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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "Benchmark.h" | |
| 9 #include "GrTest.h" | |
|
bsalomon
2015/06/26 19:20:15
#if SK_SUPPORT_GPU?
| |
| 10 #include "SkCanvas.h" | |
| 11 #include "SkImageEncoder.h" | |
| 12 #include "gl/GrGLGLSL.h" | |
| 13 #include "gl/GrGLInterface.h" | |
| 14 #include "gl/GrGLShaderVar.h" | |
| 15 #include "gl/GrGLUtil.h" | |
| 16 #include "glsl/GrGLSLCaps.h" | |
| 17 #include <stdio.h> | |
| 18 | |
| 19 /* | |
| 20 * This is a native GL benchmark for instanced arrays | |
| 21 */ | |
| 22 class GLInstancedArraysBench : public Benchmark { | |
| 23 protected: | |
| 24 void onPerCanvasPreDraw(SkCanvas* canvas) override; | |
| 25 virtual void setup(const GrGLContext*)=0; | |
| 26 void onPerCanvasPostDraw(SkCanvas* canvas) override; | |
| 27 | |
| 28 static const GrGLuint kScreenWidth = 800; | |
| 29 static const GrGLuint kScreenHeight = 600; | |
| 30 static const uint32_t kNumTri = 2; | |
| 31 static const uint32_t kVerticesPerTri = 3; | |
| 32 | |
| 33 private: | |
| 34 typedef Benchmark INHERITED; | |
| 35 }; | |
| 36 | |
| 37 #if 0 | |
| 38 class GLGpuPosInstancedArraysBench : public GLInstancedArraysBench { | |
| 39 protected: | |
| 40 const char* onGetName() override { | |
| 41 return "GLInstancedArraysBench_gpupos"; | |
| 42 } | |
| 43 | |
| 44 void setup(const GrGLContext*) override; | |
| 45 void onDraw(const int loops, SkCanvas* canvas) override; | |
| 46 }; | |
| 47 #endif | |
| 48 | |
| 49 class GLCpuPosInstancedArraysBench : public GLInstancedArraysBench { | |
| 50 public: | |
| 51 enum VboSetup { | |
| 52 kUseOne_VboSetup, | |
| 53 kUseTwo_VboSetup, | |
| 54 kUseInstance_VboSetup, | |
| 55 }; | |
| 56 | |
| 57 GLCpuPosInstancedArraysBench(VboSetup vboSetup, bool multipleDraws) | |
| 58 : fVboSetup(vboSetup) | |
| 59 , fMultipleDraws(multipleDraws) { | |
| 60 fName = VboSetupToStr(vboSetup, fMultipleDraws); | |
| 61 } | |
| 62 | |
| 63 protected: | |
| 64 const char* onGetName() override { | |
| 65 return fName.c_str(); | |
| 66 } | |
| 67 | |
| 68 void setup(const GrGLContext*) override; | |
| 69 void onDraw(const int loops, SkCanvas* canvas) override; | |
| 70 | |
| 71 private: | |
| 72 void setupInstanceVbo(const GrGLInterface*, const SkMatrix*); | |
| 73 void setupDoubleVbo(const GrGLInterface*, const SkMatrix*); | |
| 74 void setupSingleVbo(const GrGLInterface*, const SkMatrix*); | |
| 75 | |
| 76 static SkString VboSetupToStr(VboSetup vboSetup, bool multiDraw) { | |
| 77 SkString name("GLInstancedArraysBench"); | |
| 78 switch (vboSetup) { | |
| 79 default: | |
| 80 case kUseOne_VboSetup: | |
| 81 name.appendf("_one_%s", multiDraw ? "multipledraws" : "singledra w"); | |
| 82 break; | |
| 83 case kUseTwo_VboSetup: | |
| 84 name.appendf("_two_%s", multiDraw ? "multipledraws" : "singledra w"); | |
| 85 break; | |
| 86 case kUseInstance_VboSetup: | |
| 87 name.append("_instance"); | |
| 88 break; | |
| 89 } | |
| 90 return name; | |
| 91 } | |
| 92 | |
| 93 SkString fName; | |
| 94 VboSetup fVboSetup; | |
| 95 bool fMultipleDraws; | |
| 96 }; | |
| 97 | |
| 98 static const GrGLContext* get_gl_context(SkCanvas* canvas) { | |
| 99 // This bench exclusively tests GL calls directly | |
| 100 if (NULL == canvas->getGrContext()) { | |
| 101 return NULL; | |
| 102 } | |
| 103 GrContext* context = canvas->getGrContext(); | |
| 104 | |
| 105 GrTestTarget tt; | |
| 106 context->getTestTarget(&tt); | |
| 107 if (!tt.target()) { | |
| 108 SkDebugf("Couldn't get Gr test target."); | |
| 109 return NULL; | |
| 110 } | |
| 111 | |
| 112 const GrGLContext* ctx = tt.glContext(); | |
| 113 if (!ctx) { | |
| 114 SkDebugf("Couldn't get an interface\n"); | |
| 115 return NULL; | |
| 116 } | |
| 117 | |
| 118 // We only care about gpus with drawArraysInstanced support | |
| 119 if (!ctx->interface()->fFunctions.fDrawArraysInstanced) { | |
| 120 return NULL; | |
| 121 } | |
| 122 return ctx; | |
| 123 } | |
| 124 | |
| 125 void GLInstancedArraysBench::onPerCanvasPreDraw(SkCanvas* canvas) { | |
| 126 // This bench exclusively tests GL calls directly | |
| 127 const GrGLContext* ctx = get_gl_context(canvas); | |
| 128 if (!ctx) { | |
| 129 return; | |
| 130 } | |
| 131 this->setup(ctx); | |
| 132 } | |
| 133 | |
| 134 void GLInstancedArraysBench::onPerCanvasPostDraw(SkCanvas* canvas) { | |
| 135 // This bench exclusively tests GL calls directly | |
| 136 const GrGLContext* ctx = get_gl_context(canvas); | |
| 137 if (!ctx) { | |
| 138 return; | |
| 139 } | |
| 140 | |
| 141 const GrGLInterface* gl = ctx->interface(); | |
| 142 | |
| 143 // teardown | |
| 144 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0)); | |
| 145 GR_GL_CALL(gl, BindVertexArray(0)); | |
| 146 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); | |
| 147 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); | |
| 148 } | |
|
bsalomon
2015/06/26 19:20:15
don't you need to delete the buffers somewhere? an
| |
| 149 | |
| 150 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
| 151 | |
| 152 // TODO move all of the gpu positioning stuff to a new file | |
| 153 #ifdef GPU_POS | |
| 154 static const char* gpu_vertex_shader = | |
| 155 "layout (location = 0) in vec2 position;\n" | |
| 156 "layout (location = 1) in vec3 color;\n" | |
| 157 "layout (location = 2) in mat3 offset;\n" | |
| 158 | |
| 159 "out vec3 fColor;\n" | |
| 160 | |
| 161 "void main()\n" | |
| 162 "{\n" | |
| 163 "gl_Position = vec4(offset * vec3(position, 1.0f), 1.f);\n" | |
| 164 "fColor = color;\n" | |
| 165 "}\n"; | |
| 166 #endif | |
| 167 | |
| 168 static GrGLuint load_shader(const GrGLInterface* gl, const char* shaderSrc, GrGL enum type) { | |
| 169 GrGLuint shader; | |
| 170 // Create the shader object | |
| 171 GR_GL_CALL_RET(gl, shader, CreateShader(type)); | |
| 172 | |
| 173 // Load the shader source | |
| 174 GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, NULL)); | |
| 175 | |
| 176 // Compile the shader | |
| 177 GR_GL_CALL(gl, CompileShader(shader)); | |
| 178 | |
| 179 // Check for compile time errors | |
| 180 GrGLint success; | |
| 181 GrGLchar infoLog[512]; | |
| 182 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); | |
| 183 if (!success) | |
| 184 { | |
| 185 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, NULL, infoLog)); | |
| 186 SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog); | |
| 187 } | |
| 188 | |
| 189 return shader; | |
| 190 } | |
| 191 | |
| 192 static GrGLuint compile_shader(const GrGLContext* ctx) { | |
| 193 const char* version = GrGLGetGLSLVersionDecl(*ctx); | |
| 194 | |
| 195 // setup vertex shader | |
| 196 GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribu te_TypeModifier); | |
| 197 GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_Typ eModifier); | |
| 198 GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_Ty peModifier); | |
| 199 | |
| 200 SkString vshaderTxt(version); | |
| 201 aPosition.appendDecl(*ctx, &vshaderTxt); | |
| 202 vshaderTxt.append(";\n"); | |
| 203 aColor.appendDecl(*ctx, &vshaderTxt); | |
| 204 vshaderTxt.append(";\n"); | |
| 205 oColor.appendDecl(*ctx, &vshaderTxt); | |
| 206 vshaderTxt.append(";\n"); | |
| 207 | |
| 208 vshaderTxt.append( | |
| 209 "void main()\n" | |
| 210 "{\n" | |
| 211 "gl_Position = vec4(a_position, 0.f, 1.f);\n" | |
| 212 "o_color = a_color;\n" | |
| 213 "}\n"); | |
| 214 | |
| 215 const GrGLInterface* gl = ctx->interface(); | |
| 216 GrGLuint vertexShader = load_shader(gl, vshaderTxt.c_str(), GR_GL_VERTEX_SHA DER); | |
| 217 | |
| 218 // setup fragment shader | |
| 219 GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_T ypeModifier); | |
| 220 SkString fshaderTxt(version); | |
| 221 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->f Standard, | |
| 222 &fshaderTxt); | |
| 223 oColor.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); | |
| 224 oColor.appendDecl(*ctx, &fshaderTxt); | |
| 225 fshaderTxt.append(";\n"); | |
| 226 | |
| 227 const char* fsOutName; | |
| 228 if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) { | |
| 229 oFragColor.appendDecl(*ctx, &fshaderTxt); | |
| 230 fshaderTxt.append(";\n"); | |
| 231 fsOutName = oFragColor.c_str(); | |
| 232 } else { | |
| 233 fsOutName = "gl_FragColor"; | |
| 234 } | |
| 235 | |
| 236 fshaderTxt.appendf( | |
| 237 "void main()\n" | |
| 238 "{\n" | |
| 239 "%s = vec4(o_color, 1.0f);\n" | |
| 240 "}\n", fsOutName); | |
| 241 | |
| 242 GrGLuint fragmentShader = load_shader(gl, fshaderTxt.c_str(), GR_GL_FRAGMENT _SHADER); | |
| 243 | |
| 244 GrGLint shaderProgram; | |
| 245 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); | |
| 246 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); | |
| 247 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); | |
| 248 GR_GL_CALL(gl, LinkProgram(shaderProgram)); | |
| 249 | |
| 250 // Check for linking errors | |
| 251 GrGLint success; | |
| 252 GrGLchar infoLog[512]; | |
| 253 GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success)); | |
| 254 if (!success) { | |
| 255 GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, NULL, infoLog)); | |
| 256 SkDebugf("Linker Error: %s\n", infoLog); | |
| 257 } | |
| 258 GR_GL_CALL(gl, DeleteShader(vertexShader)); | |
| 259 GR_GL_CALL(gl, DeleteShader(fragmentShader)); | |
| 260 | |
| 261 return shaderProgram; | |
| 262 } | |
| 263 | |
| 264 //#define DUMP_IMAGES | |
| 265 #ifdef DUMP_IMAGES | |
| 266 static void dump_image(const GrGLInterface* gl, uint32_t screenWidth, uint32_t s creenHeight, | |
| 267 const char* filename) { | |
| 268 // read back pixels | |
| 269 uint32_t readback[screenWidth * screenHeight]; | |
| 270 GR_GL_CALL(gl, ReadPixels(0, // x | |
| 271 0, // y | |
| 272 screenWidth, // width | |
| 273 screenHeight, // height | |
| 274 GR_GL_RGBA, //format | |
| 275 GR_GL_UNSIGNED_BYTE, //type | |
| 276 readback)); | |
| 277 | |
| 278 // dump png | |
| 279 SkBitmap bm; | |
| 280 if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(screenWidth, screenHeight) )) { | |
| 281 SkDebugf("couldn't allocate bitmap\n"); | |
| 282 return; | |
| 283 } | |
| 284 | |
| 285 bm.setPixels(readback); | |
| 286 | |
| 287 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100 )) { | |
| 288 SkDebugf("------ failed to encode %s\n", filename); | |
| 289 remove(filename); // remove any partial file | |
| 290 return; | |
| 291 } | |
| 292 } | |
| 293 #endif | |
| 294 | |
| 295 static void setup_framebuffer(const GrGLInterface* gl, int screenWidth, int scre enHeight) { | |
| 296 //Setup framebuffer | |
| 297 GrGLuint texture; | |
| 298 GR_GL_CALL(gl, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| 299 GR_GL_CALL(gl, PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); | |
| 300 GR_GL_CALL(gl, GenTextures(1, &texture)); | |
| 301 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15)); | |
| 302 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); | |
| 303 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_ GL_NEAREST)); | |
| 304 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_ GL_NEAREST)); | |
| 305 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_C LAMP_TO_EDGE)); | |
| 306 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_C LAMP_TO_EDGE)); | |
| 307 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, | |
| 308 0, //level | |
| 309 GR_GL_RGBA8, //internal format | |
| 310 screenWidth, // width | |
| 311 screenHeight, // height | |
| 312 0, //border | |
| 313 GR_GL_RGBA, //format | |
| 314 GR_GL_UNSIGNED_BYTE, // type | |
| 315 NULL)); | |
| 316 | |
| 317 // bind framebuffer | |
| 318 GrGLuint framebuffer; | |
| 319 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0)); | |
| 320 GR_GL_CALL(gl, GenFramebuffers(1, &framebuffer)); | |
| 321 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, framebuffer)); | |
| 322 GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
| 323 GR_GL_COLOR_ATTACHMENT0, | |
| 324 GR_GL_TEXTURE_2D, | |
| 325 texture, 0)); | |
| 326 GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| 327 GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight)); | |
| 328 } | |
| 329 | |
| 330 template<typename Func> | |
| 331 static void setup_matrices(int numQuads, Func f) { | |
| 332 #if 0 | |
| 333 float max = sqrt(numQuads); | |
| 334 float pos = 1.f / (2 * max); | |
| 335 GrGLfloat offset = pos * 2; | |
| 336 for(GrGLint row = 0; row < max; row++) { | |
| 337 for(GrGLint col = 0; col < max; col++) { | |
| 338 SkScalar xOffset = col / max * 2.f - 1.f + offset; | |
| 339 SkScalar yOffset = row / max * 2.f - 1.f + offset; | |
| 340 SkMatrix translation; | |
| 341 SkRandom random; | |
| 342 translation.setScale(pos, pos); | |
| 343 translation.postTranslate(xOffset, yOffset); | |
| 344 f(translation); | |
| 345 } | |
| 346 } | |
| 347 #endif | |
| 348 // We draw a really small triangle so we are not fill rate limited | |
| 349 for (int i = 0 ; i < numQuads; i++) { | |
| 350 SkMatrix m = SkMatrix::I(); | |
| 351 m.setScale(0.0001f, 0.0001f); | |
| 352 f(m); | |
| 353 } | |
| 354 } | |
| 355 | |
| 356 #ifdef GPU_POS | |
| 357 void GLGpuPosInstancedArraysBench::setup(const GrGLInterface* gl) { | |
| 358 setup_framebuffer(gl, kScreenWidth, kScreenHeight); | |
| 359 | |
| 360 // compile and use shaders | |
| 361 GrGLint shaderProgram = compile_shader(gl, gpu_vertex_shader, fragment_shade r); | |
| 362 | |
| 363 // translations | |
| 364 int index = 0; | |
| 365 GrGLfloat viewMatrices[fNumQuads * fSkMatrixNumCells]; | |
| 366 setup_matrices(fNumQuads, [&index, &viewMatrices](const SkMatrix& m) { | |
| 367 GrGLGetMatrix<3>(&viewMatrices[index], m); | |
| 368 index += fSkMatrixNumCells; | |
| 369 }); | |
| 370 | |
| 371 // Constants for our various shader programs | |
| 372 GrGLfloat quad_vertices[] = { | |
| 373 // Positions // Colors | |
| 374 -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, | |
| 375 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, | |
| 376 -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, | |
| 377 | |
| 378 -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, | |
| 379 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, | |
| 380 1.0f, 1.0f, 0.0f, 1.0f, 1.0f | |
| 381 }; | |
| 382 | |
| 383 // update vertex data | |
| 384 GrGLuint quadVAO, quadVBO; | |
| 385 GR_GL_CALL(gl, GenVertexArrays(1, &quadVAO)); | |
| 386 GR_GL_CALL(gl, GenBuffers(1, &quadVBO)); | |
| 387 GR_GL_CALL(gl, BindVertexArray(quadVAO)); | |
| 388 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, quadVBO)); | |
| 389 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
| 390 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 5 * sizeo f(GrGLfloat), (GrGLvoid*)0)); | |
| 391 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
| 392 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 5 * sizeo f(GrGLfloat), (GrGLvoid*)(2 * sizeof(GrGLfloat)))); | |
| 393 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(quad_vertices), quad_ve rtices, GR_GL_STATIC_DRAW)); | |
| 394 | |
| 395 // Also set instance data | |
| 396 GrGLuint instanceVBO; | |
| 397 GR_GL_CALL(gl, GenBuffers(1, &instanceVBO)); | |
| 398 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, instanceVBO)); | |
| 399 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(GrGLfloat) * fSkMatrixN umCells * fNumQuads, | |
| 400 &viewMatrices[0], GR_GL_STATIC_DRAW)); | |
| 401 GR_GL_CALL(gl, EnableVertexAttribArray(2)); | |
| 402 GR_GL_CALL(gl, EnableVertexAttribArray(3)); | |
| 403 GR_GL_CALL(gl, EnableVertexAttribArray(4)); | |
| 404 GR_GL_CALL(gl, VertexAttribPointer(2, 3, GR_GL_FLOAT, GR_GL_FALSE, 9 * sizeo f(GrGLfloat), (GrGLvoid*)0)); | |
| 405 GR_GL_CALL(gl, VertexAttribPointer(3, 3, GR_GL_FLOAT, GR_GL_FALSE, 9 * sizeo f(GrGLfloat), (GrGLvoid*)(3 * sizeof(GrGLfloat)))); | |
| 406 GR_GL_CALL(gl, VertexAttribPointer(4, 3, GR_GL_FLOAT, GR_GL_FALSE, 9 * sizeo f(GrGLfloat), (GrGLvoid*)(6 * sizeof(GrGLfloat)))); | |
| 407 GR_GL_CALL(gl, VertexAttribDivisor(2, 1)); | |
| 408 GR_GL_CALL(gl, VertexAttribDivisor(3, 1)); | |
| 409 GR_GL_CALL(gl, VertexAttribDivisor(4, 1)); | |
| 410 | |
| 411 // draw | |
| 412 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f)); | |
| 413 GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT)); | |
| 414 | |
| 415 // set us up to draw | |
| 416 GR_GL_CALL(gl, UseProgram(shaderProgram)); | |
| 417 GR_GL_CALL(gl, BindVertexArray(quadVAO)); | |
| 418 } | |
| 419 | |
| 420 void GLGpuPosInstancedArraysBench::onDraw(const int loops, SkCanvas* canvas) { | |
| 421 const GrGLInterface* gl = get_interface(canvas); | |
| 422 if (!gl) { | |
| 423 return; | |
| 424 } | |
| 425 | |
| 426 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, 6, fNumQuads)); | |
| 427 | |
| 428 #ifdef DUMP_IMAGES | |
| 429 const char* filename = "out.png"; | |
| 430 dump_image(gl, kScreenWidth, kScreenHeight, filename); | |
| 431 #endif | |
| 432 SkFAIL("done\n"); | |
| 433 } | |
| 434 | |
| 435 static uint32_t setup_quad_index_buffer(const GrGLInterface* gl) { | |
| 436 static const int kMaxQuads = 1;//1 << 12; // max possible: (1 << 14) - 1; | |
| 437 GR_STATIC_ASSERT(4 * kMaxQuads <= 65535); | |
| 438 static const uint16_t kPattern[] = { 0, 1, 2, 0, 2, 3 }; | |
| 439 static const int kPatternSize = 6; | |
| 440 static const int kVertCount = 4; | |
| 441 static const int kIndicesCount = kPatternSize * kMaxQuads; | |
| 442 int size = kPatternSize * kMaxQuads * sizeof(uint16_t); | |
| 443 | |
| 444 uint16_t* data = SkNEW_ARRAY(uint16_t, kMaxQuads * kPatternSize); | |
| 445 | |
| 446 for (int i = 0; i < kMaxQuads; ++i) { | |
| 447 int baseIdx = i * kPatternSize; | |
| 448 uint16_t baseVert = (uint16_t)(i * kVertCount); | |
| 449 for (int j = 0; j < kPatternSize; ++j) { | |
| 450 data[baseIdx+j] = baseVert + kPattern[j]; | |
| 451 } | |
| 452 } | |
| 453 | |
| 454 GrGLuint quadIBO; | |
| 455 GR_GL_CALL(gl, GenBuffers(1, &quadIBO)); | |
| 456 GR_GL_CALL(gl, BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, quadIBO)); | |
| 457 GR_GL_CALL(gl, BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, size, data, GR_GL_STAT IC_DRAW)); | |
| 458 | |
| 459 SkDELETE_ARRAY(data); | |
| 460 return kIndicesCount; | |
| 461 } | |
| 462 #endif | |
| 463 | |
| 464 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
| 465 | |
| 466 void GLCpuPosInstancedArraysBench::setupInstanceVbo(const GrGLInterface* gl, | |
| 467 const SkMatrix* viewMatrices ) { | |
| 468 // We draw all of the instances at a single place because we aren't allowed to have per vertex | |
| 469 // per instance attributes | |
| 470 SkPoint positions[kVerticesPerTri]; | |
| 471 positions[0].set(-1.0f, -1.0f); | |
| 472 positions[1].set( 1.0f, -1.0f); | |
| 473 positions[2].set( 1.0f, 1.0f); | |
| 474 viewMatrices[0].mapPointsWithStride(positions, sizeof(SkPoint), kVerticesPer Tri); | |
| 475 | |
| 476 // setup colors so we can detect we are actually drawing instances(the last triangle will be | |
| 477 // a different color) | |
| 478 GrGLfloat colors[kVerticesPerTri * kNumTri]; | |
| 479 for (uint32_t i = 0; i < kNumTri; i++) { | |
| 480 // set colors | |
| 481 uint32_t offset = i * kVerticesPerTri; | |
| 482 float color = i == kNumTri - 1 ? 1.0f : 0.0f; | |
| 483 colors[offset++] = color; colors[offset++] = 0.0f; colors[offset++] = 0. 0f; | |
| 484 } | |
| 485 | |
| 486 GrGLuint posVBO; | |
| 487 // setup position VBO | |
| 488 GR_GL_CALL(gl, GenBuffers(1, &posVBO)); | |
| 489 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO)); | |
| 490 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); | |
| 491 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
| 492 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeo f(GrGLfloat), | |
| 493 (GrGLvoid*)0)); | |
| 494 | |
| 495 // setup color VBO | |
| 496 GrGLuint instanceVBO; | |
| 497 GR_GL_CALL(gl, GenBuffers(1, &instanceVBO)); | |
| 498 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, instanceVBO)); | |
| 499 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_ STATIC_DRAW)); | |
| 500 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
| 501 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeo f(GrGLfloat), | |
| 502 (GrGLvoid*)0)); | |
| 503 GR_GL_CALL(gl, VertexAttribDivisor(1, 1)); | |
| 504 } | |
| 505 | |
| 506 void GLCpuPosInstancedArraysBench::setupDoubleVbo(const GrGLInterface* gl, | |
| 507 const SkMatrix* viewMatrices) { | |
| 508 // Constants for our various shader programs | |
| 509 SkPoint positions[kVerticesPerTri * kNumTri]; | |
| 510 GrGLfloat colors[kVerticesPerTri * kNumTri * 3]; | |
| 511 for (uint32_t i = 0; i < kNumTri; i++) { | |
| 512 SkPoint* position = &positions[i * kVerticesPerTri]; | |
| 513 position[0].set(-1.0f, -1.0f); | |
| 514 position[1].set( 1.0f, -1.0f); | |
| 515 position[2].set( 1.0f, 1.0f); | |
| 516 viewMatrices[i].mapPointsWithStride(position, sizeof(SkPoint), kVertices PerTri); | |
| 517 | |
| 518 // set colors | |
| 519 float color = i == kNumTri - 1 ? 1.0f : 0.0f; | |
| 520 uint32_t offset = i * kVerticesPerTri * 3; | |
| 521 for (uint32_t j = 0; j < kVerticesPerTri; j++) { | |
| 522 colors[offset++] = color; colors[offset++] = 0.0f; colors[offset++] = 0.0f; | |
| 523 } | |
| 524 } | |
| 525 | |
| 526 GrGLuint posVBO, colorVBO; | |
| 527 // setup position VBO | |
| 528 GR_GL_CALL(gl, GenBuffers(1, &posVBO)); | |
| 529 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO)); | |
| 530 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
| 531 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeo f(GrGLfloat), | |
| 532 (GrGLvoid*)0)); | |
| 533 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); | |
| 534 | |
| 535 // setup color VBO | |
| 536 GR_GL_CALL(gl, GenBuffers(1, &colorVBO)); | |
| 537 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, colorVBO)); | |
| 538 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
| 539 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeo f(GrGLfloat), | |
| 540 (GrGLvoid*)0)); | |
| 541 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_ STATIC_DRAW)); | |
| 542 } | |
| 543 | |
| 544 struct Vertex { | |
| 545 SkPoint fPositions; | |
| 546 GrGLfloat fColors[3]; | |
| 547 }; | |
| 548 | |
| 549 void GLCpuPosInstancedArraysBench::setupSingleVbo(const GrGLInterface* gl, | |
| 550 const SkMatrix* viewMatrices) { | |
| 551 // Constants for our various shader programs | |
| 552 Vertex vertices[kVerticesPerTri * kNumTri]; | |
| 553 for (uint32_t i = 0; i < kNumTri; i++) { | |
| 554 Vertex* v = &vertices[i * kVerticesPerTri]; | |
| 555 v[0].fPositions.set(-1.0f, -1.0f); | |
| 556 v[1].fPositions.set( 1.0f, -1.0f); | |
| 557 v[2].fPositions.set( 1.0f, 1.0f); | |
| 558 | |
| 559 SkPoint* position = reinterpret_cast<SkPoint*>(v); | |
| 560 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesP erTri); | |
| 561 | |
| 562 // set colors | |
| 563 float color = i == kNumTri - 1 ? 1.0f : 0.0f; | |
| 564 for (uint32_t j = 0; j < kVerticesPerTri; j++) { | |
| 565 uint32_t offset = 0; | |
| 566 v->fColors[offset++] = color; v->fColors[offset++] = 0.0f; v->fColor s[offset++] = 0.0f; | |
| 567 v++; | |
| 568 } | |
| 569 } | |
| 570 | |
| 571 GrGLuint vbo; | |
| 572 // setup VBO | |
| 573 GR_GL_CALL(gl, GenBuffers(1, &vbo)); | |
| 574 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, vbo)); | |
| 575 GR_GL_CALL(gl, EnableVertexAttribArray(0)); | |
| 576 GR_GL_CALL(gl, EnableVertexAttribArray(1)); | |
| 577 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Ve rtex), | |
| 578 (GrGLvoid*)0)); | |
| 579 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Ve rtex), | |
| 580 (GrGLvoid*)(sizeof(SkPoint)))); | |
| 581 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR _GL_STATIC_DRAW)); | |
| 582 } | |
| 583 | |
| 584 void GLCpuPosInstancedArraysBench::setup(const GrGLContext* ctx) { | |
| 585 const GrGLInterface* gl = ctx->interface(); | |
| 586 setup_framebuffer(gl, kScreenWidth, kScreenHeight); | |
| 587 | |
| 588 GrGLint shaderProgram = compile_shader(ctx); | |
| 589 | |
| 590 // setup matrices | |
| 591 int index = 0; | |
| 592 SkMatrix viewMatrices[kNumTri]; | |
| 593 setup_matrices(kNumTri, [&index, &viewMatrices](const SkMatrix& m) { | |
| 594 viewMatrices[index++] = m; | |
| 595 }); | |
| 596 | |
| 597 // setup VAO | |
| 598 GrGLuint quadVAO; | |
| 599 GR_GL_CALL(gl, GenVertexArrays(1, &quadVAO)); | |
| 600 GR_GL_CALL(gl, BindVertexArray(quadVAO)); | |
| 601 | |
| 602 switch (fVboSetup) { | |
| 603 case kUseOne_VboSetup: | |
| 604 this->setupSingleVbo(gl, viewMatrices); | |
| 605 break; | |
| 606 case kUseTwo_VboSetup: | |
| 607 this->setupDoubleVbo(gl, viewMatrices); | |
| 608 break; | |
| 609 case kUseInstance_VboSetup: | |
| 610 this->setupInstanceVbo(gl, viewMatrices); | |
| 611 break; | |
| 612 } | |
| 613 | |
| 614 // clear screen | |
| 615 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f)); | |
| 616 GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT)); | |
| 617 | |
| 618 // set us up to draw | |
| 619 GR_GL_CALL(gl, UseProgram(shaderProgram)); | |
| 620 GR_GL_CALL(gl, BindVertexArray(quadVAO)); | |
| 621 } | |
| 622 | |
| 623 void GLCpuPosInstancedArraysBench::onDraw(const int loops, SkCanvas* canvas) { | |
| 624 const GrGLContext* ctx = get_gl_context(canvas); | |
| 625 if (!ctx) { | |
| 626 return; | |
| 627 } | |
| 628 | |
| 629 const GrGLInterface* gl = ctx->interface(); | |
| 630 | |
| 631 if (kUseInstance_VboSetup == fVboSetup) { | |
| 632 for (int i = 0; i < loops; i++) { | |
| 633 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, 3, kNumTri)); | |
| 634 } | |
| 635 } else if (fMultipleDraws){ | |
| 636 for (int i = 0; i < loops; i++) { | |
| 637 for (uint32_t j = 0; j < kNumTri; j++) { | |
| 638 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri)); | |
| 639 } | |
| 640 } | |
| 641 } else { | |
| 642 for (int i = 0; i < loops; i++) { | |
| 643 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * kNum Tri)); | |
| 644 } | |
| 645 } | |
| 646 | |
| 647 #ifdef DUMP_IMAGES | |
| 648 //const char* filename = "/data/local/tmp/out.png"; | |
| 649 SkString filename("out"); | |
| 650 filename.appendf("_%s.png", this->getName()); | |
| 651 dump_image(gl, kScreenWidth, kScreenHeight, filename.c_str()); | |
| 652 #endif | |
| 653 } | |
| 654 | |
| 655 /////////////////////////////////////////////////////////////////////////////// | |
| 656 | |
| 657 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseInstance_VboSetup, false) ) | |
| 658 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, false) ) | |
| 659 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, false) ) | |
| 660 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, true) ) | |
| 661 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, true) ) | |
| OLD | NEW |