawDiv) | |
bsalomon
2015/06/26 19:45:37
comments about what drawDiv means?
| |
62 : fVboSetup(vboSetup) | |
63 , fDrawDiv(drawDiv) { | |
64 fName = VboSetupToStr(vboSetup, fDrawDiv); | |
65 } | |
66 | |
67 protected: | |
68 const char* onGetName() override { | |
69 return fName.c_str(); | |
70 } | |
71 | |
72 void setup(const GrGLContext*) override; | |
73 void onDraw(const int loops, SkCanvas* canvas) override; | |
74 void teardown(const GrGLInterface*) override; | |
75 | |
76 private: | |
77 void setupInstanceVbo(const GrGLInterface*, const SkMatrix*); | |
78 void setupDoubleVbo(const GrGLInterface*, const SkMatrix*); | |
79 void setupSingleVbo(const GrGLInterface*, const SkMatrix*); | |
80 | |
81 static SkString VboSetupToStr(VboSetup vboSetup, uint32_t drawDiv) { | |
82 SkString name("GLInstancedArraysBench"); | |
83 switch (vboSetup) { | |
84 default: | |
85 case kUseOne_VboSetup: | |
86 name.appendf("_one_%u", drawDiv); | |
87 break; | |
88 case kUseTwo_VboSetup: | |
89 name.appendf("_two_%u", drawDiv); | |
90 break; | |
91 case kUseInstance_VboSetup: | |
92 name.append("_instance"); | |
93 break; | |
94 } | |
95 return name; | |
96 } | |
97 | |
98 SkString fName; | |
99 VboSetup fVboSetup; | |
100 uint32_t fDrawDiv; | |
101 SkTArray<GrGLuint> fBuffers; | |
102 GrGLuint fProgram; | |
103 GrGLuint fVAO; | |
104 }; | |
105 | |
106 static const GrGLContext* get_gl_context(SkCanvas* canvas) { | |
107 // This bench exclusively tests GL calls directly | |
108 if (NULL == canvas->getGrContext()) { | |
109 return NULL; | |
110 } | |
111 GrContext* context = canvas->getGrContext(); | |
112 | |
113 GrTestTarget tt; | |
114 context->getTestTarget(&tt); | |
115 if (!tt.target()) { | |
116 SkDebugf("Couldn't get Gr test target."); | |
117 return NULL; | |
118 } | |
119 | |
120 const GrGLContext* ctx = tt.glContext(); | |
121 if (!ctx) { | |
122 SkDebugf("Couldn't get an interface\n"); | |
123 return NULL; | |
124 } | |
125 | |
126 // We only care about gpus with drawArraysInstanced support | |
127 if (!ctx->interface()->fFunctions.fDrawArraysInstanced) { | |
128 return NULL; | |
129 } | |
130 return ctx; | |
131 } | |
132 | |
133 void GLInstancedArraysBench::onPerCanvasPreDraw(SkCanvas* canvas) { | |
134 // This bench exclusively tests GL calls directly | |
135 const GrGLContext* ctx = get_gl_context(canvas); | |
136 if (!ctx) { | |
137 return; | |
138 } | |
139 this->setup(ctx); | |
140 } | |
141 | |
142 void GLInstancedArraysBench::onPerCanvasPostDraw(SkCanvas* canvas) { | |
143 // This bench exclusively tests GL calls directly | |
144 const GrGLContext* ctx = get_gl_context(canvas); | |
145 if (!ctx) { | |
146 return; | |
147 } | |
148 | |
149 const GrGLInterface* gl = ctx->interface(); | |
150 | |
151 // teardown | |
152 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0)); | |
153 GR_GL_CALL(gl, BindVertexArray(0)); | |
154 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); | |
155 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); | |
156 GR_GL_CALL(gl, DeleteTextures(1, &fTexture)); | |
157 | |
158 this->teardown(gl); | |
159 } | |
160 | |
161 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
162 | |
163 // TODO move all of the gpu positioning stuff to a new file | |
164 #ifdef GPU_POS | |
165 static const char* gpu_vertex_shader = | |
166 "layout (location = 0) in vec2 position;\n" | |
167 "layout (location = 1) in vec3 color;\n" | |
168 "layout (location = 2) in mat3 offset;\n" | |
169 | |
170 "out vec3 fColor;\n" | |
171 | |
172 "void main()\n" | |
173 "{\n" | |
174 "gl_Position = vec4(offset * vec3(position, 1.0f), 1.f);\n" | |
175 "fColor = color;\n" | |
176 "}\n"; | |
177 #endif | |
178 | |
179 static GrGLuint load_shader(const GrGLInterface* gl, const char* shaderSrc, GrGL enum type) { | |
180 GrGLuint shader; | |
181 // Create the shader object | |
182 GR_GL_CALL_RET(gl, shader, CreateShader(type)); | |
183 | |
184 // Load the shader source | |
185 GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, NULL)); | |
186 | |
187 // Compile the shader | |
188 GR_GL_CALL(gl, CompileShader(shader)); | |
189 | |
190 // Check for compile time errors | |
191 GrGLint success; | |
192 GrGLchar infoLog[512]; | |
193 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); | |
194 if (!success) | |
195 { | |
196 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, NULL, infoLog)); | |
197 SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog); | |
198 } | |
199 | |
200 return shader; | |
201 } | |
202 | |
203 static GrGLuint compile_shader(const GrGLContext* ctx) { | |
204 const char* version = GrGLGetGLSLVersionDecl(*ctx); | |
205 | |
206 // setup vertex shader | |
207 GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribu te_TypeModifier); | |
208 GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_Typ eModifier); | |
209 GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_Ty peModifier); | |
210 | |
211 SkString vshaderTxt(version); | |
212 aPosition.appendDecl(*ctx, &vshaderTxt); | |
213 vshaderTxt.append(";\n"); | |
214 aColor.appendDecl(*ctx, &vshaderTxt); | |
215 vshaderTxt.append(";\n"); | |
216 oColor.appendDecl(*ctx, &vshaderTxt); | |
217 vshaderTxt.append(";\n"); | |
218 | |
219 vshaderTxt.append( | |
220 "void main()\n" | |
221 "{\n" | |
222 "gl_Position = vec4(a_position, 0.f, 1.f);\n" | |
223 "o_color = a_color;\n" | |
224 "}\n"); | |
225 | |
226 const GrGLInterface* gl = ctx->interface(); | |
227 GrGLuint vertexShader = load_shader(gl, vshaderTxt.c_str(), GR_GL_VERTEX_SHA DER); | |
228 | |
229 // setup fragment shader | |
230 GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_T ypeModifier); | |
231 SkString fshaderTxt(version); | |
232 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->f Standard, | |
233 &fshaderTxt); | |
234 oColor.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); | |
235 oColor.appendDecl(*ctx, &fshaderTxt); | |
236 fshaderTxt.append(";\n"); | |
237 | |
238 const char* fsOutName; | |
239 if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) { | |
240 oFragColor.appendDecl(*ctx, &fshaderTxt); | |
241 fshaderTxt.append(";\n"); | |
242 fsOutName = oFragColor.c_str(); | |
243 } else { | |
244 fsOutName = "gl_FragColor"; | |
245 } | |
246 | |
247 fshaderTxt.appendf( | |
248 "void main()\n" | |
249 "{\n" | |
250 "%s = vec4(o_color, 1.0f);\n" | |
251 "}\n", fsOutName); | |
252 | |
253 GrGLuint fragmentShader = load_shader(gl, fshaderTxt.c_str(), GR_GL_FRAGMENT _SHADER); | |
254 | |
255 GrGLint shaderProgram; | |
256 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); | |
257 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); | |
258 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); | |
259 GR_GL_CALL(gl, LinkProgram(shaderProgram)); | |
260 | |
261 // Check for linking errors | |
262 GrGLint success; | |
263 GrGLchar infoLog[512]; | |
264 GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success)); | |
265 if (!success) { | |
266 GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, NULL, infoLog)); | |
267 SkDebugf("Linker Error: %s\n", infoLog); | |
268 } | |
269 GR_GL_CALL(gl, DeleteShader(vertexShader)); | |
270 GR_GL_CALL(gl, DeleteShader(fragmentShader)); | |
271 | |
272 return shaderProgram; | |
273 } | |
274 | |
275 //#define DUMP_IMAGES | |
276 #ifdef DUMP_IMAGES | |
277 static void dump_image(const GrGLInterface* gl, uint32_t screenWidth, uint32_t s creenHeight, | |
278 const char* filename) { | |
279 // read back pixels | |
280 uint32_t readback[screenWidth * screenHeight]; | |
281 GR_GL_CALL(gl, ReadPixels(0, // x | |
282 0, // y | |
283 screenWidth, // width | |
284 screenHeight, // height | |
285 GR_GL_RGBA, //format | |
286 GR_GL_UNSIGNED_BYTE, //type | |
287 readback)); | |
288 | |
289 // dump png | |
290 SkBitmap bm; | |
291 if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(screenWidth, screenHeight) )) { | |
292 SkDebugf("couldn't allocate bitmap\n"); | |
293 return; | |
294 } | |
295 | |
296 bm.setPixels(readback); | |
297 | |
298 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100 )) { | |
299 SkDebugf("------ failed to encode %s\n", filename); | |
300 remove(filename); // remove any partial file | |
301 return; | |
302 } | |
303 } | |
304 #endif | |
305 | |
306 static void setup_framebuffer(const GrGLInterface* gl, int screenWidth, int scre enHeight) { | |
307 //Setup framebuffer | |
308 GrGLuint texture; | |
309 GR_GL_CALL(gl, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
310 GR_GL_CALL(gl, PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); | |
311 GR_GL_CALL(gl, GenTextures(1, &texture)); | |
312 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15)); | |
313 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); | |
314 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_ GL_NEAREST)); | |
315 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_ GL_NEAREST)); | |
316 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_C LAMP_TO_EDGE)); | |
317 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_C LAMP_TO_EDGE)); | |
318 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, | |
319 0, //level | |
320 GR_GL_RGBA8, //internal format | |
321 screenWidth, // width | |
322 screenHeight, // height | |
323 0, //border | |
324 GR_GL_RGBA, //format | |
325 GR_GL_UNSIGNED_BYTE, // type | |
326 NULL)); | |
327 | |
328 // bind framebuffer | |
329 GrGLuint framebuffer; | |
330 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); | |
331 GR_GL_CALL(gl, GenFramebuffers(1, &framebuffer)); | |
332 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, framebuffer)); | |
333 GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
334 GR_GL_COLOR_ATTACHMENT0, | |
335 GR_GL_TEXTURE_2D, | |
336 texture, 0)); | |
337 GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
338 GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight)); | |
339 } | |
340 | |
341 template<typename Func> | |
342 static void setup_matrices(int numQuads, Func f) { | |
343 #if 0 | |
344 float max = sqrt(numQuads); | |
345 float pos = 1.f / (2 * max); | |
346 GrGLfloat offset = pos * 2; | |
347 for(GrGLint row = 0; row < max; row++) { | |
348 for(GrGLint col = 0; col < max; col++) { | |
349 SkScalar xOffset = col / max * 2.f - 1.f + offset; | |
350 SkScalar yOffset = row / max * 2.f - 1.f + offset; | |
351 SkMatrix translation; | |
352 SkRandom random; | |
353 translation.setScale(pos, pos); | |
354 translation.postTranslate(xOffset, yOffset); | |
355 f(translation); | |
356 } | |
357 } | |
358 #endif | |
359 // We draw a really small triangle so we are not fill rate limited | |
360 for (int i = 0 ; i < numQuads; i++) { | |
361 SkMatrix m = SkMatrix::I(); | |
362 m.setScale(0.0001f, 0.0001f); | |
363 f(m); | |
364 } | |
365 } | |
366 | |
367 #ifdef GPU_POS | |
368 void GLGpuPosInstancedArraysBench::setup(const GrGLInterface* gl) { | |
369 setup_framebuffer(gl, kScreenWidth, kScreenHeight); | |
370 | |
371 // compile and use shaders | |
372 GrGLint shaderProgram = compile_shader(gl, gpu_vertex_shader, fragment_shade r); | |
373 | |
374 // translations | |
375 int index = 0; | |
376 GrGLfloat viewMatrices[fNumQuads * fSkMatrixNumCells]; | |
377 setup_matrices(fNumQuads, [&index, &viewMatrices](const SkMatrix& m) { | |
378 GrGLGetMatrix<3>(&viewMatrices[index], m); | |
379 index += fSkMatrixNumCells; | |
380 }); | |
381 | |
382 // Constants for our various shader programs | |
383 GrGLfloat quad_vertices[] = { | |
384 // Positions // Colors | |
385 -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, | |
386 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, | |
387 -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, | |
388 | |
389 -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, | |
390 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, | |
391 1.0f, 1.0f, 0.0f, 1.0f, 1.0f | |
392 }; | |
393 | |
394 // update vertex data | |
395 GrGLuint quadVAO, quadVBO; | |
396 GR_GL_CALL(gl, GenVertexArrays(1, &quadVAO)); | |
397 GR_GL_CALL(gl, GenBuffers(1, &quadVBO)); | |
398 GR_GL_CALL(gl, BindVertexArray(quadVAO)); | |
399 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, quadVBO)); | |
400 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
401 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 5 * sizeo f(GrGLfloat), (GrGLvoid*)0)); | |
402 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
403 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 5 * sizeo f(GrGLfloat), (GrGLvoid*)(2 * sizeof(GrGLfloat)))); | |
404 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(quad_vertices), quad_ve rtices, GR_GL_STATIC_DRAW)); | |
405 | |
406 // Also set instance data | |
407 GrGLuint instanceVBO; | |
408 GR_GL_CALL(gl, GenBuffers(1, &instanceVBO)); | |
409 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, instanceVBO)); | |
410 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(GrGLfloat) * fSkMatrixN umCells * fNumQuads, | |
411 &viewMatrices[0], GR_GL_STATIC_DRAW)); | |
412 GR_GL_CALL(gl, EnableVertexAttribArray(2)); | |
413 GR_GL_CALL(gl, EnableVertexAttribArray(3)); | |
414 GR_GL_CALL(gl, EnableVertexAttribArray(4)); | |
415 GR_GL_CALL(gl, VertexAttribPointer(2, 3, GR_GL_FLOAT, GR_GL_FALSE, 9 * sizeo f(GrGLfloat), (GrGLvoid*)0)); | |
416 GR_GL_CALL(gl, VertexAttribPointer(3, 3, GR_GL_FLOAT, GR_GL_FALSE, 9 * sizeo f(GrGLfloat), (GrGLvoid*)(3 * sizeof(GrGLfloat)))); | |
417 GR_GL_CALL(gl, VertexAttribPointer(4, 3, GR_GL_FLOAT, GR_GL_FALSE, 9 * sizeo f(GrGLfloat), (GrGLvoid*)(6 * sizeof(GrGLfloat)))); | |
418 GR_GL_CALL(gl, VertexAttribDivisor(2, 1)); | |
419 GR_GL_CALL(gl, VertexAttribDivisor(3, 1)); | |
420 GR_GL_CALL(gl, VertexAttribDivisor(4, 1)); | |
421 | |
422 // draw | |
423 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f)); | |
424 GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT)); | |
425 | |
426 // set us up to draw | |
427 GR_GL_CALL(gl, UseProgram(shaderProgram)); | |
428 GR_GL_CALL(gl, BindVertexArray(quadVAO)); | |
429 } | |
430 | |
431 void GLGpuPosInstancedArraysBench::onDraw(const int loops, SkCanvas* canvas) { | |
432 const GrGLInterface* gl = get_interface(canvas); | |
433 if (!gl) { | |
434 return; | |
435 } | |
436 | |
437 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, 6, fNumQuads)); | |
438 | |
439 #ifdef DUMP_IMAGES | |
440 const char* filename = "out.png"; | |
441 dump_image(gl, kScreenWidth, kScreenHeight, filename); | |
442 #endif | |
443 SkFAIL("done\n"); | |
444 } | |
445 | |
446 static uint32_t setup_quad_index_buffer(const GrGLInterface* gl) { | |
447 static const int kMaxQuads = 1;//1 << 12; // max possible: (1 << 14) - 1; | |
448 GR_STATIC_ASSERT(4 * kMaxQuads <= 65535); | |
449 static const uint16_t kPattern[] = { 0, 1, 2, 0, 2, 3 }; | |
450 static const int kPatternSize = 6; | |
451 static const int kVertCount = 4; | |
452 static const int kIndicesCount = kPatternSize * kMaxQuads; | |
453 int size = kPatternSize * kMaxQuads * sizeof(uint16_t); | |
454 | |
455 uint16_t* data = SkNEW_ARRAY(uint16_t, kMaxQuads * kPatternSize); | |
456 | |
457 for (int i = 0; i < kMaxQuads; ++i) { | |
458 int baseIdx = i * kPatternSize; | |
459 uint16_t baseVert = (uint16_t)(i * kVertCount); | |
460 for (int j = 0; j < kPatternSize; ++j) { | |
461 data[baseIdx+j] = baseVert + kPattern[j]; | |
462 } | |
463 } | |
464 | |
465 GrGLuint quadIBO; | |
466 GR_GL_CALL(gl, GenBuffers(1, &quadIBO)); | |
467 GR_GL_CALL(gl, BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, quadIBO)); | |
468 GR_GL_CALL(gl, BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, size, data, GR_GL_STAT IC_DRAW)); | |
469 | |
470 SkDELETE_ARRAY(data); | |
471 return kIndicesCount; | |
472 } | |
473 #endif | |
474 | |
475 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
476 | |
477 void GLCpuPosInstancedArraysBench::setupInstanceVbo(const GrGLInterface* gl, | |
478 const SkMatrix* viewMatrices ) { | |
479 // We draw all of the instances at a single place because we aren't allowed to have per vertex | |
480 // per instance attributes | |
481 SkPoint positions[kVerticesPerTri]; | |
482 positions[0].set(-1.0f, -1.0f); | |
483 positions[1].set( 1.0f, -1.0f); | |
484 positions[2].set( 1.0f, 1.0f); | |
485 viewMatrices[0].mapPointsWithStride(positions, sizeof(SkPoint), kVerticesPer Tri); | |
486 | |
487 // setup colors so we can detect we are actually drawing instances(the last triangle will be | |
488 // a different color) | |
489 GrGLfloat colors[kVerticesPerTri * kNumTri]; | |
490 for (uint32_t i = 0; i < kNumTri; i++) { | |
491 // set colors | |
492 uint32_t offset = i * kVerticesPerTri; | |
493 float color = i == kNumTri - 1 ? 1.0f : 0.0f; | |
494 colors[offset++] = color; colors[offset++] = 0.0f; colors[offset++] = 0. 0f; | |
495 } | |
496 | |
497 GrGLuint posVBO; | |
498 // setup position VBO | |
499 GR_GL_CALL(gl, GenBuffers(1, &posVBO)); | |
500 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO)); | |
501 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); | |
502 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
503 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeo f(GrGLfloat), | |
504 (GrGLvoid*)0)); | |
505 | |
506 // setup color VBO | |
507 GrGLuint instanceVBO; | |
508 GR_GL_CALL(gl, GenBuffers(1, &instanceVBO)); | |
509 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, instanceVBO)); | |
510 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_ STATIC_DRAW)); | |
511 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
512 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeo f(GrGLfloat), | |
513 (GrGLvoid*)0)); | |
514 GR_GL_CALL(gl, VertexAttribDivisor(1, 1)); | |
515 fBuffers.push_back(posVBO); | |
516 fBuffers.push_back(instanceVBO); | |
517 } | |
518 | |
519 void GLCpuPosInstancedArraysBench::setupDoubleVbo(const GrGLInterface* gl, | |
520 const SkMatrix* viewMatrices) { | |
521 // Constants for our various shader programs | |
522 SkPoint positions[kVerticesPerTri * kNumTri]; | |
523 GrGLfloat colors[kVerticesPerTri * kNumTri * 3]; | |
524 for (uint32_t i = 0; i < kNumTri; i++) { | |
525 SkPoint* position = &positions[i * kVerticesPerTri]; | |
526 position[0].set(-1.0f, -1.0f); | |
527 position[1].set( 1.0f, -1.0f); | |
528 position[2].set( 1.0f, 1.0f); | |
529 viewMatrices[i].mapPointsWithStride(position, sizeof(SkPoint), kVertices PerTri); | |
530 | |
531 // set colors | |
532 float color = i == kNumTri - 1 ? 1.0f : 0.0f; | |
533 uint32_t offset = i * kVerticesPerTri * 3; | |
534 for (uint32_t j = 0; j < kVerticesPerTri; j++) { | |
535 colors[offset++] = color; colors[offset++] = 0.0f; colors[offset++] = 0.0f; | |
536 } | |
537 } | |
538 | |
539 GrGLuint posVBO, colorVBO; | |
540 // setup position VBO | |
541 GR_GL_CALL(gl, GenBuffers(1, &posVBO)); | |
542 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO)); | |
543 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
544 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeo f(GrGLfloat), | |
545 (GrGLvoid*)0)); | |
546 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); | |
547 | |
548 // setup color VBO | |
549 GR_GL_CALL(gl, GenBuffers(1, &colorVBO)); | |
550 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, colorVBO)); | |
551 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
552 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeo f(GrGLfloat), | |
553 (GrGLvoid*)0)); | |
554 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_ STATIC_DRAW)); | |
555 | |
556 fBuffers.push_back(posVBO); | |
557 fBuffers.push_back(colorVBO); | |
558 } | |
559 | |
560 struct Vertex { | |
561 SkPoint fPositions; | |
562 GrGLfloat fColors[3]; | |
563 }; | |
564 | |
565 void GLCpuPosInstancedArraysBench::setupSingleVbo(const GrGLInterface* gl, | |
566 const SkMatrix* viewMatrices) { | |
567 // Constants for our various shader programs | |
568 Vertex vertices[kVerticesPerTri * kNumTri]; | |
569 for (uint32_t i = 0; i < kNumTri; i++) { | |
570 Vertex* v = &vertices[i * kVerticesPerTri]; | |
571 v[0].fPositions.set(-1.0f, -1.0f); | |
572 v[1].fPositions.set( 1.0f, -1.0f); | |
573 v[2].fPositions.set( 1.0f, 1.0f); | |
574 | |
575 SkPoint* position = reinterpret_cast<SkPoint*>(v); | |
576 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesP erTri); | |
577 | |
578 // set colors | |
579 float color = i == kNumTri - 1 ? 1.0f : 0.0f; | |
580 for (uint32_t j = 0; j < kVerticesPerTri; j++) { | |
581 uint32_t offset = 0; | |
582 v->fColors[offset++] = color; v->fColors[offset++] = 0.0f; v->fColor s[offset++] = 0.0f; | |
583 v++; | |
584 } | |
585 } | |
586 | |
587 GrGLuint vbo; | |
588 // setup VBO | |
589 GR_GL_CALL(gl, GenBuffers(1, &vbo)); | |
590 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, vbo)); | |
591 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
592 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
593 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Ve rtex), | |
594 (GrGLvoid*)0)); | |
595 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Ve rtex), | |
596 (GrGLvoid*)(sizeof(SkPoint)))); | |
597 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR _GL_STATIC_DRAW)); | |
598 fBuffers.push_back(vbo); | |
599 } | |
600 | |
601 void GLCpuPosInstancedArraysBench::setup(const GrGLContext* ctx) { | |
602 const GrGLInterface* gl = ctx->interface(); | |
603 setup_framebuffer(gl, kScreenWidth, kScreenHeight); | |
604 | |
605 fProgram = compile_shader(ctx); | |
606 | |
607 // setup matrices | |
608 int index = 0; | |
609 SkMatrix viewMatrices[kNumTri]; | |
610 setup_matrices(kNumTri, [&index, &viewMatrices](const SkMatrix& m) { | |
611 viewMatrices[index++] = m; | |
612 }); | |
613 | |
614 // setup VAO | |
615 GR_GL_CALL(gl, GenVertexArrays(1, &fVAO)); | |
616 GR_GL_CALL(gl, BindVertexArray(fVAO)); | |
617 | |
618 switch (fVboSetup) { | |
619 case kUseOne_VboSetup: | |
620 this->setupSingleVbo(gl, viewMatrices); | |
621 break; | |
622 case kUseTwo_VboSetup: | |
623 this->setupDoubleVbo(gl, viewMatrices); | |
624 break; | |
625 case kUseInstance_VboSetup: | |
626 this->setupInstanceVbo(gl, viewMatrices); | |
627 break; | |
628 } | |
629 | |
630 // clear screen | |
631 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f)); | |
632 GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT)); | |
633 | |
634 // set us up to draw | |
635 GR_GL_CALL(gl, UseProgram(fProgram)); | |
636 GR_GL_CALL(gl, BindVertexArray(fVAO)); | |
637 } | |
638 | |
639 void GLCpuPosInstancedArraysBench::onDraw(const int loops, SkCanvas* canvas) { | |
640 const GrGLContext* ctx = get_gl_context(canvas); | |
641 if (!ctx) { | |
642 return; | |
643 } | |
644 | |
645 const GrGLInterface* gl = ctx->interface(); | |
646 | |
647 uint32_t maxTrianglesPerFlush = fDrawDiv == 0 ? kNumTri : | |
648 kDrawMultiplier / fDrawDiv; | |
649 uint32_t trianglesToDraw = loops * kDrawMultiplier; | |
650 | |
651 if (kUseInstance_VboSetup == fVboSetup) { | |
652 while (trianglesToDraw > 0) { | |
653 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); | |
654 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, kVerticesPerT ri, triangles)); | |
655 trianglesToDraw -= triangles; | |
656 } | |
657 } else { | |
658 while (trianglesToDraw > 0) { | |
659 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); | |
660 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * tria ngles)); | |
661 trianglesToDraw -= triangles; | |
662 } | |
663 } | |
664 | |
665 #ifdef DUMP_IMAGES | |
666 //const char* filename = "/data/local/tmp/out.png"; | |
667 SkString filename("out"); | |
668 filename.appendf("_%s.png", this->getName()); | |
669 dump_image(gl, kScreenWidth, kScreenHeight, filename.c_str()); | |
670 #endif | |
671 } | |
672 | |
673 void GLCpuPosInstancedArraysBench::teardown(const GrGLInterface* gl) { | |
674 GR_GL_CALL(gl, DeleteProgram(fProgram)); | |
675 GR_GL_CALL(gl, DeleteBuffers(fBuffers.count(), fBuffers.begin())); | |
676 GR_GL_CALL(gl, DeleteVertexArrays(1, &fVAO)); | |
677 } | |
678 | |
679 /////////////////////////////////////////////////////////////////////////////// | |
680 | |
681 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseInstance_VboSetup, 0) ) | |
682 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 0) ) | |
683 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 0) ) | |
684 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 1) ) | |
685 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 1) ) | |
686 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 2) ) | |
687 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 2) ) | |
688 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 4) ) | |
689 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 4) ) | |
690 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 8) ) | |
691 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 8) ) | |
692 | |
693 #endif | |
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